if(DEATH_ISTURRET(w_deathtype))
{
+ string _snd;
traceline(w_org - normalize(force) * 16, w_org + normalize(force) * 16, MOVE_NOMONSTERS, world);
if(trace_plane_normal != '0 0 0')
w_backoff = trace_plane_normal;
{
case DEATH_TURRET_EWHEEL:
sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_MIN);
- pointparticles(particleeffectnum("electro_impact"), self.origin, w_backoff * 1000, 1);
+ pointparticles(particleeffectnum("laser_impact"), self.origin, w_backoff * 1000, 1);
break;
case DEATH_TURRET_FLAC:
- vector org2;
- org2 = w_org + w_backoff * 6;
- pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
- if (w_random<0.15)
- sound(self, CH_SHOTS, "weapons/hagexp1.wav", VOL_BASE, ATTN_NORM);
- else if (w_random<0.7)
- sound(self, CH_SHOTS, "weapons/hagexp2.wav", VOL_BASE, ATTN_NORM);
- else
- sound(self, CH_SHOTS, "weapons/hagexp3.wav", VOL_BASE, ATTN_NORM);
-
+ pointparticles(particleeffectnum("hagar_explode"), w_org, '0 0 0', 1);
+ _snd = strcat("weapons/hagexp", ftos(1 + rint(random() * 2)), ".waw");
+ sound(self, CH_SHOTS, _snd, VOL_BASE, ATTN_NORM);
break;
case DEATH_TURRET_MLRS:
case DEATH_TURRET_MACHINEGUN:
case DEATH_TURRET_WALKER_GUN:
- string _snd;
_snd = strcat("weapons/ric", ftos(1 + rint(random() * 2)), ".waw");
sound(self, CH_SHOTS, _snd, VOL_BASE, ATTN_NORM);
pointparticles(particleeffectnum("machinegun_impact"), self.origin, w_backoff * 1000, 1);
(get_weaponinfo(i)).weapon_func(WR_PRECACHE);
}
-.entity dmgeffect;
-.float partnum;
+// damage effect
+
+.entity dmgent;
+.float dmgpartnum, dmgtime;
+.float lifetime;
void Ent_DamageEffect_Think()
{
self.nextthink = time;
- entity entcs;
- entcs = entcs_receiver[self.team];
- if(!entcs)
+ float foundgib;
+ vector org;
+
+ if(time >= self.lifetime)
+ {
+ remove(self);
+ self = world;
+ return;
+ }
+ if(self.dmgtime > time)
+ return;
+ org = getplayerorigin(self.team);
+ if(org == GETPLAYERORIGIN_ERROR)
return;
- // Scan the owner of all gibs in the world. If a gib owner is the same as the player we're applying the
- // effect to, it means our player is gibbed. Therefore, apply the particles to the gibs as well.
- if(autocvar_cl_damageeffect_gibs)
+ // Scan the owner of all gibs in the world. If a gib owner is the same as the player we're applying
+ // the effect to, it means our player is gibbed. Therefore, apply particles to the gibs instead.
+ entity head;
+ for(head = world; (head = find(head, classname, "gib")); )
{
- entity head;
- for(head = world; (head = find(head, classname, "gib")); )
+ if(head.team == self.team)
{
- if(head.team == self.team)
- pointparticles(self.partnum, head.origin, '0 0 0', 1);
+ if(autocvar_cl_damageeffect_gibs)
+ {
+ if(autocvar_cl_damageeffect_gibs_randomize >= random())
+ pointparticles(self.dmgpartnum, head.origin, '0 0 0', 1);
+ self.dmgtime = time + autocvar_cl_damageeffect_gibs;
+ }
+ foundgib = TRUE;
}
}
- // if we aren't in third person mode, hide our own damage effect
+ if(foundgib || !autocvar_cl_damageeffect_player)
+ return; // don't show effects on the invisible dead body if gibs exist
if(self.team == player_localentnum - 1 && !autocvar_chase_active)
- return;
+ return; // if we aren't in third person mode, hide own damage effect
- // Now apply the effect to the actual player.
- pointparticles(self.partnum, entcs.origin, '0 0 0', 1);
+ // Now apply the effect to actual players
+ pointparticles(self.dmgpartnum, org, '0 0 0', 1);
+ self.dmgtime = time + autocvar_cl_damageeffect_player;
}
void Ent_DamageEffect()
{
- float dmg, type, specnum1, specnum2, entnumber;
+ float dmg, type, specnum1, specnum2, entnumber, life;
vector org;
string specstr, effectnum;
entity e;
specnum1 = ReadByte(); // player species
entnumber = ReadByte(); // player entnum
- if not(autocvar_cl_damageeffect)
+ if(!autocvar_cl_damageeffect_player && !autocvar_cl_damageeffect_gibs)
return;
if(autocvar_cl_gentle || autocvar_cl_gentle_damage)
return;
specnum2 = (specnum1 & 0x78) / 8; // blood type: using four bits (0..7, bit indexes 3,4,5)
specstr = species_prefix(specnum2);
+ life = bound(0, dmg * autocvar_cl_damageeffect_lifetime, autocvar_cl_damageeffect_lifetime_max);
e = get_weaponinfo(type);
effectnum = strcat("weapondamage_", e.netname);
effectnum = substring(effectnum, 0, strlen(effectnum) - 1); // remove the _ symbol at the end of the species name
}
- // if the player already has a damage effect, replace it with the new one
+ // if the player already has a damage effect, update it instead of spawning a new one
entity head;
- for(head = world; (head = find(head, classname, "dmgeffect")); )
+ for(head = world; (head = find(head, classname, "damageeffect")); )
{
if(head.team == entnumber - 1)
{
- remove(head);
- head = world;
+ head.dmgpartnum = particleeffectnum(effectnum);
+ head.lifetime += life;
+ return;
}
}
entity e;
e = spawn();
- e.classname = "dmgeffect";
+ e.classname = "damageeffect";
e.team = entnumber - 1;
- e.partnum = particleeffectnum(effectnum);
+ e.dmgpartnum = particleeffectnum(effectnum);
+ e.lifetime = time + life;
e.think = Ent_DamageEffect_Think;
e.nextthink = time;
}