-.float silent;
-
void Ent_DamageInfo(float isNew)
{
- float hittype, dmg, rad, edge, thisdmg, forcemul;
- float issilent;
- vector force, org, thisforce;
+ float dmg, rad, edge, thisdmg, forcemul;
+ vector force, thisforce;
entity oldself;
oldself = self;
- hittype = ReadShort();
-
- issilent = (hittype & 0x8000);
- hittype = (hittype & 0x7FFF);
+ w_deathtype = ReadShort();
+ w_issilent = (w_deathtype & 0x8000);
+ w_deathtype = (w_deathtype & 0x7FFF);
- org_x = ReadCoord();
- org_y = ReadCoord();
- org_z = ReadCoord();
+ w_org_x = ReadCoord();
+ w_org_y = ReadCoord();
+ w_org_z = ReadCoord();
dmg = ReadByte();
rad = ReadByte();
else
forcemul = 1;
- for(self = findradius(org, rad); self; self = self.chain)
+ for(self = findradius(w_org, rad); self; self = self.chain)
{
if(rad)
{
- thisdmg = vlen(self.origin - org) / rad;
+ thisdmg = vlen(self.origin - w_org) / rad;
if(thisdmg >= 1)
continue;
if(dmg)
{
thisdmg = dmg + (edge - dmg) * thisdmg;
- thisforce = forcemul * vlen(force) * (thisdmg / dmg) * normalize(self.origin - org);
+ thisforce = forcemul * vlen(force) * (thisdmg / dmg) * normalize(self.origin - w_org);
}
else
{
thisdmg = 0;
- thisforce = forcemul * vlen(force) * normalize(self.origin - org);
+ thisforce = forcemul * vlen(force) * normalize(self.origin - w_org);
}
}
else
thisforce = forcemul * force;
}
- //print("check ", ftos(num_for_edict(self)), " ", self.classname, "\n");
- //print(ftos(self.damageforcescale), "\n");
- //print(vtos(thisforce), "\n");
if(self.damageforcescale)
if(vlen(thisforce))
{
- self.move_velocity = self.move_velocity + self.damageforcescale * thisforce;
+ self.move_velocity = self.move_velocity + damage_explosion_calcpush(self.damageforcescale * thisforce, self.move_velocity, autocvar_g_balance_damagepush_speedfactor);
self.move_flags &~= FL_ONGROUND;
- //print("pushed ", ftos(num_for_edict(self)), " loose\n");
}
- if(issilent)
+ if(w_issilent)
self.silent = 1;
if(self.event_damage)
- self.event_damage(thisdmg, hittype, org, thisforce);
+ self.event_damage(thisdmg, w_deathtype, w_org, thisforce);
}
self = oldself;
+
+ if(DEATH_ISVEHICLE(w_deathtype))
+ {
+ traceline(w_org - normalize(force) * 16, w_org + normalize(force) * 16, MOVE_NOMONSTERS, world);
+ if(trace_plane_normal != '0 0 0')
+ w_backoff = trace_plane_normal;
+ else
+ w_backoff = -1 * normalize(w_org - (w_org + normalize(force) * 16));
+
+ setorigin(self, w_org + w_backoff * 2); // for sound() calls
+
+ switch(w_deathtype)
+ {
+ case DEATH_VHCRUSH:
+ break;
+
+ case DEATH_SBMINIGUN:
+ string _snd;
+ _snd = strcat("weapons/ric", ftos(1 + rint(random() * 2)), ".waw");
+ sound(self, CH_SHOTS, _snd, VOL_BASE, ATTN_NORM);
+ pointparticles(particleeffectnum("spiderbot_minigun_impact"), self.origin, w_backoff * 1000, 1);
+ break;
+ case DEATH_SBROCKET:
+ sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ pointparticles(particleeffectnum("spiderbot_rocket_explode"), self.origin, w_backoff * 1000, 1);
+ break;
+ case DEATH_SBBLOWUP:
+ sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
+ pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1);
+ break;
+
+ case DEATH_WAKIGUN:
+ sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
+ pointparticles(particleeffectnum("wakizashi_gun_impact"), self.origin, w_backoff * 1000, 1);
+ break;
+ case DEATH_WAKIROCKET:
+ sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ pointparticles(particleeffectnum("wakizashi_rocket_explode"), self.origin, w_backoff * 1000, 1);
+ break;
+ case DEATH_WAKIBLOWUP:
+ sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
+ pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1);
+ break;
+
+ case DEATH_RAPTOR_CANNON:
+ sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
