#include "hud.qh"
+#include "panel/scoreboard.qh"
#include "hud_config.qh"
#include "../mapvoting.qh"
#include "../teamradar.qh"
#include <common/t_items.qh>
#include <common/deathtypes/all.qh>
-#include <common/items/all.qc>
+#include <common/items/_mod.qh>
#include <common/mapinfo.qh>
#include <common/vehicles/all.qh>
#include <common/mutators/mutator/waypoints/all.qh>
==================
*/
+void HUD_Panel_LoadCvars()
+{
+ // NOTE: in hud_configure mode cvars must be reloaded every frame
+ if (panel.update_time <= time)
+ {
+ panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));
+ panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));
+ HUD_Panel_ScalePosSize();
+ panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg"));
+ panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color"));
+ panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team"));
+ panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha"));
+ panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));
+ panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding"));
+ HUD_Panel_GetBg();
+ if (panel.current_panel_bg != "0")
+ {
+ HUD_Panel_GetBgAlpha();
+ HUD_Panel_GetBorder();
+ }
+ HUD_Panel_GetColorTeam();
+ HUD_Panel_GetColor();
+ HUD_Panel_GetFgAlpha();
+ HUD_Panel_GetPadding();
+ panel.current_panel_bg_alpha = panel_bg_alpha;
+ panel.current_panel_fg_alpha = panel_fg_alpha;
+ if (hud_configure_menu_open == 2 && panel == highlightedPanel)
+ HUD_Panel_UpdatePosSize_ForMenu();
+ else
+ {
+ panel_bg_alpha *= hud_fade_alpha * panel_fade_alpha;
+ panel_fg_alpha *= hud_fade_alpha * panel_fade_alpha;
+ }
+ panel.current_panel_pos = panel_pos;
+ panel.current_panel_size = panel_size;
+ panel.current_panel_bg_border = panel_bg_border;
+ panel.current_panel_bg_color = panel_bg_color;
+ panel.current_panel_bg_color_team = panel_bg_color_team;
+ panel.current_panel_bg_padding = panel_bg_padding;
+ panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval;
+ return;
+ }
+
+ panel_pos = panel.current_panel_pos;
+ panel_size = panel.current_panel_size;
+ panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha * panel_fade_alpha;
+ panel_bg_border = panel.current_panel_bg_border;
+ panel_bg_color = panel.current_panel_bg_color;
+ panel_bg_color_team = panel.current_panel_bg_color_team;
+ panel_bg_padding = panel.current_panel_bg_padding;
+ panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha * panel_fade_alpha;
+}
+
//basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
{
DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
}
-#include "all.inc"
-
/*
==================
Main HUD system
}
}
-bool HUD_Panel_CheckFlags(int showflags)
-{
- TC(int, showflags);
- if ( HUD_Minigame_Showpanels() )
- return showflags & PANEL_SHOW_MINIGAME;
- if(intermission == 2)
- return showflags & PANEL_SHOW_MAPVOTE;
- return showflags & PANEL_SHOW_MAINGAME;
-}
+bool HUD_Minigame_Showpanels();
void HUD_Panel_Draw(entity panent)
{
panel = panent;
- if(autocvar__hud_configure)
+ if (autocvar__hud_configure)
{
- if(panel.panel_configflags & PANEL_CONFIG_MAIN)
- panel.panel_draw();
+ if (!(panel.panel_configflags & PANEL_CONFIG_MAIN))
+ return;
+ panel_fade_alpha = 1;
+ Hud_Panel_GetPanelEnabled();
+ panel.panel_draw();
+ return;
+ }
+
+ bool draw_allowed = false;
+ if (HUD_Minigame_Showpanels())
+ {
+ if (panel.panel_showflags & PANEL_SHOW_MINIGAME)
+ draw_allowed = true;
+ }
+ else if(intermission == 2)
+ {
+ if(panel.panel_showflags & PANEL_SHOW_MAPVOTE)
+ draw_allowed = true;
}
- else if(HUD_Panel_CheckFlags(panel.panel_showflags))
+ else if (panel.panel_showflags & PANEL_SHOW_MAINGAME)
+ draw_allowed = true;
+
+ if (draw_allowed)
+ {
+ if (panel.panel_showflags & PANEL_SHOW_WITH_SB)
+ panel_fade_alpha = 1;
+ else
+ {
+ panel_fade_alpha = 1 - scoreboard_fade_alpha;
+ if(!panel_fade_alpha)
+ return;
+ }
panel.panel_draw();
+ }
}
void HUD_Reset()
return true;
}
+entity CSQCModel_server2csqc(int i);
void calc_followmodel_ofs(entity view);
void Hud_Dynamic_Frame()
{
{
string hud_dock_color = autocvar_hud_dock_color;
if(hud_dock_color == "shirt") {
- f = stof(getplayerkeyvalue(current_player, "colors"));
+ f = entcs_GetClientColors(current_player);
color = colormapPaletteColor(floor(f / 16), 0);
}
else if(hud_dock_color == "pants") {
- f = stof(getplayerkeyvalue(current_player, "colors"));
+ f = entcs_GetClientColors(current_player);
color = colormapPaletteColor(f % 16, 1);
}
else