float autocvar_cl_announcer_maptime = 3;
bool autocvar_cl_autodemo_delete;
bool autocvar_cl_autodemo_delete_keeprecords;
-bool autocvar_cl_casings;
float autocvar_cl_casings_bronze_time;
int autocvar_cl_casings_maxcount = 100;
float autocvar_cl_casings_shell_time;
float autocvar_cl_effects_lightningarc_drift_start;
float autocvar_cl_effects_lightningarc_segmentlength;
bool autocvar_cl_effects_lightningarc_simple;
-int autocvar_cl_gentle;
+bool autocvar_cl_gentle;
int autocvar_cl_gentle_damage;
int autocvar_cl_gentle_gibs;
int autocvar_cl_gentle_messages;
float autocvar_cl_gibs_damageforcescale = 3.5;
float autocvar_cl_gibs_lifetime = 14;
-float autocvar_cl_gibs_maxcount = 100;
+int autocvar_cl_gibs_maxcount = 100;
bool autocvar_cl_gibs_sloppy = 1;
float autocvar_cl_gibs_ticrate = 0.1;
float autocvar_cl_gibs_velocity_random = 1;
float autocvar_cl_particles_quality;
bool autocvar_cl_projectiles_sloppy;
bool autocvar_cl_readpicture_force;
+bool autocvar_cl_respawn_ghosts_keepcolors;
bool autocvar_cl_reticle = 1;
float autocvar_cl_reticle_normal_alpha = 1;
bool autocvar_cl_reticle_weapon = 1;
bool autocvar_cl_spawn_event_sound = 1;
// float autocvar_cl_spawn_point_model;
bool autocvar_cl_spawn_point_particles;
-float autocvar_cl_spawn_point_dist_min = 1200;
-float autocvar_cl_spawn_point_dist_max = 1600;
+float autocvar_cl_spawn_point_dist_max = 1200;
bool autocvar_cl_spawnzoom = 1;
float autocvar_cl_spawnzoom_speed = 1;
float autocvar_cl_spawnzoom_factor = 2;
bool autocvar_cl_stripcolorcodes;
-bool autocvar_cl_vehicles_alarm = true;
+bool autocvar_cl_vehicles_alarm = false;
bool autocvar_cl_vehicles_hud_tactical = true;
float autocvar_cl_vehicles_hudscale = 0.5;
float autocvar_cl_vehicles_notify_time = 15;
string autocvar_crosshair_hitindication_per_weapon_color;
float autocvar_crosshair_hitindication_speed;
bool autocvar_crosshair_hittest;
-bool autocvar_crosshair_hittest_blur;
+bool autocvar_crosshair_hittest_blur_teammate = 0;
+bool autocvar_crosshair_hittest_blur_wall = 1;
//float autocvar_crosshair_hittest_scale = 1.25;
bool autocvar_crosshair_hittest_showimpact;
bool autocvar_crosshair_per_weapon;
float autocvar_crosshair_ring_reload_alpha;
float autocvar_crosshair_ring_reload_size;
float autocvar_crosshair_size;
+bool autocvar_crosshair_chase = true;
+float autocvar_crosshair_chase_playeralpha = 0.25;
int autocvar_ekg;
float autocvar_fov;
bool autocvar_hud_cursormode = true;
bool autocvar_hud_panel_physics_dynamichud = true;
bool autocvar_hud_panel_centerprint_dynamichud = true;
//bool autocvar_hud_panel_itemstime_dynamichud = true;
+bool autocvar_hud_panel_strafehud_dynamichud = true;
bool autocvar_hud_panel_healtharmor_hide_ondeath = false;
bool autocvar_hud_panel_ammo_hide_ondeath = false;
bool autocvar_hud_panel_powerups_hide_ondeath = false;
float autocvar_hud_panel_centerprint_fade_minfontsize = 0;
bool autocvar_hud_panel_centerprint_flip;
float autocvar_hud_panel_centerprint_fontscale;
+float autocvar_hud_panel_centerprint_fontscale_bold = 1.4;
