float autocvar_hud_panel_itemstime_progressbar_maxtime = 30;
string autocvar_hud_panel_itemstime_progressbar_name = "progressbar";
float autocvar_hud_panel_itemstime_progressbar_reduced;
-bool autocvar_hud_panel_itemstime_hidespawned = 0;
+bool autocvar_hud_panel_itemstime_hidespawned = 1;
int autocvar_hud_panel_itemstime_text = 1;
bool autocvar_hud_panel_infomessages;
bool autocvar_hud_panel_infomessages_flip;
float autocvar_hud_panel_physics_topspeed_time;
bool autocvar_hud_panel_powerups;
int autocvar_hud_panel_powerups_baralign;
-bool autocvar_hud_panel_powerups_flip;
int autocvar_hud_panel_powerups_iconalign;
bool autocvar_hud_panel_powerups_progressbar;
-bool autocvar_hud_panel_buffs;
-//float autocvar_hud_panel_buffs_iconalign;
-string autocvar_hud_panel_powerups_progressbar_shield;
-string autocvar_hud_panel_powerups_progressbar_strength;
-string autocvar_hud_panel_powerups_progressbar_superweapons;
bool autocvar_hud_panel_powerups_text;
int autocvar_hud_panel_pressedkeys;
float autocvar_hud_panel_pressedkeys_aspect;
float autocvar_cl_hitsound_antispam_time;
int autocvar_cl_eventchase_death = 1;
int autocvar_cl_eventchase_nexball = 1;
+vector autocvar_cl_eventchase_generator_viewoffset = '0 0 80';
+float autocvar_cl_eventchase_generator_distance = 400;
float autocvar_cl_eventchase_distance = 140;
float autocvar_cl_eventchase_speed = 1.3;
vector autocvar_cl_eventchase_maxs = '12 12 8';