]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/gibs.qc
effectinfo: regenerate effectinfo.txt
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / gibs.qc
index 835d14a1ee6f3b6d9336ae96ffdbef27ac6c6cc6..0302f184150f81525487e63b5ca272c9052be29e 100644 (file)
@@ -1,11 +1,23 @@
-.float silent;
+#include "gibs.qh"
+#include "_all.qh"
+
+#include "rubble.qh"
+
+#include "../common/constants.qh"
+#include "../common/movetypes/movetypes.qh"
+#include "../common/util.qh"
+
+.float scale;
+.float alpha;
+.float cnt;
+.float gravity;
 
 void Gib_Delete()
-{
+{SELFPARAM();
        remove(self);
 }
 
-string species_prefix(float specnum)
+string species_prefix(int specnum)
 {
        switch(specnum)
        {
@@ -20,7 +32,7 @@ string species_prefix(float specnum)
        }
 }
 
-void Gib_setmodel(entity gib, string mdlname, float specnum)
+void Gib_setmodel(entity gib, string mdlname, int specnum)
 {
        switch(specnum)
        {
@@ -30,9 +42,9 @@ void Gib_setmodel(entity gib, string mdlname, float specnum)
                        if(specnum != SPECIES_ROBOT_SOLID || mdlname == "models/gibs/chunk.mdl")
                        {
                                if(mdlname == "models/gibs/bloodyskull.md3")
-                                       setmodel(gib, "models/gibs/robo.md3");
+                                       setmodel(gib, MDL_GIB_ROBO);
                                else
-                                       setmodel(gib, strcat("models/gibs/robo", ftos(floor(random() * 8) + 1), ".md3"));
+                                       setmodel(gib, MDL_GIB_ROBO_RANDOM());
                                if(specnum == SPECIES_ROBOT_SHINY)
                                {
                                        gib.skin = 1;
@@ -42,13 +54,13 @@ void Gib_setmodel(entity gib, string mdlname, float specnum)
                                break;
                        }
                default:
-                       setmodel(gib, mdlname);
+                       _setmodel(gib, mdlname);
                        gib.skin = specnum;
                        break;
        }
 }
 
-void new_te_bloodshower (float ef, vector org, float explosionspeed, float howmany)
+void new_te_bloodshower (int ef, vector org, float explosionspeed, int howmany)
 {
        float i, pmod;
        pmod = autocvar_cl_particles_quality;
@@ -63,7 +75,7 @@ void SUB_RemoveOnNoImpact()
 }
 
 void Gib_Touch()
-{
+{SELFPARAM();
        // TODO maybe bounce of walls, make more gibs, etc.
 
        if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
@@ -74,13 +86,13 @@ void Gib_Touch()
 
        if(!self.silent)
                sound(self, CH_PAIN, strcat("misc/gib_splat0", ftos(floor(prandom() * 4 + 1)), ".wav"), VOL_BASE, ATTEN_NORM);
-       pointparticles(particleeffectnum(strcat(species_prefix(self.cnt), "blood")), self.origin + '0 0 1', '0 0 30', 10);
+       pointparticles(_particleeffectnum(strcat(species_prefix(self.cnt), "blood")), self.origin + '0 0 1', '0 0 30', 10);
 
        Gib_Delete();
 }
 
 void Gib_Draw()
-{
+{SELFPARAM();
        vector oldorg;
        oldorg = self.origin;
 
@@ -90,9 +102,9 @@ void Gib_Draw()
 
        if(self.touch == Gib_Touch) // don't do this for the "chunk" thingie...
                // TODO somehow make it spray in a direction dependent on self.angles
-               trailparticles(self, particleeffectnum(strcat(species_prefix(self.cnt), "TR_SLIGHTBLOOD")), oldorg, self.origin);
+               trailparticles(self, _particleeffectnum(strcat(species_prefix(self.cnt), EFFECT_TR_SLIGHTBLOOD.eent_eff_name)), oldorg, self.origin);
        else
-               trailparticles(self, particleeffectnum(strcat(species_prefix(self.cnt), "TR_BLOOD")), oldorg, self.origin);
+               trailparticles(self, _particleeffectnum(strcat(species_prefix(self.cnt), EFFECT_TR_BLOOD.eent_eff_name)), oldorg, self.origin);
 
        self.renderflags = 0;
 
