type = DEATH_WEAPONOF(type);
e = get_weaponinfo(type);
- effectnum = strcat("weapondamage_", e.netname);
+ effectnum = strcat("damage_", e.netname);
// if damage was dealt with a bullet weapon, our effect is blood
// since blood is species dependent, include the species tag
if(type == WEP_SHOTGUN || type == WEP_UZI || type == WEP_RIFLE)