float autocvar_hud_panel_centerprint_time;
bool autocvar_hud_panel_chat;
bool autocvar_hud_panel_engineinfo;
float autocvar_hud_panel_mapvote_highlight_border = 1;
bool autocvar_hud_panel_modicons;
int autocvar_hud_panel_modicons_ca_layout;
-int autocvar_hud_panel_modicons_dom_layout;
int autocvar_hud_panel_modicons_freezetag_layout;
bool autocvar_hud_panel_notify;
float autocvar_hud_panel_notify_fadetime;
int autocvar_hud_panel_radar_maximized_zoommode;
bool autocvar_hud_panel_score;
bool autocvar_hud_panel_score_rankings;
+int autocvar_hud_panel_strafehud = 3;
+bool autocvar__hud_panel_strafehud_demo = false;
+int autocvar_hud_panel_strafehud_mode = 0;
+float autocvar_hud_panel_strafehud_range = 0;
+int autocvar_hud_panel_strafehud_style = 1;
+int autocvar_hud_panel_strafehud_unit = 1;
+bool autocvar_hud_panel_strafehud_unit_show = true;
+vector autocvar_hud_panel_strafehud_bar_neutral_color = '1 1 1';
+float autocvar_hud_panel_strafehud_bar_neutral_alpha = 0.3;
+vector autocvar_hud_panel_strafehud_bar_accel_color = '0 1 0';
+float autocvar_hud_panel_strafehud_bar_accel_alpha = 0.3;
+vector autocvar_hud_panel_strafehud_bar_overturn_color = '1 0 1';
+float autocvar_hud_panel_strafehud_bar_overturn_alpha = 0.3;
+float autocvar_hud_panel_strafehud_angle_alpha = 0.8;
+float autocvar_hud_panel_strafehud_angle_height = 1.5;
+float autocvar_hud_panel_strafehud_angle_width = 0.005;
+vector autocvar_hud_panel_strafehud_angle_neutral_color = '1 1 0';
+vector autocvar_hud_panel_strafehud_angle_accel_color = '0 1 1';
+vector autocvar_hud_panel_strafehud_angle_overturn_color = '1 0 1';
+float autocvar_hud_panel_strafehud_switch_minspeed = -1;
+vector autocvar_hud_panel_strafehud_switch_active_color = '0 1 0';
+float autocvar_hud_panel_strafehud_switch_active_alpha = 1;
+vector autocvar_hud_panel_strafehud_switch_inactive_color = '1 1 0';
+float autocvar_hud_panel_strafehud_switch_inactive_alpha = 1;
+float autocvar_hud_panel_strafehud_switch_width = 0.0075;
+vector autocvar_hud_panel_strafehud_direction_color = '0 0.5 1';
+float autocvar_hud_panel_strafehud_direction_alpha = 1;
+float autocvar_hud_panel_strafehud_direction_width = 0.25;
+float autocvar_hud_panel_strafehud_direction_length = 0.02;
+float autocvar_hud_panel_strafehud_slickdetector_range = 0;
+int autocvar_hud_panel_strafehud_slickdetector_granularity = 2;
+vector autocvar_hud_panel_strafehud_slickdetector_color = '0 1 1';
+float autocvar_hud_panel_strafehud_slickdetector_alpha = 0.5;
+float autocvar_hud_panel_strafehud_slickdetector_height = 0.125;
+float autocvar_hud_panel_strafehud_startspeed_fade = 0;
+vector autocvar_hud_panel_strafehud_startspeed_color = '1 0.75 0';
+float autocvar_hud_panel_strafehud_startspeed_size = 1.5;
+float autocvar_hud_panel_strafehud_jumpheight_fade = 0;
+float autocvar_hud_panel_strafehud_jumpheight_min = 50;
+vector autocvar_hud_panel_strafehud_jumpheight_color = '0 1 0.75';
+float autocvar_hud_panel_strafehud_jumpheight_size = 1.5;