+ pointparticles(particleeffectnum("raptor_cannon_impact"), self.origin, w_backoff * 1000, 1);
+ break;
+ case DEATH_RAPTOR_BOMB_SPLIT:
+ float i;
+ vector ang, vel;
+ for(i = 1; i < 4; ++i)
+ {
+ vel = normalize(w_org - (w_org + normalize(force) * 16)) + randomvec() * 128;
+ ang = vectoangles(vel);
+ RaptorCBShellfragToss(w_org, vel, ang + '0 0 1' * (120 * i));
+ }
+
+
+ sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ pointparticles(particleeffectnum("raptor_bomb_spread"), self.origin, w_backoff * 1000, 1);
+ break;
+ case DEATH_RAPTOR_BOMB:
+ sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ pointparticles(particleeffectnum("raptor_bomb_impact"), self.origin, w_backoff * 1000, 1);
+ break;
+ case DEATH_RAPTOR_DEATH:
+ sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_MIN);
+ pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1);
+ break;
+ }
+ }
+
+
+ if(DEATH_ISTURRET(w_deathtype))
+ {
+ traceline(w_org - normalize(force) * 16, w_org + normalize(force) * 16, MOVE_NOMONSTERS, world);
+ if(trace_plane_normal != '0 0 0')
+ w_backoff = trace_plane_normal;
+ else
+ w_backoff = -1 * normalize(w_org - (w_org + normalize(force) * 16));
+
+ setorigin(self, w_org + w_backoff * 2); // for sound() calls
+
+ switch(w_deathtype)
+ {
+ case DEATH_TURRET_EWHEEL:
+ sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_MIN);
+ pointparticles(particleeffectnum("electro_impact"), self.origin, w_backoff * 1000, 1);
+ break;
+
+ case DEATH_TURRET_FLAC:
+ vector org2;
+ org2 = w_org + w_backoff * 6;
+ pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
+ if (w_random<0.15)
+ sound(self, CH_SHOTS, "weapons/hagexp1.wav", VOL_BASE, ATTN_NORM);
+ else if (w_random<0.7)
+ sound(self, CH_SHOTS, "weapons/hagexp2.wav", VOL_BASE, ATTN_NORM);
+ else
+ sound(self, CH_SHOTS, "weapons/hagexp3.wav", VOL_BASE, ATTN_NORM);
+
+ break;
+
+ case DEATH_TURRET_MLRS:
+ case DEATH_TURRET_HK:
+ case DEATH_TURRET_WALKER_ROCKET:
+ case DEATH_TURRET_HELLION:
+ sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
+ pointparticles(particleeffectnum("rocket_explode"), self.origin, w_backoff * 1000, 1);
+ break;
+
+ case DEATH_TURRET_MACHINEGUN:
+ case DEATH_TURRET_WALKER_GUN:
+ string _snd;
+ _snd = strcat("weapons/ric", ftos(1 + rint(random() * 2)), ".waw");
+ sound(self, CH_SHOTS, _snd, VOL_BASE, ATTN_NORM);
+ pointparticles(particleeffectnum("machinegun_impact"), self.origin, w_backoff * 1000, 1);
+ break;
+
+ case DEATH_TURRET_PLASMA:
+ sound(self, CH_SHOTS, "weapons/electro_impact.wav", VOL_BASE, ATTN_MIN);
+ pointparticles(particleeffectnum("electro_impact"), self.origin, w_backoff * 1000, 1);
+ break;
+
+ case DEATH_TURRET_WALKER_MEELE:
+ sound(self, CH_SHOTS, "weapons/ric1.wav", VOL_BASE, ATTN_MIN);
+ pointparticles(particleeffectnum("TE_SPARK"), self.origin, w_backoff * 1000, 1);
+ break;
+
+ case DEATH_TURRET_PHASER:
+ break;
+
+ case DEATH_TURRET_TESLA:
+ te_smallflash(self.origin);
+ break;
- // TODO spawn particle effects and sounds based on hittype
+ }
+ }
- if(!DEATH_ISSPECIAL(hittype))
+ // TODO spawn particle effects and sounds based on w_deathtype
+ if(!DEATH_ISSPECIAL(w_deathtype))
{
- float hitwep, secondary, bounce, headshot;
- vector org2, backoff;
- float r;
+ float hitwep;
- hitwep = DEATH_WEAPONOFWEAPONDEATH(hittype);
- secondary = hittype & HITTYPE_SECONDARY;
- bounce = hittype & HITTYPE_BOUNCE;
- headshot = hittype & HITTYPE_HEADSHOT;
- r = prandom();
+ hitwep = DEATH_WEAPONOFWEAPONDEATH(w_deathtype);
+ w_random = prandom();
- traceline(org - normalize(force) * 16, org + normalize(force) * 16, MOVE_NOMONSTERS, world);
+ traceline(w_org - normalize(force) * 16, w_org + normalize(force) * 16, MOVE_NOMONSTERS, world);
if(trace_fraction < 1 && hitwep != WEP_NEX && hitwep != WEP_MINSTANEX)
