float autocvar_hud_panel_weapons_complainbubble_time;
var float autocvar_hud_panel_weapons_fade = 1;
float autocvar_hud_panel_weapons_label;
+float autocvar_hud_panel_weapons_onlyowned;
float autocvar_hud_panel_weapons_timeout;
float autocvar_hud_panel_weapons_timeout_effect;
float autocvar_hud_progressbar_alpha;