+float autocvar_hud_panel_strafehud_timeout_air = 0.1;
+float autocvar_hud_panel_strafehud_timeout_ground = 0.03333333;
+float autocvar_hud_panel_strafehud_timeout_turn = 0.1;
+float autocvar_hud_panel_strafehud_timeout_direction = 0.5;
+float autocvar_hud_panel_strafehud_antiflicker_angle = 0.01;
+float autocvar_hud_panel_strafehud_antiflicker_speed = 0.0001;
bool autocvar_hud_panel_timer;
bool autocvar_hud_panel_timer_increment;
float autocvar_hud_panel_update_interval;
float autocvar_hud_panel_weapons_complainbubble_time;
int autocvar_hud_panel_weapons_label;
float autocvar_hud_panel_weapons_label_scale = 0.5;
-bool autocvar_hud_panel_weapons_onlyowned;
+int autocvar_hud_panel_weapons_onlyowned;
float autocvar_hud_panel_weapons_noncurrent_alpha = 1;
float autocvar_hud_panel_weapons_noncurrent_scale = 1;
float autocvar_hud_panel_weapons_selection_radius = 0;
float autocvar_hud_panel_weapons_selection_speed = 10;
float autocvar_hud_panel_weapons_timeout;
int autocvar_hud_panel_weapons_timeout_effect;
+bool autocvar_hud_panel_weapons_orderbyimpulse = true;
float autocvar_hud_panel_weapons_timeout_fadebgmin;
float autocvar_hud_panel_weapons_timeout_fadefgmin;
float autocvar_hud_panel_weapons_timeout_speed_in = 0.25;
float autocvar_hud_progressbar_alpha;
vector autocvar_hud_progressbar_armor_color;
vector autocvar_hud_progressbar_fuel_color;
+vector autocvar_hud_progressbar_oxygen_color = '0.1 1 1';
vector autocvar_hud_progressbar_health_color;
vector autocvar_hud_progressbar_nexball_color;
vector autocvar_hud_progressbar_shield_color;
bool autocvar_hud_shownames_self;
bool autocvar_hud_shownames_status;
float autocvar_hud_shownames_statusbar_height;
+float autocvar_hud_shownames_statusbar_highlight = 1;
float autocvar_hud_shownames_aspect;
float autocvar_hud_shownames_fontsize;
int autocvar_hud_shownames_decolorize;
float autocvar_menu_mouse_speed;
string autocvar_menu_skin;
int autocvar_r_fakelight;
-int autocvar_r_fullbright;
+bool autocvar_r_fullbright;
float autocvar_r_letterbox;
string autocvar_scoreboard_columns;
bool autocvar_v_flipped;
-float autocvar_vid_conheight;
-float autocvar_vid_conwidth;
+int autocvar_vid_conheight;
+int autocvar_vid_conwidth;
float autocvar_vid_pixelheight;
float autocvar_viewsize;
bool autocvar_cl_eventchase_vehicle = 1;
float autocvar_cl_hitsound_max_pitch = 1.5;
float autocvar_cl_hitsound_nom_damage = 25;
float autocvar_cl_hitsound_antispam_time;
-int autocvar_cl_eventchase_death = 1;
+bool autocvar_cl_eventchase_spectated_change = false;
+float autocvar_cl_eventchase_spectated_change_time = 1;
+int autocvar_cl_eventchase_death = 2;
float autocvar_cl_eventchase_distance = 140;
bool autocvar_cl_eventchase_frozen = false;
float autocvar_cl_eventchase_speed = 1.3;
int autocvar__cl_playerskin;
string autocvar__cl_playermodel;
float autocvar_cl_deathglow;
+float autocvar_cl_deathglow_min = 0.5;
bool autocvar_developer_csqcentities;
float autocvar_cl_jetpack_attenuation = 2;
bool autocvar_cl_showspectators;