if (index <= 0)
own = entitybyindex(-index);
else
- own = findfloat(world, entnum, index);
+ own = findfloat(NULL, entnum, index);
vector org_from = stov(argv(3));
vector org_to = stov(argv(4));
vector dir_from = stov(argv(5));
bool QuickMenu_Open(string mode, string submenu);
bool HUD_MinigameMenu_IsOpened();
-void HUD_MinigameMenu_Close();
+void HUD_MinigameMenu_Close(entity this, entity actor, entity trigger);
void HUD_MinigameMenu_Open();
void HUD_Radar_Show_Maximized(bool doshow, bool clickable);