@@ -109,7 +121,7 @@ void Gib_Draw()
        }
 }
 
-void TossGib (string mdlname, vector safeorg, vector org, vector vconst, vector vrand, float specnum, float destroyontouch, float issilent)
+void TossGib (string mdlname, vector safeorg, vector org, vector vconst, vector vrand, int specnum, bool destroyontouch, bool issilent)
 {
        entity gib;
 
@@ -151,21 +163,22 @@ void TossGib (string mdlname, vector safeorg, vector org, vector vconst, vector
        RubbleLimit("gib", autocvar_cl_gibs_maxcount, Gib_Delete);
 }
 
-void Ent_GibSplash(float isNew)
-{
-       float amount, type, specnum;
+void Ent_GibSplash(bool isNew)
+{SELFPARAM();
+       int amount, type, specnum;
        vector org, vel;
        string specstr;
-       float issilent;
+       bool issilent;
        string gentle_prefix = "morphed_";
 
-       float c, randomvalue;
+       float randomvalue;
+       int c;
 
        type = ReadByte(); // gibbage type
        amount = ReadByte() / 16.0; // gibbage amount
-       org_x = ReadShort() * 4 + 2;
-       org_y = ReadShort() * 4 + 2;
-       org_z = ReadShort() * 4 + 2;
+       org.x = ReadShort() * 4 + 2;
+       org.y = ReadShort() * 4 + 2;
+       org.z = ReadShort() * 4 + 2;
        vel = decompressShortVector(ReadShort());
 
        float cl_gentle_gibs = autocvar_cl_gentle_gibs;
@@ -209,7 +222,7 @@ void Ent_GibSplash(float isNew)
 
                        if(prandom() < amount)
                                TossGib ("models/gibs/eye.md3", org, org, vel, prandomvec() * 150, specnum, 0, issilent);
-                       new_te_bloodshower(particleeffectnum(strcat(specstr, "bloodshower")), org, 1200, amount);
+                       new_te_bloodshower(_particleeffectnum(strcat(specstr, "bloodshower")), org, 1200, amount);
                        if(prandom() < amount)
                                TossGib ("models/gibs/bloodyskull.md3", org, org + 16 * prandomvec(), vel, prandomvec() * 100, specnum, 0, issilent);
 
@@ -242,17 +255,17 @@ void Ent_GibSplash(float isNew)
                        }
                        break;
                case 0x02:
-                       pointparticles(particleeffectnum(strcat(specstr, "blood")), org, vel, amount * 16);
+                       pointparticles(_particleeffectnum(strcat(specstr, "blood")), org, vel, amount * 16);
                        break;
                case 0x03:
                        if(prandom() < amount)
                                TossGib ("models/gibs/chunk.mdl", org, org, vel, prandomvec() * (prandom() * 30 + 20), specnum, 1, issilent); // TODO maybe adjust to more randomization?
                        break;
                case 0x81:
-                       pointparticles(particleeffectnum(strcat(gentle_prefix, "damage_dissolve")), org, vel, amount);
+                       pointparticles(_particleeffectnum(strcat(gentle_prefix, "damage_dissolve")), org, vel, amount);
                        break;
                case 0x82:
-                       pointparticles(particleeffectnum(strcat(gentle_prefix, "damage_hit")), org, vel, amount * 16);
+                       pointparticles(_particleeffectnum(strcat(gentle_prefix, "damage_hit")), org, vel, amount * 16);
                        break;
                case 0x83:
                        // no gibs in gentle mode, sorry
@@ -262,25 +275,6 @@ void Ent_GibSplash(float isNew)
 
 void GibSplash_Precache()
 {
-       precache_model("models/gibs/chunk.mdl");
-       precache_model("models/gibs/leg1.md3");
-       precache_model("models/gibs/leg2.md3");
-       precache_model("models/gibs/chest.md3");
-       precache_model("models/gibs/smallchest.md3");
-       precache_model("models/gibs/arm.md3");
-       precache_model("models/gibs/bloodyskull.md3");
-       precache_model("models/gibs/eye.md3");
-
-       precache_model("models/gibs/robo.md3");
-       precache_model("models/gibs/robo1.md3");
-       precache_model("models/gibs/robo2.md3");
-       precache_model("models/gibs/robo3.md3");
-       precache_model("models/gibs/robo4.md3");
-       precache_model("models/gibs/robo5.md3");
-       precache_model("models/gibs/robo6.md3");
-       precache_model("models/gibs/robo7.md3");
-       precache_model("models/gibs/robo8.md3");
-
        precache_sound ("misc/gib.wav");
     precache_sound ("misc/gib_splat01.wav");
     precache_sound ("misc/gib_splat02.wav");