]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/csqcmodel_hooks.qc
Macros: optimize
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / csqcmodel_hooks.qc
index 807ebe4e5ec406ba4a8d747f4d6e49c4410dd77a..83c3f448a2ec802378a09d238b62d0afdcf26de1 100644 (file)
@@ -19,7 +19,7 @@ void CSQCModel_Hook_PreDraw(bool isplayer);
 .int lodmodelindex0;
 .int lodmodelindex1;
 .int lodmodelindex2;
-void CSQCPlayer_LOD_Apply(void)
+void CSQCPlayer_LOD_Apply()
 {SELFPARAM();
        // LOD model loading
        if(self.lodmodelindex0 != self.modelindex)
@@ -108,14 +108,14 @@ int forceplayermodels_goodmodelindex;
 .vector glowmod;
 .vector old_glowmod;
 
-void CSQCPlayer_ModelAppearance_PreUpdate(void)
+void CSQCPlayer_ModelAppearance_PreUpdate()
 {SELFPARAM();
        self.model = self.forceplayermodels_savemodel;
        self.modelindex = self.forceplayermodels_savemodelindex;
        self.skin = self.forceplayermodels_saveskin;
        self.colormap = self.forceplayermodels_savecolormap;
 }
-void CSQCPlayer_ModelAppearance_PostUpdate(void)
+void CSQCPlayer_ModelAppearance_PostUpdate()
 {SELFPARAM();
        self.forceplayermodels_savemodel = self.model;
        self.forceplayermodels_savemodelindex = self.modelindex;
@@ -136,8 +136,7 @@ void CSQCPlayer_ModelAppearance_Apply(bool islocalplayer)
        // which one is ALWAYS good?
        if (!forceplayermodels_goodmodel)
        {
-               entity e;
-               e = spawn();
+               entity e = spawn();
                precache_model(cvar_defstring("_cl_playermodel"));
                _setmodel(e, cvar_defstring("_cl_playermodel"));
                forceplayermodels_goodmodel = e.model;
@@ -168,8 +167,8 @@ void CSQCPlayer_ModelAppearance_Apply(bool islocalplayer)
                forceplayermodels_attempted = 1;
 
                // only if this failed, find it out on our own
-               entity e;
-               e = spawn();
+               entity e = spawn();
+               precache_model(autocvar__cl_playermodel);
                _setmodel(e, autocvar__cl_playermodel); // this is harmless, see below
                forceplayermodels_modelisgoodmodel = fexists(e.model);
                forceplayermodels_model = e.model;
@@ -180,8 +179,7 @@ void CSQCPlayer_ModelAppearance_Apply(bool islocalplayer)
 
        if(autocvar_cl_forcemyplayermodel != "" && autocvar_cl_forcemyplayermodel != forceplayermodels_mymodel)
        {
-               entity e;
-               e = spawn();
+               entity e = spawn();
                _setmodel(e, autocvar_cl_forcemyplayermodel); // this is harmless, see below
                forceplayermodels_myisgoodmodel = fexists(e.model);
                forceplayermodels_mymodel = e.model;
@@ -313,7 +311,7 @@ void CSQCPlayer_ModelAppearance_Apply(bool islocalplayer)
 .int csqcmodel_framecount;
 
 #define IS_DEAD_FRAME(f) ((f) == 0 || (f) == 1)
-void CSQCPlayer_FallbackFrame_PreUpdate(void)
+void CSQCPlayer_FallbackFrame_PreUpdate()
 {SELFPARAM();
        self.frame = self.csqcmodel_saveframe;
        self.frame2 = self.csqcmodel_saveframe2;
@@ -335,10 +333,10 @@ void CSQCPlayer_FallbackFrame_PostUpdate(bool isnew)
        // player "pops in"
        if(isnew)
        {
-#define FIX_FRAMETIME(f,ft) do {                                                                                                                                                                       \
+#define FIX_FRAMETIME(f,ft) MACRO_BEGIN {                                                                                                                                                      \
                if(IS_DEAD_FRAME(self.f) && self.ft != 0 && self.death_time != 0)                                                                                       \
                        self.ft = self.death_time;                                                                                                                                                              \
-} while(0)
+} MACRO_END
                FIX_FRAMETIME(frame, frame1time);
                FIX_FRAMETIME(frame2, frame2time);
 #ifdef CSQCMODEL_HAVE_TWO_FRAMES
@@ -350,7 +348,7 @@ void CSQCPlayer_FallbackFrame_PostUpdate(bool isnew)
 }
 void CSQCPlayer_AnimDecide_PostUpdate(bool isnew)
 {SELFPARAM();
-       self.csqcmodel_isdead = !!(self.anim_state & (ANIMSTATE_DEAD1 | ANIMSTATE_DEAD2));
+       self.csqcmodel_isdead = boolean(self.anim_state & (ANIMSTATE_DEAD1 | ANIMSTATE_DEAD2));
 }
 int CSQCPlayer_FallbackFrame(int f)
 {SELFPARAM();
@@ -372,7 +370,7 @@ int CSQCPlayer_FallbackFrame(int f)
        LOG_INFOF("Frame %d missing in model %s, and we have no fallback - FAIL!\n", f, self.model);
        return f;
 }
-void CSQCPlayer_FallbackFrame_Apply(void)
+void CSQCPlayer_FallbackFrame_Apply()
 {SELFPARAM();
        self.frame = CSQCPlayer_FallbackFrame(self.frame);
        self.frame2 = CSQCPlayer_FallbackFrame(self.frame2);
@@ -386,7 +384,7 @@ void CSQCPlayer_FallbackFrame_Apply(void)
 .entity tag_entity;
 .int tag_entity_lastmodelindex;
 .int tag_index;
-void CSQCModel_AutoTagIndex_Apply(void)
+void CSQCModel_AutoTagIndex_Apply()
 {SELFPARAM();
        if(self.tag_entity && wasfreed(self.tag_entity))
                self.tag_entity = world;
@@ -481,14 +479,14 @@ const int MF_TRACER3 = BIT(7); // purple trail
 .int csqcmodel_effects;
 .int csqcmodel_modelflags;
 .int csqcmodel_traileffect;
-void CSQCModel_Effects_PreUpdate(void)
+void CSQCModel_Effects_PreUpdate()
 {SELFPARAM();
        self.effects = self.csqcmodel_effects;
        self.modelflags = self.csqcmodel_modelflags;
        self.traileffect = self.csqcmodel_traileffect;
 }
-void Reset_ArcBeam(void);
-void CSQCModel_Effects_PostUpdate(void)
+void Reset_ArcBeam();
+void CSQCModel_Effects_PostUpdate()
 {SELFPARAM();
        if (self == csqcplayer) {
                if (self.csqcmodel_teleported) {
@@ -504,7 +502,7 @@ void CSQCModel_Effects_PostUpdate(void)
                Projectile_ResetTrail(self, self.origin);
 }
 .int snd_looping;
-void CSQCModel_Effects_Apply(void)
+void CSQCModel_Effects_Apply()
 {SELFPARAM();
        int eff = self.csqcmodel_effects & ~CSQCMODEL_EF_RESPAWNGHOST;
        int tref = self.csqcmodel_traileffect;