case HUD_PANEL_AMMO:
HUD_Write_PanelCvar_q("_onlycurrent");
HUD_Write_PanelCvar_q("_iconalign");
+ HUD_Write_PanelCvar_q("_progressbar");
+ HUD_Write_PanelCvar_q("_progressbar_name");
+ HUD_Write_PanelCvar_q("_text");
break;
case HUD_PANEL_POWERUPS:
HUD_Write_PanelCvar_q("_flip");
if (currently_selected)
drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- if(a > 0)
- drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
- else // "ghost" ammo count
- drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
+ if(a > 0 && cvar("hud_panel_ammo_progressbar"))
+ HUD_Panel_DrawProgressBar(myPos + eX * cvar("hud_panel_ammo_progressbar_xoffset") * mySize_x, mySize - eX * cvar("hud_panel_ammo_progressbar_xoffset") * mySize_x, cvar_string("hud_panel_ammo_progressbar_name"), 0, 0, min(1, a/cvar("hud_panel_ammo_maxammo")), color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+
+ if(cvar("hud_panel_ammo_text"))
+ {
+ if(a > 0)
+ drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+ else // "ghost" ammo count
+ drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
+ }
if(a > 0)
drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
else // "ghost" ammo icon
else if(type == RACE_FAIL) {
HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
}
+ } else if(msg == MSG_KA) {
+ if(type == KA_PICKUPBALL) {
+ HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
+ if(alsoprint)
+ print (s1, "^7 has picked up the ball!\n");
+ }
+ else if(type == KA_DROPBALL) {
+ HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
+ if(alsoprint)
+ print(s1, "^7 has dropped the ball!\n");
+ }
}
}
s = "notify_blue_captured";
}
}
+ else if(killnotify_deathtype[j] == KA_DROPBALL)
+ {
+ s = "notify_balldropped";
+ }
+ else if(killnotify_deathtype[j] == KA_PICKUPBALL)
+ {
+ s = "notify_ballpickedup";
+ }
+
attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
}
}
+// Keepaway HUD mod icon
+float kaball_prevstatus; // last remembered status
+float kaball_statuschange_time; // time when the status changed
+
+// we don't need to reset for keepaway since it immediately
+// autocorrects prevstatus as to if the player has the ball or not
+
+void HUD_Mod_Keepaway(vector pos, vector mySize)
+{
+ mod_active = 1; // keepaway should always show the mod HUD
+
+ float BLINK_FACTOR = 0.15;
+ float BLINK_BASE = 0.85;
+ float BLINK_FREQ = 5;
+ float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
+
+ float stat_items = getstati(STAT_ITEMS);
+ float kaball = (stat_items/IT_KEY1) & 1;
+
+ if(kaball != kaball_prevstatus)
+ {
+ kaball_statuschange_time = time;
+ kaball_prevstatus = kaball;
+ }
+
+ // todo: Fix the sizing with the expanding image
+
+ float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
+ float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
+
+ if(kaball_prevstatus && f < 1)
+ drawpic_aspect_skin_expanding(pos + eY * 0.25 * mySize_y, "keepawayball_carrying", eX * mySize_x + eY * mySize_y * 0.5, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
+
+ if(kaball)
+ drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
+}
+
+
// Nexball HUD mod icon
void HUD_Mod_NexBall(vector pos, vector mySize)
{
if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
return;
- if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && !autocvar__hud_configure)
+ if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && !autocvar__hud_configure)
return;
active_panel = HUD_PANEL_MODICONS;
HUD_Mod_NexBall(pos, mySize);
else if(gametype == GAME_CTS || gametype == GAME_RACE)
HUD_Mod_Race(pos, mySize);
- else if(gametype == GAME_CA)
+ else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
HUD_Mod_CA(pos, mySize);
+ else if(gametype == GAME_KEEPAWAY)
+ HUD_Mod_Keepaway(pos, mySize);
}
// Draw pressed keys (#11)