void LocalCommand_blurtest(int request)
{
- TC(int, request);
+ TC(int, request);
// Simple command to work with postprocessing temporarily... possibly completely pointless, the glsl shader is used for a real feature now...
// Anyway, to enable it, just compile the client with -DBLURTEST and then you can use the command.
void LocalCommand_boxparticles(int request, int argc)
{
- TC(int, request); TC(int, argc);
+ TC(int, request); TC(int, argc);
switch (request)
{
case CMD_REQUEST_COMMAND:
void LocalCommand_create_scrshot_ent(int request)
{
- TC(int, request);
+ TC(int, request);
switch (request)
{
case CMD_REQUEST_COMMAND:
void LocalCommand_debugmodel(int request, int argc)
{
- TC(int, request); TC(int, argc);
+ TC(int, request); TC(int, argc);
switch (request)
{
case CMD_REQUEST_COMMAND:
void LocalCommand_handlevote(int request, int argc)
{
- TC(int, request); TC(int, argc);
+ TC(int, request); TC(int, argc);
switch (request)
{
case CMD_REQUEST_COMMAND:
void LocalCommand_hud(int request, int argc)
{
- TC(int, request); TC(int, argc);
+ TC(int, request); TC(int, argc);
switch (request)
{
case CMD_REQUEST_COMMAND:
case "clickradar":
{
- HUD_Radar_Show_Maximized(!hud_panel_radar_mouse, 1);
+ if(!isdemo())
+ HUD_Radar_Show_Maximized(!hud_panel_radar_mouse, 1);
return;
}
}
void LocalCommand_localprint(int request, int argc)
{
- TC(int, request); TC(int, argc);
+ TC(int, request); TC(int, argc);
switch (request)
{
case CMD_REQUEST_COMMAND:
{
if (argv(1))
{
- centerprint_hud(argv(1));
+ centerprint_AddStandard(argv(1));
return;
}
}
void LocalCommand_mv_download(int request, int argc)
{
- TC(int, request); TC(int, argc);
+ TC(int, request); TC(int, argc);
switch (request)
{
case CMD_REQUEST_COMMAND:
void LocalCommand_sendcvar(int request, int argc)
{
- TC(int, request); TC(int, argc);
+ TC(int, request); TC(int, argc);
switch (request)
{
case CMD_REQUEST_COMMAND:
case CMD_REQUEST_USAGE:
{
LOG_INFO("Usage:^3 cl_cmd sendcvar <cvar>");
- LOG_INFO(" Where 'cvar' is the cvar plus arguments to send to the server.");
+ LOG_INFO(" Where 'cvar' is the cvar to send to the server.");
return;
}
}
CLIENT_COMMAND(hud, "Commands regarding/controlling the HUD system") { LocalCommand_hud(request, arguments); }
CLIENT_COMMAND(localprint, "Create your own centerprint sent to yourself") { LocalCommand_localprint(request, arguments); }
CLIENT_COMMAND(mv_download, "Retrieve mapshot picture from the server") { LocalCommand_mv_download(request, arguments); }
-CLIENT_COMMAND(sendcvar, "Send a cvar to the server (like weaponpriority)") { LocalCommand_sendcvar(request, arguments); }
+CLIENT_COMMAND(sendcvar, "Send a cvar to the server (like cl_weaponpriority)") { LocalCommand_sendcvar(request, arguments); }
void LocalCommand_macro_help()
{
// These functions are here specifically to add special + - commands to the game, and are not really normal commands.
// Please add client commands to the function above this, as this is only for special reasons.
+// NOTE: showaccuracy is kept as legacy command
#define CONSOLE_COMMANDS_NORMAL() \
CONSOLE_COMMAND("+showscores", { scoreboard_showscores = true; }) \
CONSOLE_COMMAND("-showscores", { scoreboard_showscores = false; }) \
- CONSOLE_COMMAND("+showaccuracy", { scoreboard_showaccuracy = true; }) \
- CONSOLE_COMMAND("-showaccuracy", { scoreboard_showaccuracy = false; }) \
+ CONSOLE_COMMAND("+showaccuracy", { }) \
+ CONSOLE_COMMAND("-showaccuracy", { }) \
/* nothing */
#define CONSOLE_COMMANDS_MOVEMENT() \