float autocvar_cl_hidewaypoints;
float autocvar_cl_lockview;
float autocvar_cl_nogibs;
+var float autocvar_cl_orthoview = TRUE;
+var float autocvar_cl_orthoview_nofog = TRUE;
+float autocvar_cl_orthoview_distanceoverride;
float autocvar_cl_particlegibs;
float autocvar_cl_particles_oldnexbeam;
float autocvar_cl_particles_quality;
float autocvar__cl_color;
float autocvar__cl_playerskin;
string autocvar__cl_playermodel;
-float autocvar_cl_precacheplayermodels;
float autocvar_cl_deathglow;
float autocvar_developer_csqcentities;
float autocvar_g_jetpack_attenuation;