float GetPlayerColorForce(int i);
float GetPlayerColor(int i);
-.float panel_showflags;
-const float PANEL_SHOW_NEVER = 0x00;
-const float PANEL_SHOW_MAINGAME = 0x01;
-const float PANEL_SHOW_MINIGAME = 0x02;
-const float PANEL_SHOW_ALWAYS = 0xff;
-float HUD_Panel_CheckFlags(float showflags);
+.int panel_showflags;
+const int PANEL_SHOW_NEVER = 0x00;
+const int PANEL_SHOW_MAINGAME = 0x01;
+const int PANEL_SHOW_MINIGAME = 0x02;
+const int PANEL_SHOW_ALWAYS = 0xff;
+bool HUD_Panel_CheckFlags(int showflags);
#define HUD_PANELS(HUD_PANEL) \
HUD_PANEL(WEAPONS , HUD_Weapons , weapons, PANEL_SHOW_MAINGAME ) \