#include "../common/movetypes/movetypes.qh"
.float alpha;
-bool cpicon_precached;
.int count;
.float pain_finished;
.entity icon_realmodel;
-void cpicon_precache()
-{
- if(cpicon_precached)
- return; // already precached
-
- cpicon_precached = true;
-}
-
void cpicon_draw()
{SELFPARAM();
if(time < self.move_time) { return; }
self.count = (self.health - self.max_health) * frametime;
cpicon_changeteam();
- cpicon_precache();
cpicon_construct();
}