float cl_followmodel_time;
vector hud_scale;
-vector hud_scale_current;
+vector hud_scale_current = '1 1 0';
vector hud_shift;
-vector hud_shift_current;
+vector hud_shift_current = '0 0 0';
vector hud_scale_center;
float stringwidth_colors(string s, vector theSize);