#include "hud.qh"
-#include <client/defs.qh>
-#include <client/miscfunctions.qh>
+#include <client/draw.qh>
+#include <client/hud/hud_config.qh>
+#include <client/hud/panel/chat.qh>
+#include <client/hud/panel/scoreboard.qh>
+#include <client/items/items.qh>
+#include <client/mapvoting.qh>
+#include <client/teamradar.qh>
#include <client/view.qh>
-#include "panel/scoreboard.qh"
-#include "hud_config.qh"
-#include "../mapvoting.qh"
-#include "../teamradar.qh"
-#include <common/minigames/cl_minigames.qh>
-#include <common/t_items.qh>
#include <common/deathtypes/all.qh>
#include <common/ent_cs.qh>
+#include <common/gamemodes/_mod.qh>
#include <common/items/_mod.qh>
#include <common/mapinfo.qh>
-#include <common/vehicles/all.qh>
-#include <common/vehicles/vehicle/bumblebee.qh>
+#include <common/minigames/cl_minigames.qh>
#include <common/mutators/mutator/waypoints/all.qh>
#include <common/stats.qh>
-#include <lib/csqcmodel/cl_player.qh>
+#include <common/vehicles/all.qh>
+#include <common/vehicles/vehicle/bumblebee.qh>
#include <lib/csqcmodel/cl_model.qh>
-#include <common/gamemodes/_mod.qh>
+#include <lib/csqcmodel/cl_player.qh>
/*
==================
*/
-vector HUD_Get_Num_Color (float hp, float maxvalue)
+void draw_cursor(vector pos, vector ofs, string img, vector col, float a)
{
- float blinkingamt;
- vector color;
- if(hp >= maxvalue) {
- color.x = sin(2*M_PI*time);
- color.y = 1;
- color.z = sin(2*M_PI*time);
- }
- else if(hp > maxvalue * 0.75) {
- color.x = 0.4 - (hp-150)*0.02 * 0.4; //red value between 0.4 -> 0
- color.y = 0.9 + (hp-150)*0.02 * 0.1; // green value between 0.9 -> 1
- color.z = 0;
- }
- else if(hp > maxvalue * 0.5) {
- color.x = 1 - (hp-100)*0.02 * 0.6; //red value between 1 -> 0.4
- color.y = 1 - (hp-100)*0.02 * 0.1; // green value between 1 -> 0.9
- color.z = 1 - (hp-100)*0.02; // blue value between 1 -> 0
+ ofs = vec2(ofs.x * SIZE_CURSOR.x, ofs.y * SIZE_CURSOR.y);
+ drawpic(pos - ofs, strcat(draw_currentSkin, img), SIZE_CURSOR, col, a, DRAWFLAG_NORMAL);
+}
+
+void draw_cursor_normal(vector pos, vector col, float a)
+{
+ draw_cursor(pos, OFFSET_CURSOR, "/cursor", col, a);
+}
+
+void LoadMenuSkinValues()
+{
+ int fh = -1;
+ if(cvar_string("menu_skin") != "")
+ {
+ draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
+ fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
}
- else if(hp > maxvalue * 0.25) {
- color.x = 1;
- color.y = 1;
- color.z = 0.2 + (hp-50)*0.02 * 0.8; // blue value between 0.2 -> 1
+ if(fh < 0 && cvar_defstring("menu_skin") != "")
+ {
+ cvar_set("menu_skin", cvar_defstring("menu_skin"));
+ draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
+ fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
}
- else if(hp > maxvalue * 0.1) {
- color.x = 1;
- color.y = (hp-20)*90/27/100; // green value between 0 -> 1
- color.z = (hp-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
+ if(fh < 0)
+ {
+ draw_currentSkin = "gfx/menu/default";
+ fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
}
- else {
- color.x = 1;
- color.y = 0;
- color.z = 0;
+
+ draw_currentSkin = strzone(draw_currentSkin);
+
+ if(fh >= 0)
+ {
+ string s;
+ while((s = fgets(fh)))
+ {
+ int n = tokenize_console(s);
+ if (n < 2)
+ continue;
+ if(substring(argv(0), 0, 2) == "//")
+ continue;
+ if(argv(0) == "SIZE_CURSOR")
+ SIZE_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
+ else if(argv(0) == "OFFSET_CURSOR")
+ OFFSET_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
+ }
+ fclose(fh);
}
+}
+
+void HUD_Scale_Disable()
+{
+ hud_scale = '1 1 0';
+ hud_shift = '0 0 0';
