#include "hook.qh"
-#include "_all.qh"
-#include "hud.qh"
-
-#include "../common/teams.qh"
-
-#include "../csqcmodellib/interpolate.qh"
-
-#include "../warpzonelib/common.qh"
+#include "../lib/csqcmodel/interpolate.qh"
+#include "../lib/warpzone/common.qh"
entityclass(Hook);
class(Hook) .float HookType; // ENT_CLIENT_*
}
class(Hook) .float teleport_time;
-void Draw_GrapplingHook()
-{SELFPARAM();
+void Draw_GrapplingHook(entity this)
+{
vector a, b, atrans;
string tex;
vector rgb;