]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qh
Merge remote branch 'origin/master' into tzork/csqc-items
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qh
index 2491d5ca38a7f656fc55319981070771b3124b9e..16ccd0c79c0d33aea202eaa3d7c2aab7b4b2721f 100644 (file)
@@ -1,5 +1,3 @@
-float log(float f);
-
 float panel_order[HUD_PANEL_NUM];
 string hud_panelorder_prev;
 
@@ -40,8 +38,8 @@ float teamnagger;
 
 float hud_configure_checkcollisions;
 float hud_configure_prev;
-vector hud_configure_gridSize;
-vector hud_configure_realGridSize;
+noref vector hud_configure_gridSize; // fteqcc sucks
+noref vector hud_configure_realGridSize; // fteqcc sucks
 
 float hudShiftState;
 const float S_SHIFT = 1;
@@ -133,7 +131,7 @@ if(!autocvar__hud_configure && panel_bg_str == "0") {\
 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
 #define HUD_Panel_GetColor()\
 if((teamplay) && panel_bg_color_team) {\
-       panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(current_player - 1, "colors")), 16), 1) * panel_bg_color_team;\
+       panel_bg_color = colormapPaletteColor(mod(stof(getplayerkeyvalue(current_player - 1, "colors")), 16), 1) * panel_bg_color_team;\
 } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {\
        panel_bg_color = '1 0 0' * panel_bg_color_team;\
 } else {\
@@ -141,9 +139,9 @@ if((teamplay) && panel_bg_color_team) {\
                panel_bg_color = autocvar_hud_panel_bg_color;\
        } else {\
                if(panel_bg_color_str == "shirt") {\
-                       panel_bg_color = colormapPaletteColor(floor(stof(getplayerkey(current_player - 1, "colors")) / 16), 0);\
+                       panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player - 1, "colors")) / 16), 0);\
                } else if(panel_bg_color_str == "pants") {\
-                       panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(current_player - 1, "colors")), 16), 1);\
+                       panel_bg_color = colormapPaletteColor(mod(stof(getplayerkeyvalue(current_player - 1, "colors")), 16), 1);\
                } else {\
                        panel_bg_color = stov(panel_bg_color_str);\
                }\