}
float weapons_st = getstati(STAT_WEAPONS);
- float label = autocvar_hud_panel_weapons_label;
for(i = 0; i < weapon_cnt; ++i)
{
{
drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
- if(label == 1) // weapon number
+ if(autocvar_hud_panel_weapons_label == 1) // weapon number
drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- else if(label == 2) // bind
+ else if(autocvar_hud_panel_weapons_label == 2) // bind
drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
// draw ammo status bar