float autocvar_g_balance_tuba_attenuation;
float autocvar_g_balance_tuba_fadetime;
float autocvar_g_balance_tuba_volume;
+float autocvar_g_balance_tuba_pitchstep;
float autocvar_g_warmup_limit;
var float autocvar_g_waypointsprite_uppercase = 1;
var float autocvar_g_waypointsprite_alpha = 1;
float autocvar_hud_panel_weapons_complainbubble_time;
var float autocvar_hud_panel_weapons_fade = 1;
float autocvar_hud_panel_weapons_label;
+float autocvar_hud_panel_weapons_onlyowned;
float autocvar_hud_panel_weapons_timeout;
float autocvar_hud_panel_weapons_timeout_effect;
float autocvar_hud_progressbar_alpha;