#include "hud.qh"
#include <client/defs.qh>
+#include <client/items/items.qh>
#include <client/miscfunctions.qh>
#include <client/view.qh>
#include "panel/scoreboard.qh"
#include "../mapvoting.qh"
#include "../teamradar.qh"
#include <common/minigames/cl_minigames.qh>
-#include <common/t_items.qh>
#include <common/deathtypes/all.qh>
#include <common/ent_cs.qh>
#include <common/items/_mod.qh>
==================
*/
-vector HUD_Get_Num_Color (float hp, float maxvalue)
+void draw_cursor(vector pos, vector ofs, string img, vector col, float a)
{
- float blinkingamt;
- vector color;
- if(hp >= maxvalue) {
- color.x = sin(2*M_PI*time);
- color.y = 1;
- color.z = sin(2*M_PI*time);
- }
- else if(hp > maxvalue * 0.75) {
- color.x = 0.4 - (hp-150)*0.02 * 0.4; //red value between 0.4 -> 0
- color.y = 0.9 + (hp-150)*0.02 * 0.1; // green value between 0.9 -> 1
- color.z = 0;
- }
- else if(hp > maxvalue * 0.5) {
- color.x = 1 - (hp-100)*0.02 * 0.6; //red value between 1 -> 0.4
- color.y = 1 - (hp-100)*0.02 * 0.1; // green value between 1 -> 0.9
- color.z = 1 - (hp-100)*0.02; // blue value between 1 -> 0
+ ofs = vec2(ofs.x * SIZE_CURSOR.x, ofs.y * SIZE_CURSOR.y);
+ drawpic(pos - ofs, strcat(draw_currentSkin, img), SIZE_CURSOR, col, a, DRAWFLAG_NORMAL);
+}
+
+void draw_cursor_normal(vector pos, vector col, float a)
+{
+ draw_cursor(pos, OFFSET_CURSOR, "/cursor", col, a);
+}
+
+void LoadMenuSkinValues()
+{
+ int fh = -1;
+ if(cvar_string("menu_skin") != "")
+ {
+ draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
+ fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
}
- else if(hp > maxvalue * 0.25) {
- color.x = 1;
- color.y = 1;
- color.z = 0.2 + (hp-50)*0.02 * 0.8; // blue value between 0.2 -> 1
+ if(fh < 0 && cvar_defstring("menu_skin") != "")
+ {
+ cvar_set("menu_skin", cvar_defstring("menu_skin"));
+ draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
+ fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
}
- else if(hp > maxvalue * 0.1) {
- color.x = 1;
- color.y = (hp-20)*90/27/100; // green value between 0 -> 1
- color.z = (hp-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
+ if(fh < 0)
+ {
+ draw_currentSkin = "gfx/menu/default";
+ fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
}
- else {
- color.x = 1;
- color.y = 0;
- color.z = 0;
+
+ draw_currentSkin = strzone(draw_currentSkin);
+
+ if(fh >= 0)
+ {
+ string s;
+ while((s = fgets(fh)))
+ {
+ int n = tokenize_console(s);
+ if (n < 2)
+ continue;
+ if(substring(argv(0), 0, 2) == "//")
+ continue;
+ if(argv(0) == "SIZE_CURSOR")
+ SIZE_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
+ else if(argv(0) == "OFFSET_CURSOR")
+ OFFSET_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
+ }
+ fclose(fh);
}
+}
+
+vector HUD_Get_Num_Color(float hp, float maxvalue, bool blink)
+{
+ const vector COLOR100 = '0 1 0'; // green
+ const vector COLOR75 = '0.4 0.9 0'; // lightgreen
+ const vector COLOR50 = '1 1 1'; // white
+ const vector COLOR25 = '1 1 0.2'; // lightyellow
+ const vector COLOR10 = '1 0 0'; // red
+ vector color;
+
+ float hp_percent = hp / maxvalue * 100;
+ #define CASE_COLOR_BETWEEN(min, max) \
+ if(hp_percent > min) \
