]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qh
Merge branch 'master' into fruitiex/newpanelhud
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qh
index 81becfccc8c0fbe5e2fc078175d4f5004cfbd84d..71de37649be788746e3c0ea5a191b37e3b922557 100644 (file)
@@ -1,9 +1,12 @@
+float panel_order[HUD_PANEL_NUM];
+string hud_panelorder_prev;
+
 vector mousepos;
 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
-float highlightedPanel;
-float highlightedPanel_prev;
+var float highlightedPanel = -1;
+var float highlightedPanel_prev = -1;
 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
 
 const float BORDER_MULTIPLIER = 0.25;
@@ -43,30 +46,36 @@ float menu_fade_alpha;
 
 string hud_skin_path;
 
+var vector progressbar_color;
+
 var float active_panel; // this panel has recently referred the UpdateCvars macro
 var string panel_name;
-var float panel_enabled; 
-var vector panel_pos; 
-var vector panel_size; 
-var string panel_bg; 
+var float panel_enabled;
+var vector panel_pos;
+var vector panel_size;
+var string panel_bg;
 var string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
-var string panel_bg_color; 
-var float panel_bg_color_team; 
-var string panel_bg_color_team_str; 
-var float panel_bg_alpha; 
-var string panel_bg_alpha_str; 
-var float panel_bg_border; 
-var string panel_bg_border_str; 
-var float panel_bg_padding; 
-var string panel_bg_padding_str; 
-var float panel_accuracy_yellow; 
-var float panel_accuracy_onlycurrent; 
-var float panel_accuracy_flip; 
-var float panel_accuracy_iconalign; 
-var float panel_accuracy_baralign; 
-var float panel_accuracy_info_top; 
-var float panel_accuracy_foreground_alpha; 
-var float panel_accuracy_alreadyvoted_alpha; 
+var vector panel_bg_color;
+var string panel_bg_color_str;
+var float panel_bg_color_team;
+var string panel_bg_color_team_str;
+var float panel_fg_alpha;
+var float panel_bg_alpha;
+var string panel_bg_alpha_str;
+var float panel_bg_border;
+var string panel_bg_border_str;
+var float panel_bg_padding;
+var string panel_bg_padding_str;
+var float panel_accuracy_yellow;
+var float panel_accuracy_onlycurrent;
+var float panel_accuracy_flip;
+var float panel_accuracy_iconalign;
+var float panel_accuracy_baralign;
+var float panel_accuracy_info_top;
+var float panel_accuracy_foreground_alpha;
+var float panel_accuracy_alreadyvoted_alpha;
+
+var string picpath;
 
 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
 // ----------------------
@@ -74,36 +83,51 @@ var float panel_accuracy_alreadyvoted_alpha;
 // ----------------------
 // Little help for the poor people who have to make sense of this: Start from the bottom
 
-// we probably want to get rid of GetName in the most places in hud.qc, TODO!
-// Get name of specified panel id
-#define HUD_Panel_GetName(id) \
-switch(id) { \
-       case HUD_PANEL_WEAPONICONS: panel_name = HUD_PANELNAME_WEAPONICONS; break; \
-       case HUD_PANEL_INVENTORY: panel_name = HUD_PANELNAME_INVENTORY; break; \
-       case HUD_PANEL_POWERUPS: panel_name = HUD_PANELNAME_POWERUPS; break; \
-       case HUD_PANEL_HEALTHARMOR: panel_name = HUD_PANELNAME_HEALTHARMOR; break; \
-       case HUD_PANEL_NOTIFY: panel_name = HUD_PANELNAME_NOTIFY; break; \
-       case HUD_PANEL_TIMER: panel_name = HUD_PANELNAME_TIMER; break; \
-       case HUD_PANEL_RADAR: panel_name = HUD_PANELNAME_RADAR; break; \
-       case HUD_PANEL_SCORE: panel_name = HUD_PANELNAME_SCORE; break; \
-       case HUD_PANEL_RACETIMER: panel_name = HUD_PANELNAME_RACETIMER; break; \
-       case HUD_PANEL_VOTE: panel_name = HUD_PANELNAME_VOTE; break; \
-       case HUD_PANEL_MODICONS: panel_name = HUD_PANELNAME_MODICONS; break; \
-       case HUD_PANEL_PRESSEDKEYS: panel_name = HUD_PANELNAME_PRESSEDKEYS; break; \
-       case HUD_PANEL_CHAT: panel_name = HUD_PANELNAME_CHAT; break; \
-       case HUD_PANEL_ENGINEINFO: panel_name = HUD_PANELNAME_ENGINEINFO; break; \
+// TODO: shirt, pants, team colors
+#define HUD_Panel_GetProgressBarColor(item) \
+switch(item) {\
+       case "strength": progressbar_color = autocvar_hud_progressbar_strength_color; break;\
+       case "shield": progressbar_color = autocvar_hud_progressbar_shield_color; break;\
+       case "health": progressbar_color = autocvar_hud_progressbar_health_color; break;\
+       case "armor": progressbar_color = autocvar_hud_progressbar_armor_color; break;\
+       case "fuel": progressbar_color = autocvar_hud_progressbar_fuel_color; break;\
+       case "nexball": progressbar_color = autocvar_hud_progressbar_nexball_color; break;\
 }
 
