float autocvar_cl_loddistance2 = 2048;
bool autocvar_cl_forceplayermodels;
bool autocvar_cl_forceplayercolors;
+bool autocvar_cl_forceuniqueplayercolors;
string autocvar_cl_forcemyplayermodel;
int autocvar_cl_forcemyplayerskin;
int autocvar_cl_forcemyplayercolors;
float autocvar_cl_deathglow;
float autocvar_cl_deathglow_min = 0.5;
float autocvar_cl_jetpack_attenuation = 2;
+float autocvar_r_hdr_glowintensity;
// FEATURE: EF_NODRAW workalike
const int EF_BRIGHTFIELD = BIT(0);
void CSQCModel_Effects_Apply(entity this);
+void CSQCModel_LOD_Apply(entity this, bool isplayer);
+
void CSQCModel_Hook_PreDraw(entity this, bool isplayer);