+ color = COLOR##min + (COLOR##max - COLOR##min) * ((hp_percent - min) / (max - min))
- blinkingamt = (1 - hp/maxvalue/0.25);
- if(blinkingamt > 0)
+ if(hp_percent > 100) color = COLOR100;
+ else CASE_COLOR_BETWEEN(75, 100);
+ else CASE_COLOR_BETWEEN(50, 75);
+ else CASE_COLOR_BETWEEN(25, 50);
+ else CASE_COLOR_BETWEEN(10, 25);
+ else color = COLOR10;
+
+ #undef CASE_COLOR_BETWEEN
+
+ if (blink)
{
- color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
- color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
- color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
+ if(hp_percent >= 100)
+ {
+ float f = sin(2*M_PI*time);
+ if (color.x == 0) color.x = f;
+ if (color.y == 0) color.y = f;
+ if (color.z == 0) color.z = f;
+ }
+ else if(hp_percent < 25)
+ {
+ float f = (1 - hp_percent / 25) * sin(2*M_PI*time);
+ color -= color * f;
+ }
}
+
return color;
}
==================
*/
+float lasthud;
+float vh_notice_time;
void HUD_Vehicle()
{
if(autocvar__hud_configure) return;
if(hud == HUD_BUMBLEBEE_GUN)
CSQC_BUMBLE_GUN_HUD();
else {
- Vehicle info = Vehicles_from(hud);
+ Vehicle info = REGISTRY_GET(Vehicles, hud);
info.vr_hud(info);
}
+
+ if(hud != HUD_NORMAL && lasthud == HUD_NORMAL)
+ vh_notice_time = time + autocvar_cl_vehicles_notify_time;
+
+ lasthud = hud;
}
void HUD_Panel_Draw(entity panent)
return false;
}
+float prev_myteam;
void HUD_Main()
{
int i;
else
hud_fade_alpha = 1 - autocvar__menu_alpha;
+ if(myteam != prev_myteam)
+ {
+ myteamcolors = colormapPaletteColor(myteam, 1);
+ FOREACH(hud_panels, true, it.update_time = time);
+ prev_myteam = myteam;
+ }
+
HUD_Configure_Frame();
if(scoreboard_fade_alpha == 1)
// cache the panel order into the panel_order array
if(autocvar__hud_panelorder != hud_panelorder_prev) {
- for(i = 0; i < hud_panels_COUNT; ++i)
+ for(i = 0; i < REGISTRY_COUNT(hud_panels); ++i)
panel_order[i] = -1;
string s = "";
int p_num;
bool warning = false;
int argc = tokenize_console(autocvar__hud_panelorder);
- if (argc > hud_panels_COUNT)
+ if (argc > REGISTRY_COUNT(hud_panels))
warning = true;
//first detect wrong/missing panel numbers
- for(i = 0; i < hud_panels_COUNT; ++i) {
+ for(i = 0; i < REGISTRY_COUNT(hud_panels); ++i) {
p_num = stoi(argv(i));
- if (p_num >= 0 && p_num < hud_panels_COUNT) { //correct panel number?
+ if (p_num >= 0 && p_num < REGISTRY_COUNT(hud_panels)) { //correct panel number?
if (panel_order[p_num] == -1) //found for the first time?
s = strcat(s, ftos(p_num), " ");
panel_order[p_num] = 1; //mark as found
else
warning = true;
}
- for(i = 0; i < hud_panels_COUNT; ++i) {
+ for(i = 0; i < REGISTRY_COUNT(hud_panels); ++i) {
if (panel_order[i] == -1) {
warning = true;
s = strcat(s, ftos(i), " "); //add missing panel number
//now properly set panel_order
tokenize_console(s);
- for(i = 0; i < hud_panels_COUNT; ++i) {
+ for(i = 0; i < REGISTRY_COUNT(hud_panels); ++i) {
panel_order[i] = stof(argv(i));
}
}
hud_draw_maximized = 0;
// draw panels in the order specified by panel_order array
- for(i = hud_panels_COUNT - 1; i >= 0; --i)
- HUD_Panel_Draw(hud_panels_from(panel_order[i]));
+ for(i = REGISTRY_COUNT(hud_panels) - 1; i >= 0; --i)
+ HUD_Panel_Draw(REGISTRY_GET(hud_panels, panel_order[i]));
HUD_Vehicle();