]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/csqcmodel_hooks.qc
Merge branch 'Mario/monsters' into 'develop'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / csqcmodel_hooks.qc
index e74fee00d5630cd745f7f81e5e1fe3a60a98c9da..121af1947a9b256ae2b4e0e7013ea4865db10898 100644 (file)
 .int lodmodelindex0;
 .int lodmodelindex1;
 .int lodmodelindex2;
-void CSQCPlayer_LOD_Apply(entity this)
+void CSQCPlayer_LOD_Apply(entity this, bool isplayer)
 {
+       int detailreduction = ((isplayer) ? autocvar_cl_playerdetailreduction : autocvar_cl_modeldetailreduction);
+
        // LOD model loading
        if(this.lodmodelindex0 != this.modelindex)
        {
@@ -63,19 +65,19 @@ void CSQCPlayer_LOD_Apply(entity this)
        }
 
        // apply LOD
-       if(autocvar_cl_playerdetailreduction <= 0)
+       if(detailreduction <= 0)
        {
-               if(autocvar_cl_playerdetailreduction <= -2)
+               if(detailreduction <= -2)
                        this.modelindex = this.lodmodelindex2;
-               else if(autocvar_cl_playerdetailreduction <= -1)
+               else if(detailreduction <= -1)
                        this.modelindex = this.lodmodelindex1;
                else
                        this.modelindex = this.lodmodelindex0;
        }
        else
        {
-               float distance = vlen(this.origin - view_origin);
-               float f = (distance * current_viewzoom + 100.0) * autocvar_cl_playerdetailreduction;
+               float distance = vlen(((isplayer) ? this.origin : NearestPointOnBox(this, view_origin)) - view_origin); // TODO: perhaps it should just use NearestPointOnBox all the time, player hitbox can potentially be huge
+               float f = (distance * current_viewzoom + 100.0) * detailreduction;
                f *= 1.0 / bound(0.01, view_quality, 1);
                if(f > autocvar_cl_loddistance2)
                        this.modelindex = this.lodmodelindex2;
@@ -236,7 +238,7 @@ void CSQCPlayer_ModelAppearance_Apply(entity this, bool islocalplayer)
 
        bool forceplayercolors_enabled = false;
        #define fpc autocvar_cl_forceplayercolors
-       if (ISGAMETYPE(DUEL))
+       if (gametype.m_1v1)
        {
                if ((myteam != NUM_SPECTATOR) && (fpc == 1 || fpc == 2 || fpc == 3 || fpc == 5))
                        forceplayercolors_enabled = true;
@@ -301,7 +303,7 @@ void CSQCPlayer_ModelAppearance_Apply(entity this, bool islocalplayer)
        {
                if(autocvar_cl_forcemyplayercolors && islocalplayer)
                        this.colormap = 1024 + autocvar_cl_forcemyplayercolors;
-               else if (autocvar_cl_forceuniqueplayercolors && !islocalplayer && !ISGAMETYPE(DUEL))
+               else if (autocvar_cl_forceuniqueplayercolors && !islocalplayer && !gametype.m_1v1)
                {
                        // Assign each enemy unique colors
                        // pick colors from 0 to 14 since 15 is the rainbow color
@@ -667,7 +669,7 @@ void CSQCModel_Hook_PreDraw(entity this, bool isplayer)
        if((this.isplayermodel & ISPLAYER_MODEL) && this.drawmask) // this checks if it's a player MODEL!
        {
                CSQCPlayer_ModelAppearance_Apply(this, (this.isplayermodel & ISPLAYER_LOCAL));
-               CSQCPlayer_LOD_Apply(this);
+               CSQCPlayer_LOD_Apply(this, true);
 
                if(!isplayer)
                {
@@ -745,6 +747,8 @@ void CSQCModel_Hook_PreDraw(entity this, bool isplayer)
                        }
                }
        }
+       else
+               CSQCPlayer_LOD_Apply(this, false);
 
        CSQCModel_AutoTagIndex_Apply(this);