]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hook.qc
Merge branch 'master' into terencehill/centerprint_stuff
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hook.qc
index a995970b45fbbc4499afc306c512e6970d619913..4971fa3aa1705a126428729db0e2804ea6a65742 100644 (file)
@@ -18,13 +18,6 @@ void Draw_CylindricLine(vector from, vector to, float thickness, string texture,
        // direction is perpendicular to the view normal, and perpendicular to the axis
        thickdir = normalize(cross(axis, vieworg - from));
 
-/*
-       print("from ", vtos(from), "\n");
-       print("to ", vtos(to), "\n");
-       print("org ", vtos(view_origin), "\n");
-       print("dir ", vtos(thickdir), "\n");
-*/
-
        A = from - thickdir * (thickness / 2);
        B = from + thickdir * (thickness / 2);
        C = to + thickdir * (thickness / 2);
@@ -66,13 +59,13 @@ void Draw_GrapplingHook()
        if(self.teleport_time)
        if(time > self.teleport_time)
        {
-               sound (self, CHAN_PROJECTILE, "misc/null.wav", VOL_BASE, ATTN_NORM); // safeguard
+               sound (self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTN_NORM); // safeguard
                self.teleport_time = 0;
        }
 
        InterpolateOrigin_Do();
 
-       s = cvar("cl_gunalign");
+       s = autocvar_cl_gunalign;
        if(s != 1 && s != 2 && s != 4)
                s = 3; // default value
        --s;
@@ -222,7 +215,7 @@ void Draw_GrapplingHook()
 
 void Remove_GrapplingHook()
 {
-       sound (self, CHAN_PROJECTILE, "misc/null.wav", VOL_BASE, ATTN_NORM);
+       sound (self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTN_NORM);
 }
 
 void Ent_ReadHook(float bIsNew, float type)
@@ -282,10 +275,10 @@ void Ent_ReadHook(float bIsNew, float type)
                                self.drawmask = MASK_NORMAL;
                                break;
                        case ENT_CLIENT_LGBEAM:
-                               sound (self, CHAN_PROJECTILE, "weapons/lgbeam_fly.wav", VOL_BASE, ATTN_NORM);
+                               sound (self, CH_SHOTS_SINGLE, "weapons/lgbeam_fly.wav", VOL_BASE, ATTN_NORM);
                                break;
                        case ENT_CLIENT_GAUNTLET:
-                               sound (self, CHAN_PROJECTILE, "weapons/gauntletbeam_fly.wav", VOL_BASE, ATTN_NORM);
+                               sound (self, CH_SHOTS_SINGLE, "weapons/gauntletbeam_fly.wav", VOL_BASE, ATTN_NORM);
                                break;
                }
        }