 // Get value for panel_bg: if "" fetch default, else use panel_bg_str
 // comment on last line of macro: // we probably want to see a background in config mode at all times...
 #define HUD_Panel_GetBg()\
 if(!autocvar__hud_configure && panel_bg_str == "0") {\
-       panel_bg = 0;\
+       panel_bg = "0";\
 } else {\
        if(panel_bg_str == "") {\
                panel_bg = autocvar_hud_bg;\
-       } if(panel_bg_str == "0" && autocvar__hud_configure) {\
-               panel_bg = "border"; \
+       } else if(panel_bg_str == "0" && autocvar__hud_configure) {\
+               panel_bg = "border";\
+       } else {\
+               panel_bg = panel_bg_str;\
+       }\
+       panel_bg = strcat(hud_skin_path, "/", panel_bg);\
+       if(precache_pic(panel_bg) == "") {\
+               panel_bg = strcat("gfx/hud/default/", "border");\
+       }\
+}
+
+// Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
+#define HUD_Panel_GetColor()\
+if(teamplay && panel_bg_color_team) {\
+       panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(player_localentnum - 1, "colors")), 16), 1) * panel_bg_color_team;\
+} else {\
+       if(panel_bg_color_str == "") {\
+               panel_bg_color = autocvar_hud_bg_color;\
+       } else {\
+               if(panel_bg_color_str == "shirt") {\
+                       panel_bg_color = colormapPaletteColor(floor(stof(getplayerkey(player_localentnum - 1, "colors")) / 16), 0);\
+               } else if(panel_bg_color_str == "pants") {\
+                       panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(player_localentnum - 1, "colors")), 16), 1);\
+               } else {\
+                       panel_bg_color = stov(panel_bg_color_str);\
+               }\
        }\
 }
 
@@ -119,7 +143,7 @@ if(panel_bg_color_team_str == "") {\
 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
 #define HUD_Panel_GetBgAlpha()\
 if(panel_bg_alpha_str == "") {\
-       panel_bg_alpha_str = autocvar_hud_bg_alpha;\
+       panel_bg_alpha_str = ftos(autocvar_hud_bg_alpha);\
 }\
 panel_bg_alpha = stof(panel_bg_alpha_str);\
 if(autocvar__hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == active_panel) {\
@@ -128,10 +152,21 @@ if(autocvar__hud_configure && disable_menu_alphacheck == 2 && highlightedPanel =
        panel_bg_alpha = max(autocvar_hud_configure_bg_minalpha, panel_bg_alpha);\
 } if(autocvar__hud_configure && !panel_enabled) {\
        panel_bg_alpha = 0.25;\
-} if(!(disable_menu_alphacheck == 2 && highlightedPanel == id)) {\
+} if(!(disable_menu_alphacheck == 2 && highlightedPanel == active_panel)) {\
        panel_bg_alpha *= menu_fade_alpha;\
 }
 
+// Get value for panel_fg_alpha. Also do various minalpha checks
+// comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
+// comment on line 4 of macro: // don't fade this panel when showing the panel-specific menu dialog
+#define HUD_Panel_GetFgAlpha()\
+panel_fg_alpha = autocvar_hud_fg_alpha;\
+if(autocvar__hud_configure && !panel_enabled)\
+       panel_fg_alpha = 0.25;\
+if(!(disable_menu_alphacheck == 2 && highlightedPanel == active_panel))\
+       panel_fg_alpha *= menu_fade_alpha;
+
+// Get border. See comments above, it's similar.
 #define HUD_Panel_GetBorder()\
 if(panel_bg_border_str == "") {\
        panel_bg_border = autocvar_hud_bg_border;\
@@ -139,20 +174,32 @@ if(panel_bg_border_str == "") {\
        panel_bg_border = stof(panel_bg_border_str);\
 }
 
