float autocvar_cl_lockview;
float autocvar_cl_nogibs;
var float autocvar_cl_orthoview = TRUE;
+var float autocvar_cl_orthoview_nofog = TRUE;
+float autocvar_cl_orthoview_distanceoverride;
float autocvar_cl_particlegibs;
float autocvar_cl_particles_oldnexbeam;
float autocvar_cl_particles_quality;