]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/announcer.qc
Merge branch 'master' into develop
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / announcer.qc
index 309d4a603a212aa3151533b1290c6e9aea680c8b..59f977818748240387cc9cca1bc569093a9623d4 100644 (file)
@@ -1,10 +1,13 @@
 #include "announcer.qh"
 
+#include <client/draw.qh>
 #include <client/hud/panel/centerprint.qh>
+#include <client/hud/panel/scoreboard.qh>
 #include <client/mutators/_mod.qh>
 #include <common/notifications/all.qh>
 #include <common/stats.qh>
 #include <common/mapinfo.qh>
+#include <common/ent_cs.qh>
 
 bool announcer_1min;
 bool announcer_5min;
@@ -18,6 +21,39 @@ string AnnouncerOption()
 
 entity announcer_countdown;
 
+/**
+ * Displays duel title; updates it if the players in-game have changed.
+ */
+string prev_pl1_name;
+string prev_pl2_name;
+void Announcer_Duel()
+{
+       Scoreboard_UpdatePlayerTeams();
+
+       entity pl1 = players.sort_next;
+       entity pl2 = pl1.sort_next;
+       string pl1_name = (pl1 && pl1.team != NUM_SPECTATOR ? entcs_GetName(pl1.sv_entnum) : "???");
+       string pl2_name = (pl2 && pl2.team != NUM_SPECTATOR ? entcs_GetName(pl2.sv_entnum) : "???");
+
+       if(pl1_name == prev_pl1_name && pl2_name == prev_pl2_name)
+               return; // Players haven't changed, stop here
+
+       strcpy(prev_pl1_name, pl1_name);
+       strcpy(prev_pl2_name, pl2_name);
+
+       // There are new duelers, update title
+       float offset = stringwidth(pl2_name, true, hud_fontsize) - stringwidth(pl1_name, true, hud_fontsize) - 1;
+       centerprint_SetTitle(sprintf("^BG%s^BG  %s  %s", pl1_name, _("vs"), pl2_name), offset / 2);
+}
+
+void Announcer_ClearTitle()
+{
+       strfree(prev_pl1_name);
+       strfree(prev_pl2_name);
+       centerprint_ClearTitle();
+}
+
+bool prev_inround;
 void Announcer_Countdown(entity this)
 {
        float starttime = STAT(GAMESTARTTIME);
@@ -27,32 +63,29 @@ void Announcer_Countdown(entity this)
                Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTOP);
                delete(this);
                announcer_countdown = NULL;
-               centerprint_ClearTitle();
+               Announcer_ClearTitle();
                return;
        }
-       if(starttime <= time && roundstarttime != starttime) // game start time has passed
-               announcer_5min = announcer_1min = false; // reset maptime announcers now as well
 
        bool inround = (roundstarttime && time >= starttime);
        float countdown = (inround ? roundstarttime - time : starttime - time);
        float countdown_rounded = floor(0.5 + countdown);
 
-       if(time >= starttime) centerprint_ClearTitle();
-
        if(countdown <= 0) // countdown has finished, starttime is now
        {
                Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_BEGIN);
                Local_Notification(MSG_MULTI, MULTI_COUNTDOWN_BEGIN);
                delete(this);
                announcer_countdown = NULL;
-               centerprint_ClearTitle();
+               Announcer_ClearTitle();
                return;
        }
        else // countdown is still going
        {
                if(inround)
                {
-                       Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTART, countdown_rounded);
+                       if(!prev_inround) Announcer_ClearTitle(); // clear title if we just started the match
+                       Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTART, STAT(ROUNDS_PLAYED) + 1, countdown_rounded);
                        Notification annce_num = Announcer_PickNumber(CNT_ROUNDSTART, countdown_rounded);
                        if(annce_num != NULL)
                                Local_Notification(MSG_ANNCE, annce_num);
@@ -67,6 +100,8 @@ void Announcer_Countdown(entity this)
                        this.nextthink = (starttime - (countdown - 1));
                }
        }
+
+       prev_inround = inround;
 }
 
 /**
@@ -76,7 +111,7 @@ void Announcer_Countdown(entity this)
  * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
  * and STAT_FRAGLIMIT to be auto-sent)
  */
- float previous_game_starttime;
+float previous_game_starttime;
 void Announcer_Gamestart()
 {
        float startTime = STAT(GAMESTARTTIME);
@@ -97,6 +132,9 @@ void Announcer_Gamestart()
                return;
        }
 
+       if(announcer_countdown && gametype.m_1v1)
+               Announcer_Duel();
+
        if(previous_game_starttime != startTime)
        {
                if(time < startTime)
@@ -107,13 +145,16 @@ void Announcer_Gamestart()
                                setthink(announcer_countdown, Announcer_Countdown);
                        }
 
-                       // Set centerprint title
-                       if(time < STAT(GAMESTARTTIME) && !warmup_stage)
-                               centerprint_SetTitle(MapInfo_Type_ToText(gametype));
+                       if(!warmup_stage && time < STAT(GAMESTARTTIME))
+                       {
+                               if (gametype.m_1v1)
+                                       Announcer_Duel();
+                               else
+                                       centerprint_SetTitle(strcat("^BG", MapInfo_Type_ToText(gametype)), 0); // Show game type as title
 
-                       if(time + 5.0 < startTime) // if connecting to server while restart was active don't always play prepareforbattle
-                       if(time > announcer_countdown.nextthink) // don't play it again if countdown was already going
-                               Local_Notification(MSG_ANNCE, ANNCE_PREPARE);
+                               if(time + 5.0 < startTime) // if connecting to server while restart was active don't always play prepareforbattle
+                                       Local_Notification(MSG_ANNCE, ANNCE_PREPARE);
+                       }
 
                        announcer_countdown.nextthink = startTime - floor(startTime - time + 0.5); //synchronize nextthink to startTime
                }
@@ -136,9 +177,25 @@ MACRO_END
 
 void Announcer_Time()
 {
+       static bool warmup_stage_prev;
+
        if(intermission)
                return;
 
+       if (warmup_stage != warmup_stage_prev)
+       {
+               announcer_5min = announcer_1min = false;
+               warmup_stage_prev = warmup_stage;
+               return;
+       }
+
+       float starttime = STAT(GAMESTARTTIME);
+       if(time < starttime)
+       {
+               announcer_5min = announcer_1min = false;
+               return;
+       }
+
        float timeleft;
        if(warmup_stage)
        {
@@ -149,7 +206,7 @@ void Announcer_Time()
                        timeleft = 0;
        }
        else
-               timeleft = max(0, STAT(TIMELIMIT) * 60 + STAT(GAMESTARTTIME) - time);
+               timeleft = max(0, STAT(TIMELIMIT) * 60 + starttime - time);
 
        if(autocvar_cl_announcer_maptime >= 2)
                ANNOUNCER_CHECKMINUTE(5);