]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/damage.qc
Merge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / damage.qc
index cd338553adaec3830f4fb2489bc3524674339f10..1617e4923d8940503b7e0c9d8b3d4e49707ffc81 100644 (file)
@@ -88,33 +88,33 @@ void Ent_DamageInfo(float isNew)
             case DEATH_SBMINIGUN:
                 string _snd;
                 _snd = strcat("weapons/ric", ftos(1 + rint(random() * 2)), ".waw");
-                sound(self, CHAN_PROJECTILE, _snd, VOL_BASE, ATTN_NORM);
+                sound(self, CH_SHOTS, _snd, VOL_BASE, ATTN_NORM);
                 pointparticles(particleeffectnum("spiderbot_minigun_impact"), self.origin, w_backoff * 1000, 1);
                 break;
             case DEATH_SBROCKET:
-                sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+                sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
                 pointparticles(particleeffectnum("spiderbot_rocket_explode"), self.origin, w_backoff * 1000, 1);
                 break;
             case DEATH_SBBLOWUP:
-                sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
+                sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
                 pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1);
                 break;
                 
             case DEATH_WAKIGUN:
-                sound(self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
+                sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
                 pointparticles(particleeffectnum("wakizashi_gun_impact"), self.origin, w_backoff * 1000, 1);
                 break;
             case DEATH_WAKIROCKET:
-                sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+                sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
                 pointparticles(particleeffectnum("wakizashi_rocket_explode"), self.origin, w_backoff * 1000, 1);
                 break;
             case DEATH_WAKIBLOWUP:
-                sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
+                sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
                 pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1);
                 break;
                 
             case DEATH_RAPTOR_CANNON:
-                sound(self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
+                sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
                 pointparticles(particleeffectnum("raptor_cannon_impact"), self.origin, w_backoff * 1000, 1);
                 break;
             case DEATH_RAPTOR_BOMB_SPLIT:
@@ -128,20 +128,87 @@ void Ent_DamageInfo(float isNew)
                 }
                     
                 
-                sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+                sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
                 pointparticles(particleeffectnum("raptor_bomb_spread"), self.origin, w_backoff * 1000, 1);
                 break;
             case DEATH_RAPTOR_BOMB:
-                sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+                sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
                 pointparticles(particleeffectnum("raptor_bomb_impact"), self.origin, w_backoff * 1000, 1);
                 break;
             case DEATH_RAPTOR_DEATH:
-                sound(self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_MIN);
+                sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_MIN);
                 pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1);
                 break;
            }
        }
        
+       
+       if(DEATH_ISTURRET(w_deathtype))
+       {           
+           traceline(w_org - normalize(force) * 16, w_org + normalize(force) * 16, MOVE_NOMONSTERS, world);
+           if(trace_plane_normal != '0 0 0')       
+            w_backoff = trace_plane_normal;
+        else
+            w_backoff = -1 * normalize(w_org - (w_org + normalize(force) * 16));
+           
+           setorigin(self, w_org + w_backoff * 2); // for sound() calls
+           
+           switch(w_deathtype)
+           {   
+             case DEATH_TURRET_EWHEEL:
+                sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_MIN);
+                pointparticles(particleeffectnum("electro_impact"), self.origin, w_backoff * 1000, 1);
+                break;
+             
+             case DEATH_TURRET_FLAC:
+                vector org2;
+                org2 = w_org + w_backoff * 6;
+                pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
+                if (w_random<0.15)
+                    sound(self, CH_SHOTS, "weapons/hagexp1.wav", VOL_BASE, ATTN_NORM);
+                else if (w_random<0.7)
+                    sound(self, CH_SHOTS, "weapons/hagexp2.wav", VOL_BASE, ATTN_NORM);
+                else
+                    sound(self, CH_SHOTS, "weapons/hagexp3.wav", VOL_BASE, ATTN_NORM);
+                
+                break;
+                
+             case DEATH_TURRET_MLRS:
+             case DEATH_TURRET_HK:
+             case DEATH_TURRET_WALKER_ROCKET:
+             case DEATH_TURRET_HELLION:
+                sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
+                pointparticles(particleeffectnum("rocket_explode"), self.origin, w_backoff * 1000, 1);
+                break;
+             
+             case DEATH_TURRET_MACHINEGUN:
+             case DEATH_TURRET_WALKER_GUN:
+                string _snd;
+                _snd = strcat("weapons/ric", ftos(1 + rint(random() * 2)), ".waw");
+                sound(self, CH_SHOTS, _snd, VOL_BASE, ATTN_NORM);
+                pointparticles(particleeffectnum("machinegun_impact"), self.origin, w_backoff * 1000, 1);
+                break;
+                          
+             case DEATH_TURRET_PLASMA:
+                sound(self, CH_SHOTS, "weapons/electro_impact.wav", VOL_BASE, ATTN_MIN);
+                pointparticles(particleeffectnum("electro_impact"), self.origin, w_backoff * 1000, 1);
+                break;
+                          
+             case DEATH_TURRET_WALKER_MEELE:
+                sound(self, CH_SHOTS, "weapons/ric1.wav", VOL_BASE, ATTN_MIN);
+                pointparticles(particleeffectnum("TE_SPARK"), self.origin, w_backoff * 1000, 1);
+                break;
+
+             case DEATH_TURRET_PHASER:
+                break;
+                
+             case DEATH_TURRET_TESLA:
+                te_smallflash(self.origin);
+                break;
+
+        }        
+       }
+       
        // TODO spawn particle effects and sounds based on w_deathtype
        if(!DEATH_ISSPECIAL(w_deathtype))
        {