+ drawfontscale = hud_scale;
+}
+
+void HUD_Scale_Enable()
+{
+ hud_scale = hud_scale_current;
+ hud_shift = hud_shift_current;
+ drawfontscale = hud_scale;
+}
+
+vector HUD_Scale(vector v)
+{
+ v.x = HUD_ScaleX(v.x);
+ v.y = HUD_ScaleY(v.y);
+ return v;
+}
+
+vector HUD_Shift(vector v)
+{
+ v.x = HUD_ShiftX(v.x);
+ v.y = HUD_ShiftY(v.y);
+ return v;
+}
+
+vector HUD_GetFontsize(string cvarname)
+{
+ vector v;
+ v = stov(cvar_string(cvarname));
+ if(v.x == 0)
+ v = '8 8 0';
+ if(v.y == 0)
+ v.y = v.x;
+ v.z = 0;
+ return v;
+}
+
+vector HUD_Get_Num_Color(float hp, float maxvalue, bool blink)
+{
+ const vector COLOR100 = '0 1 0'; // green
+ const vector COLOR75 = '0.4 0.9 0'; // lightgreen
+ const vector COLOR50 = '1 1 1'; // white
+ const vector COLOR25 = '1 1 0.2'; // lightyellow
+ const vector COLOR10 = '1 0 0'; // red
+ vector color;
+
+ float hp_percent = hp / maxvalue * 100;
+ #define CASE_COLOR_BETWEEN(min, max) \
+ if(hp_percent > min) \
+ color = COLOR##min + (COLOR##max - COLOR##min) * ((hp_percent - min) / (max - min))
+
+ if(hp_percent > 100) color = COLOR100;
+ else CASE_COLOR_BETWEEN(75, 100);
+ else CASE_COLOR_BETWEEN(50, 75);
+ else CASE_COLOR_BETWEEN(25, 50);
+ else CASE_COLOR_BETWEEN(10, 25);
+ else color = COLOR10;
- blinkingamt = (1 - hp/maxvalue/0.25);
- if(blinkingamt > 0)
+ #undef CASE_COLOR_BETWEEN
+
+ if (blink)
{
- color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
- color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
- color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
+ if(hp_percent >= 100)
+ {
+ float f = sin(2*M_PI*time);
+ if (color.x == 0) color.x = f;
+ if (color.y == 0) color.y = f;
+ if (color.z == 0) color.z = f;
+ }
+ else if(hp_percent < 25)
+ {
+ float f = (1 - hp_percent / 25) * sin(2*M_PI*time);
+ color -= color * f;
+ }
}
+
return color;
}
pic = "gfx/hud/default/progressbar_vertical";
}
- if (baralign == 1) // bottom align
+ if (baralign == 1) // bottom align
theOrigin.y += (1 - length_ratio) * theSize.y;
- else if (baralign == 2) // center align
- theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
- else if (baralign == 3) // center align, positive values down, negative up
+ else if (baralign == 2) // center align
+ theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
+ else if (baralign == 3) // center align, positive values down, negative up
{
theSize.y *= 0.5;
if (length_ratio > 0)
if (baralign == 1) // right align
theOrigin.x += (1 - length_ratio) * theSize.x;
- else if (baralign == 2) // center align
- theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
- else if (baralign == 3) // center align, positive values on the right, negative on the left
+ else if (baralign == 2) // center align
+ theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
+ else if (baralign == 3) // center align, positive values on the right, negative on the left
{
theSize.x *= 0.5;
if (length_ratio > 0)
drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
}
-void DrawNumIcon_expanding(vector myPos, vector mySize, float theTime, string icon, bool vertical, int icon_right_align, vector color, float theAlpha, float fadelerp)
+void DrawNumIcon_expanding(vector myPos, vector mySize, float theTime, string icon, bool vertical, bool isInfinite, int icon_right_align, vector color, float theAlpha, float fadelerp)
{
TC(bool, vertical); TC(int, icon_right_align);
vector newPos = '0 0 0', newSize = '0 0 0';
vector picpos, numpos;
+ string text = isInfinite ? "\xE2\x88\x9E" : ftos(theTime); // Use infinity symbol (U+221E)
if (vertical)
{
