]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud/hud_config.qc
Merge branch 'master' into Mario/csqc_muzzleflash
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud / hud_config.qc
index e23647fb3fb6dd919047b77e9695d386f7d98f6b..9b768e0258ddcfe566b60b456cca7c119f84b1bd 100644 (file)
@@ -7,9 +7,6 @@
 #include <client/miscfunctions.qh>
 #include <client/view.qh>
 
-#define HUD_Write(s) fputs(fh, s)
-#define HUD_Write_Cvar(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
-#define HUD_Write_PanelCvar(cvar_suf) str = strcat("hud_panel_", panel.panel_name, cvar_suf), HUD_Write_Cvar(str)
 // Save the config
 void HUD_Panel_ExportCfg(string cfgname)
 {
@@ -63,9 +60,9 @@ void HUD_Panel_ExportCfg(string cfgname)
                HUD_Write("\n");
 
                // common cvars for all panels
-               for (int i = 0; i < hud_panels_COUNT; ++i)
+               for (int i = 0; i < REGISTRY_COUNT(hud_panels); ++i)
                {
-                       panel = hud_panels_from(i);
+                       panel = REGISTRY_GET(hud_panels, i);
 
                        HUD_Write_PanelCvar("_pos");
                        HUD_Write_PanelCvar("_size");
@@ -75,170 +72,9 @@ void HUD_Panel_ExportCfg(string cfgname)
                        HUD_Write_PanelCvar("_bg_alpha");
                        HUD_Write_PanelCvar("_bg_border");
                        HUD_Write_PanelCvar("_bg_padding");
-                       switch(panel) {
-                               case HUD_PANEL_WEAPONS:
-                                       HUD_Write_Cvar("hud_panel_weapons_accuracy");
-                                       HUD_Write_Cvar("hud_panel_weapons_label");
-                                       HUD_Write_Cvar("hud_panel_weapons_label_scale");
-                                       HUD_Write_Cvar("hud_panel_weapons_complainbubble");
-                                       HUD_Write_Cvar("hud_panel_weapons_complainbubble_padding");
-                                       HUD_Write_Cvar("hud_panel_weapons_complainbubble_time");
-                                       HUD_Write_Cvar("hud_panel_weapons_complainbubble_fadetime");
-                                       HUD_Write_Cvar("hud_panel_weapons_complainbubble_color_outofammo");
-                                       HUD_Write_Cvar("hud_panel_weapons_complainbubble_color_donthave");
-                                       HUD_Write_Cvar("hud_panel_weapons_complainbubble_color_unavailable");
-                                       HUD_Write_Cvar("hud_panel_weapons_ammo");
-                                       HUD_Write_Cvar("hud_panel_weapons_ammo_color");
-                                       HUD_Write_Cvar("hud_panel_weapons_ammo_alpha");
-                                       HUD_Write_Cvar("hud_panel_weapons_aspect");
-                                       HUD_Write_Cvar("hud_panel_weapons_timeout");
-                                       HUD_Write_Cvar("hud_panel_weapons_timeout_effect");
-                                       HUD_Write_Cvar("hud_panel_weapons_timeout_fadebgmin");
-                                       HUD_Write_Cvar("hud_panel_weapons_timeout_fadefgmin");
-                                       HUD_Write_Cvar("hud_panel_weapons_timeout_speed_in");
-                                       HUD_Write_Cvar("hud_panel_weapons_timeout_speed_out");
-                                       HUD_Write_Cvar("hud_panel_weapons_onlyowned");
-                                       HUD_Write_Cvar("hud_panel_weapons_noncurrent_alpha");
-                                       HUD_Write_Cvar("hud_panel_weapons_noncurrent_scale");
-                                       HUD_Write_Cvar("hud_panel_weapons_selection_radius");
-                                       HUD_Write_Cvar("hud_panel_weapons_selection_speed");
-                                       break;
-                               case HUD_PANEL_AMMO:
-                                       HUD_Write_Cvar("hud_panel_ammo_onlycurrent");
-                                       HUD_Write_Cvar("hud_panel_ammo_noncurrent_alpha");
-                                       HUD_Write_Cvar("hud_panel_ammo_noncurrent_scale");
-                                       HUD_Write_Cvar("hud_panel_ammo_iconalign");
-                                       HUD_Write_Cvar("hud_panel_ammo_progressbar");
-                                       HUD_Write_Cvar("hud_panel_ammo_progressbar_name");