+// Scale the pos and size vectors to absolute coordinates
+#define HUD_Panel_GetScaledVectors()\
+panel_pos_x *= vid_conwidth;\
+panel_pos_y *= vid_conheight;\
+panel_size_x *= vid_conwidth;\
+panel_size_y *= vid_conheight;
+
+// Get padding. See comments above, it's similar.
+// last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
 #define HUD_Panel_GetPadding()\
-if(panel_bg_border_padding == "") {\
+if(panel_bg_padding_str == "") {\
        panel_bg_padding = autocvar_hud_bg_padding;\
 } else {\
        panel_bg_padding = stof(panel_bg_padding_str);\
 }\
-panel_bg_padding = min(min(mySize_x, mySize_y)/2 - 5, panel_bg_padding);
+panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding);
 
 // Point to the macros above (stupid max macro length)
 #define HUD_Panel_StringVars()\
 HUD_Panel_GetBg()\
-HUD_Panel_GetColorTeam\
+HUD_Panel_GetColorTeam()\
+HUD_Panel_GetColor()\
 HUD_Panel_GetBgAlpha()\
+HUD_Panel_GetFgAlpha()\
 HUD_Panel_GetBorder()\
+HUD_Panel_GetScaledVectors()\
 HUD_Panel_GetPadding()
 
 // Update all common cvars of given panel name
@@ -161,7 +208,7 @@ panel_enabled = autocvar_hud_##name; \
 panel_pos = autocvar_hud_##name##_pos; \
 panel_size = autocvar_hud_##name##_size; \
 panel_bg_str = autocvar_hud_##name##_bg; \
-panel_bg_color = autocvar_hud_##name##_bg_color; \
+panel_bg_color_str = autocvar_hud_##name##_bg_color; \
 panel_bg_color_team_str = autocvar_hud_##name##_bg_color_team; \
 panel_bg_alpha_str = autocvar_hud_##name##_bg_alpha; \
 panel_bg_border_str = autocvar_hud_##name##_bg_border; \
@@ -186,14 +233,32 @@ switch(id) { \
        case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdateCvars(pressedkeys) break; \
        case HUD_PANEL_CHAT: HUD_Panel_UpdateCvars(chat) break; \
        case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdateCvars(engineinfo) break; \
+       case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdateCvars(infomessages) break; \
 }
 
-/* These cvars have to be placed separately wherever they are needed.
-panel_accuracy_yellow = autocvar_hud_##name##_accuracy_yellow; \
-panel_onlycurrent = autocvar_hud_##name##_onlycurrent; \
-panel_flip = autocvar_hud_##name##_flip; \
-panel_iconalign = autocvar_hud_##name##_iconalign; \
-panel_baralign = autocvar_hud_##name##_baralign; \
-panel_info_top = autocvar_hud_##name##_info_top; \
-panel_alreadyvoted_alpha = autocvar_hud_##name##_alreadyvoted_alpha;
-*/
+#define HUD_Panel_UpdatePosSize(name) \
+panel_pos = autocvar_hud_##name##_pos; \
+panel_size = autocvar_hud_##name##_size; \
+HUD_Panel_GetScaledVectors()\
+panel_bg_border_str = autocvar_hud_##name##_bg_border; \
+HUD_Panel_GetBorder()
+
+// Update pos and size of given panel id
+#define HUD_Panel_UpdatePosSizeForId(id) \
+switch(id) { \
+       case HUD_PANEL_WEAPONICONS: HUD_Panel_UpdatePosSize(weaponicons) break;\
+       case HUD_PANEL_INVENTORY: HUD_Panel_UpdatePosSize(inventory) break;\
+       case HUD_PANEL_POWERUPS: HUD_Panel_UpdatePosSize(powerups) break;\
+       case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdatePosSize(healtharmor) break;\
+       case HUD_PANEL_NOTIFY: HUD_Panel_UpdatePosSize(notify) break;\
+       case HUD_PANEL_TIMER: HUD_Panel_UpdatePosSize(timer) break;\
+       case HUD_PANEL_RADAR: HUD_Panel_UpdatePosSize(radar) break;\
+       case HUD_PANEL_SCORE: HUD_Panel_UpdatePosSize(score) break;\
+       case HUD_PANEL_RACETIMER: HUD_Panel_UpdatePosSize(racetimer) break;\
+       case HUD_PANEL_VOTE: HUD_Panel_UpdatePosSize(vote) break;\
+       case HUD_PANEL_MODICONS: HUD_Panel_UpdatePosSize(modicons) break;\
+       case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdatePosSize(pressedkeys) break;\
+       case HUD_PANEL_CHAT: HUD_Panel_UpdatePosSize(chat) break;\
+       case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdatePosSize(engineinfo) break;\
+       case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdatePosSize(infomessages)\
+}