- backoff = trace_plane_normal;
+ w_backoff = trace_plane_normal;
else
- backoff = -1 * normalize(force);
+ w_backoff = -1 * normalize(force);
+ setorigin(self, w_org + w_backoff * 2); // for sound() calls
+
+ (get_weaponinfo(hitwep)).weapon_func(WR_IMPACTEFFECT);
+ }
+}
+
+void DamageInfo_Precache()
+{
+ float i;
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ (get_weaponinfo(i)).weapon_func(WR_PRECACHE);
+}
+
+.entity dmgeffect;
+.string dmgparticles;
- setorigin(self, org + backoff * 2); // for sound() calls
+void Ent_DamageEffect_Think()
+{
+ self.nextthink = time;
+
+ entity entcs;
+ entcs = entcs_receiver[self.team];
+ if(!entcs)
+ return;
- switch(hitwep)
+ // Scan the owner of all gibs in the world. If a gib owner is the same as the player we're applying the
+ // effect to, it means our player is gibbed. Therefore, apply the particles to the gibs as well.
+ if(autocvar_cl_damageeffect_gibs)
+ {
+ entity head;
+ for(head = world; (head = find(head, classname, "gib")); )
{
- case WEP_LASER:
- org2 = org + backoff * 6;
- pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1);
- if(!issilent)
- sound(self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
- break;
- case WEP_SHOTGUN:
- org2 = org + backoff * 2;
- pointparticles(particleeffectnum("shotgun_impact"), org2, backoff * 1000, 1);
- if(!issilent)
- {
- if(r < 0.05)
- sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
- else if(r < 0.1)
- sound(self, CHAN_PROJECTILE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
- else if(r < 0.2)
- sound(self, CHAN_PROJECTILE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
- }
- break;
- case WEP_UZI:
- org2 = org + backoff * 2;
- pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1);
- if(!issilent)
- if(r < 0.05)
- sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
- else if(r < 0.1)
- sound(self, CHAN_PROJECTILE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
- else if(r < 0.2)
- sound(self, CHAN_PROJECTILE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
- break;
- case WEP_GRENADE_LAUNCHER:
- org2 = org + backoff * 12;
- pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1);
- if(!issilent)
- sound(self, CHAN_PROJECTILE, "weapons/grenade_impact.wav", VOL_BASE, ATTN_NORM);
- break;
- case WEP_ELECTRO:
- org2 = org + backoff * 6;
- if(secondary)
- {
- pointparticles(particleeffectnum("electro_ballexplode"), org2, '0 0 0', 1);
- if(!issilent)
- sound(self, CHAN_PROJECTILE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM);
- }
- else
- {
- if(bounce)
- {
- // this is sent as "primary bounce" to distinguish it from secondary bounced balls
- pointparticles(particleeffectnum("electro_combo"), org2, '0 0 0', 1);
- if(!issilent)
- sound(self, CHAN_PROJECTILE, "weapons/electro_impact_combo.wav", VOL_BASE, ATTN_NORM);
- }
- else
- {
- pointparticles(particleeffectnum("electro_impact"), org2, '0 0 0', 1);
- if(!issilent)
- sound(self, CHAN_PROJECTILE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM);
- }
- }
- break;
- case WEP_CRYLINK:
- org2 = org + backoff * 2;
- if(secondary)
- {
- pointparticles(particleeffectnum("crylink_impact"), org2, '0 0 0', 1);
- if(!issilent)
- sound(self, CHAN_PROJECTILE, "weapons/crylink_impact2.wav", VOL_BASE, ATTN_NORM);
- }
- else
- {
- pointparticles(particleeffectnum("crylink_impactbig"), org2, '0 0 0', 1);
- if(!issilent)
- sound(self, CHAN_PROJECTILE, "weapons/crylink_impact.wav", VOL_BASE, ATTN_NORM);
- }
- break;
- case WEP_NEX:
- org2 = org + backoff * 6;
- pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1);
- if(!issilent)
- sound(self, CHAN_PROJECTILE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
- break;
- case WEP_HAGAR:
- org2 = org + backoff * 6;
- pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
- if(!issilent)
- {
- if (r<0.15)
- sound(self, CHAN_PROJECTILE, "weapons/hagexp1.wav", VOL_BASE, ATTN_NORM);
- else if (r<0.7)
- sound(self, CHAN_PROJECTILE, "weapons/hagexp2.wav", VOL_BASE, ATTN_NORM);
- else
- sound(self, CHAN_PROJECTILE, "weapons/hagexp3.wav", VOL_BASE, ATTN_NORM);
- }
- break;
- case WEP_ROCKET_LAUNCHER:
- org2 = org + backoff * 12;
- pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
- if(!issilent)
- sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
- break;
- case WEP_PORTO:
- print("Since when does Porto send DamageInfo?\n");
- break;
- case WEP_MINSTANEX:
- org2 = org + backoff * 6;
- pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1);
- if(!issilent)
- sound(self, CHAN_PROJECTILE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
- break;
- case WEP_HOOK:
- org2 = org + backoff * 2;
- pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1);
- if(!issilent)
- sound(self, CHAN_PROJECTILE, "weapons/hookbomb_impact.wav", VOL_BASE, ATTN_NORM);
- break;
- case WEP_SEEKER:
- org2 = org + backoff * 6;
- if(secondary)
- {
- pointparticles(particleeffectnum("flac_explode"), org2, '0 0 0', 1);
- if(!issilent)
- {
- if (r<0.15)
- sound(self, CHAN_PROJECTILE, "weapons/flacexp1.wav", 1, ATTN_NORM);
- else if (r<0.7)
- sound(self, CHAN_PROJECTILE, "weapons/flacexp2.wav", 1, ATTN_NORM);
- else
- sound(self, CHAN_PROJECTILE, "weapons/flacexp3.wav", 1, ATTN_NORM);
- }
- }
- else
- {
- if(bounce)
- {
- pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
- if(!issilent)
- {
- if (r<0.15)
- sound(self, CHAN_PROJECTILE, "weapons/tagexp1.wav", 1, ATTN_NORM);
- else if (r<0.7)
- sound(self, CHAN_PROJECTILE, "weapons/tagexp2.wav", 1, ATTN_NORM);
- else
- sound(self, CHAN_PROJECTILE, "weapons/tagexp3.wav", 1, ATTN_NORM);
- }
- }
- else if(headshot)
- {
- if(!issilent)
- sound(self, CHAN_PROJECTILE, "weapons/tag_impact.wav", 1, ATTN_NORM);
- }
- else
- {
- pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
- if(!issilent)
- {
- if (r<0.15)
- sound(self, CHAN_PROJECTILE, "weapons/seekerexp1.wav", 1, ATTN_NORM);
- else if (r<0.7)
- sound(self, CHAN_PROJECTILE, "weapons/seekerexp2.wav", 1, ATTN_NORM);
- else
- sound(self, CHAN_PROJECTILE, "weapons/seekerexp3.wav", 1, ATTN_NORM);
- }
- }
- }
- break;
- case WEP_HLAC:
- org2 = org + backoff * 6;
- pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1);
- if(!issilent)
- sound(self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
- break;
- case WEP_CAMPINGRIFLE:
- org2 = org + backoff * 2;
- pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1);
- if(!issilent)
- {
- if(r < 0.2)
- sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
- else if(r < 0.4)
- sound(self, CHAN_PROJECTILE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
- else if(r < 0.5)
- sound(self, CHAN_PROJECTILE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
- }
- break;
- case WEP_TUBA:
- break;
- case WEP_FIREBALL:
- if(secondary)
- {
- // firemine goes out silently
- }
- else
- {
- org2 = org + backoff * 16;
- pointparticles(particleeffectnum("fireball_explode"), org2, '0 0 0', 1);
- if(!issilent)
- sound(self, CHAN_PROJECTILE, "weapons/fireball_impact2.wav", VOL_BASE, ATTN_NORM * 0.25); // long range boom
- }
- break;
- default:
- dprint("Unhandled damage of weapon ", ftos(hitwep), "\n");
- break;
+ if(head.team == self.team)
+ if(random() < autocvar_cl_damageeffect_gibs)
+ pointparticles(particleeffectnum(self.dmgparticles), head.origin, '0 0 0', 1);
}
}
+
+ // if we aren't in third person mode, hide our own damage effect
+ if(self.team == player_localentnum)
+ if(!autocvar_chase_active)
+ return;
+
+ // Now apply the effect to the actual player.
