#include "announcer.qh"
-#include "mutators/events.qh"
+#include <client/mutators/_mod.qh>
#include <common/notifications/all.qh>
#include <common/stats.qh>
{
Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_GAMESTART, countdown_rounded);
Notification annce_num = Announcer_PickNumber(CNT_GAMESTART, countdown_rounded);
- if(annce_num != NULL)
+ if(annce_num != NULL)
Local_Notification(MSG_ANNCE, annce_num);
}
void Announcer_Time()
{
+ if(intermission)
+ return;
+
float timeleft;
if(warmup_stage)
{