#include "hud.qh"
+#include <client/defs.qh>
+#include <client/miscfunctions.qh>
+#include <client/view.qh>
#include "panel/scoreboard.qh"
#include "hud_config.qh"
#include "../mapvoting.qh"
#include <common/minigames/cl_minigames.qh>
#include <common/t_items.qh>
#include <common/deathtypes/all.qh>
+#include <common/ent_cs.qh>
#include <common/items/_mod.qh>
#include <common/mapinfo.qh>
#include <common/vehicles/all.qh>
+#include <common/vehicles/vehicle/bumblebee.qh>
#include <common/mutators/mutator/waypoints/all.qh>
#include <common/stats.qh>
#include <lib/csqcmodel/cl_player.qh>
-#include <server/mutators/mutator/gamemode_ctf.qh> // TODO: remove
+#include <lib/csqcmodel/cl_model.qh>
+#include <common/gamemodes/_mod.qh>
/*
float HUD_GetRowCount(int item_count, vector size, float item_aspect)
{
- TC(int, item_count);
+ TC(int, item_count);
float aspect = size_y / size_x;
return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
}
vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
{
- TC(int, item_count);
+ TC(int, item_count);
float columns, rows;
float ratio, best_ratio = 0;
float best_columns = 1, best_rows = 1;
//basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
{
- TC(bool, vertical); TC(int, drawflag);
+ TC(bool, vertical); TC(int, drawflag);
if(!length_ratio || !theAlpha)
return;
if(length_ratio > 1)
void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
{
- TC(int, drawflag);
+ TC(int, drawflag);
if(!theAlpha)
return;
void DrawNumIcon_expanding(vector myPos, vector mySize, float theTime, string icon, bool vertical, int icon_right_align, vector color, float theAlpha, float fadelerp)
{
- TC(bool, vertical); TC(int, icon_right_align);
+ TC(bool, vertical); TC(int, icon_right_align);
vector newPos = '0 0 0', newSize = '0 0 0';
vector picpos, numpos;
void DrawNumIcon(vector myPos, vector mySize, float theTime, string icon, bool vertical, int icon_right_align, vector color, float theAlpha)
{
- TC(bool, vertical); TC(int, icon_right_align);
+ TC(bool, vertical); TC(int, icon_right_align);
DrawNumIcon_expanding(myPos, mySize, theTime, icon, vertical, icon_right_align, color, theAlpha, 0);
}
==================
*/
-void CSQC_BUMBLE_GUN_HUD();
-
void HUD_Vehicle()
{
if(autocvar__hud_configure) return;
return true;
}
-entity CSQCModel_server2csqc(int i);
-void calc_followmodel_ofs(entity view);
void Hud_Dynamic_Frame()
{
vector ofs = '0 0 0';
HUD_Scale_Disable();
}
+bool HUD_WouldShowCursor()
+{
+ if(autocvar__hud_configure)
+ return true;
+ if(hud_panel_radar_mouse)
+ return true;
+ if(mv_active)
+ return true;
+ //entity local_player = ((csqcplayer) ? csqcplayer : CSQCModel_server2csqc(player_localentnum - 1)); // TODO: doesn't use regular cursor handling
+ //if(local_player.viewloc && (local_player.viewloc.spawnflags & VIEWLOC_FREEAIM))
+ //return true;
+ if(HUD_Radar_Clickable())
+ return true;
+ if(HUD_MinigameMenu_IsOpened())
+ return true;
+ if(QuickMenu_IsOpened())
+ return true;
+ return false;
+}
+
void HUD_Main()
{
int i;
// Drawing stuff
if (hud_skin_prev != autocvar_hud_skin)
{
- if (hud_skin_path)
- strunzone(hud_skin_path);
- hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
- if (hud_skin_prev)
- strunzone(hud_skin_prev);
- hud_skin_prev = strzone(autocvar_hud_skin);
+ strcpy(hud_skin_path, strcat("gfx/hud/", autocvar_hud_skin));
+ strcpy(hud_skin_prev, autocvar_hud_skin);
}
// draw the dock
LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder");
cvar_set("_hud_panelorder", s);
- if(hud_panelorder_prev)
- strunzone(hud_panelorder_prev);
- hud_panelorder_prev = strzone(s);
+ strcpy(hud_panelorder_prev, s);
//now properly set panel_order
tokenize_console(s);
HUD_Panel_Draw(HUD_PANEL(RADAR));
if(autocvar__con_chat_maximized)
HUD_Panel_Draw(HUD_PANEL(CHAT));
- if(hud_panel_quickmenu)
+ if (QuickMenu_IsOpened())
HUD_Panel_Draw(HUD_PANEL(QUICKMENU));
HUD_Panel_Draw(HUD_PANEL(SCOREBOARD));
+ bool cursor_active_prev = cursor_active;
+ cursor_active = HUD_WouldShowCursor();
+ if (cursor_active_prev != cursor_active && autocvar_hud_cursormode)
+ setcursormode(cursor_active);
+
if (intermission == 2)
HUD_Reset();