+ if(random() < autocvar_cl_damageeffect)
+ pointparticles(particleeffectnum(self.dmgparticles), entcs.origin, '0 0 0', 1);
}
-void DamageInfo_Precache()
+void Ent_DamageEffect()
{
- precache_sound("weapons/crylink_impact2.wav");
- precache_sound("weapons/crylink_impact.wav");
- precache_sound("weapons/electro_impact.wav");
- precache_sound("weapons/electro_impact_combo.wav");
- precache_sound("weapons/flacexp1.wav");
- precache_sound("weapons/flacexp2.wav");
- precache_sound("weapons/flacexp3.wav");
- precache_sound("weapons/grenade_impact.wav");
- precache_sound("weapons/hagexp1.wav");
- precache_sound("weapons/hagexp2.wav");
- precache_sound("weapons/hagexp3.wav");
- precache_sound("weapons/flacexp1.wav");
- precache_sound("weapons/flacexp2.wav");
- precache_sound("weapons/flacexp3.wav");
- precache_sound("weapons/hookbomb_impact.wav");
- precache_sound("weapons/laserimpact.wav");
- precache_sound("weapons/neximpact.wav");
- precache_sound("weapons/ric1.wav");
- precache_sound("weapons/ric2.wav");
- precache_sound("weapons/ric3.wav");
- precache_sound("weapons/rocket_impact.wav");
- precache_sound("weapons/fireball_impact.wav");
- precache_sound("weapons/fireball_impact2.wav");
- precache_sound("weapons/seekerexp1.wav");
- precache_sound("weapons/seekerexp2.wav");
- precache_sound("weapons/seekerexp3.wav");
- precache_sound("weapons/tagexp1.wav");
- precache_sound("weapons/tagexp2.wav");
- precache_sound("weapons/tagexp3.wav");
- precache_sound("weapons/tag_impact.wav");
+ float dmg, type, specnum1, specnum2, entnumber;
+ vector org;
+ string specstr, effectnum;
+ entity e;
+
+ dmg = ReadByte(); // damage amount
+ type = ReadByte(); // damage weapon
+ specnum1 = ReadByte(); // player species
+ entnumber = ReadByte(); // player entnum
+
+ if not(autocvar_cl_damageeffect)
+ return;
+ if(autocvar_cl_gentle || autocvar_cl_gentle_damage)
+ return;
+
+ specnum2 = (specnum1 & 0x78) / 8; // blood type: using four bits (0..7, bit indexes 3,4,5)
+ specstr = species_prefix(specnum2);
+
+ e = get_weaponinfo(type);
+ effectnum = strcat("weapondamage_", e.netname);
+ // If the weapon is a bullet weapon, its damage effect is blood.
+ // Since blood is species dependent, we make this effect per-species.
+ if(type == WEP_SHOTGUN || type == WEP_UZI || type == WEP_RIFLE)
+ if(specstr != "")
+ {
+ effectnum = strcat(effectnum, "_", specstr);
+ effectnum = substring(effectnum, 0, strlen(effectnum) - 1); // remove the _ symbol at the end of the species name
+ }
+
+ // if the player already has a damage effect, replace it with the new one
+ entity head;
+ for(head = world; (head = find(head, classname, "dmgeffect")); )
+ {
+ if(head.team == entnumber)
+ {
+ remove(head);
+ head = world;
+ }
+ }
+
+ entity e;
+ e = spawn();
+ e.classname = "dmgeffect";
+ e.team = entnumber;
+ e.dmgparticles = effectnum;
+ e.think = Ent_DamageEffect_Think;
+ e.nextthink = time;
}