// reduce only y to draw numbers with different number of digits with the same y size
numpos.y += newSize.y * ((1 - 0.7) / 2);
newSize.y *= 0.7;
- drawstring_aspect(numpos, ftos(theTime), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(numpos, text, newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
return;
}
// NOTE: newSize_x is always equal to 3 * mySize_y so we can use
// '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
- drawstring_aspect_expanding(numpos, ftos(theTime), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
+ drawstring_aspect_expanding(numpos, text, '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
}
-void DrawNumIcon(vector myPos, vector mySize, float theTime, string icon, bool vertical, int icon_right_align, vector color, float theAlpha)
+void DrawNumIcon(vector myPos, vector mySize, float theTime, string icon, bool vertical, bool isInfinite, int icon_right_align, vector color, float theAlpha)
{
TC(bool, vertical); TC(int, icon_right_align);
- DrawNumIcon_expanding(myPos, mySize, theTime, icon, vertical, icon_right_align, color, theAlpha, 0);
+ DrawNumIcon_expanding(myPos, mySize, theTime, icon, vertical, isInfinite, icon_right_align, color, theAlpha, 0);
}
/*
==================
*/
+float lasthud;
+float vh_notice_time;
void HUD_Vehicle()
{
if(autocvar__hud_configure) return;
if(hud == HUD_BUMBLEBEE_GUN)
CSQC_BUMBLE_GUN_HUD();
else {
- Vehicle info = Vehicles_from(hud);
+ Vehicle info = REGISTRY_GET(Vehicles, hud);
info.vr_hud(info);
}
+
+ if(hud != HUD_NORMAL && lasthud == HUD_NORMAL)
+ vh_notice_time = time + autocvar_cl_vehicles_notify_time;
+
+ lasthud = hud;
}
void HUD_Panel_Draw(entity panent)
return false;
}
+float prev_myteam;
void HUD_Main()
{
int i;
else
hud_fade_alpha = 1 - autocvar__menu_alpha;
+ if(myteam != prev_myteam)
+ {
+ myteamcolors = colormapPaletteColor(myteam, 1);
+ FOREACH(hud_panels, true, it.update_time = time);
+ prev_myteam = myteam;
+ }
+
HUD_Configure_Frame();
if(scoreboard_fade_alpha == 1)
// cache the panel order into the panel_order array
if(autocvar__hud_panelorder != hud_panelorder_prev) {
- for(i = 0; i < hud_panels_COUNT; ++i)
+ for(i = 0; i < REGISTRY_COUNT(hud_panels); ++i)
panel_order[i] = -1;
string s = "";
int p_num;
bool warning = false;
int argc = tokenize_console(autocvar__hud_panelorder);
- if (argc > hud_panels_COUNT)
+ if (argc > REGISTRY_COUNT(hud_panels))
warning = true;
//first detect wrong/missing panel numbers
- for(i = 0; i < hud_panels_COUNT; ++i) {
+ for(i = 0; i < REGISTRY_COUNT(hud_panels); ++i) {
p_num = stoi(argv(i));
- if (p_num >= 0 && p_num < hud_panels_COUNT) { //correct panel number?
+ if (p_num >= 0 && p_num < REGISTRY_COUNT(hud_panels)) { //correct panel number?
if (panel_order[p_num] == -1) //found for the first time?
s = strcat(s, ftos(p_num), " ");
panel_order[p_num] = 1; //mark as found
else
warning = true;
}
- for(i = 0; i < hud_panels_COUNT; ++i) {
+ for(i = 0; i < REGISTRY_COUNT(hud_panels); ++i) {
if (panel_order[i] == -1) {
warning = true;
s = strcat(s, ftos(i), " "); //add missing panel number
//now properly set panel_order
tokenize_console(s);
- for(i = 0; i < hud_panels_COUNT; ++i) {
+ for(i = 0; i < REGISTRY_COUNT(hud_panels); ++i) {
panel_order[i] = stof(argv(i));
}
}
hud_draw_maximized = 0;
// draw panels in the order specified by panel_order array
- for(i = hud_panels_COUNT - 1; i >= 0; --i)
- HUD_Panel_Draw(hud_panels_from(panel_order[i]));
+ for(i = REGISTRY_COUNT(hud_panels) - 1; i >= 0; --i)
+ HUD_Panel_Draw(REGISTRY_GET(hud_panels, panel_order[i]));
HUD_Vehicle();