-                                       HUD_Write_Cvar("hud_panel_ammo_progressbar_xoffset");
-                                       HUD_Write_Cvar("hud_panel_ammo_text");
-                                       break;
-                               case HUD_PANEL_POWERUPS:
-                                       HUD_Write_Cvar("hud_panel_powerups_iconalign");
-                                       HUD_Write_Cvar("hud_panel_powerups_baralign");
-                                       HUD_Write_Cvar("hud_panel_powerups_progressbar");
-                                       HUD_Write_Cvar("hud_panel_powerups_text");
-                                       break;
-                               case HUD_PANEL_HEALTHARMOR:
-                                       HUD_Write_Cvar("hud_panel_healtharmor_combined");
-                                       HUD_Write_Cvar("hud_panel_healtharmor_flip");
-                                       HUD_Write_Cvar("hud_panel_healtharmor_iconalign");
-                                       HUD_Write_Cvar("hud_panel_healtharmor_baralign");
-                                       HUD_Write_Cvar("hud_panel_healtharmor_progressbar");
-                                       HUD_Write_Cvar("hud_panel_healtharmor_progressbar_health");
-                                       HUD_Write_Cvar("hud_panel_healtharmor_progressbar_armor");
-                                       HUD_Write_Cvar("hud_panel_healtharmor_progressbar_gfx");
-                                       HUD_Write_Cvar("hud_panel_healtharmor_progressbar_gfx_smooth");
-                                       HUD_Write_Cvar("hud_panel_healtharmor_text");
-                                       break;
-                               case HUD_PANEL_NOTIFY:
-                                       HUD_Write_Cvar("hud_panel_notify_flip");
-                                       HUD_Write_Cvar("hud_panel_notify_fontsize");
-                                       HUD_Write_Cvar("hud_panel_notify_time");
-                                       HUD_Write_Cvar("hud_panel_notify_fadetime");
-                                       HUD_Write_Cvar("hud_panel_notify_icon_aspect");
-                                       break;
-                               case HUD_PANEL_TIMER:
-                                       break;
-                               case HUD_PANEL_RADAR:
-                                       HUD_Write_Cvar("hud_panel_radar_foreground_alpha");
-                                       HUD_Write_Cvar("hud_panel_radar_rotation");
-                                       HUD_Write_Cvar("hud_panel_radar_zoommode");
-                                       HUD_Write_Cvar("hud_panel_radar_scale");
-                                       HUD_Write_Cvar("hud_panel_radar_maximized_scale");
-                                       HUD_Write_Cvar("hud_panel_radar_maximized_size");
-                                       HUD_Write_Cvar("hud_panel_radar_maximized_rotation");
-                                       HUD_Write_Cvar("hud_panel_radar_maximized_zoommode");
-                                       break;
-                               case HUD_PANEL_SCORE:
-                                       HUD_Write_Cvar("hud_panel_score_rankings");
-                                       break;
-                               case HUD_PANEL_VOTE:
-                                       HUD_Write_Cvar("hud_panel_vote_alreadyvoted_alpha");
-                                       break;
-                               case HUD_PANEL_MODICONS:
-                                       HUD_Write_Cvar("hud_panel_modicons_ca_layout");
-                                       HUD_Write_Cvar("hud_panel_modicons_dom_layout");
-                                       HUD_Write_Cvar("hud_panel_modicons_freezetag_layout");
-                                       break;
-                               case HUD_PANEL_PRESSEDKEYS:
-                                       HUD_Write_Cvar("hud_panel_pressedkeys_aspect");
-                                       HUD_Write_Cvar("hud_panel_pressedkeys_attack");
-                                       break;
-                               case HUD_PANEL_ENGINEINFO:
-                                       HUD_Write_Cvar("hud_panel_engineinfo_framecounter_time");
-                                       HUD_Write_Cvar("hud_panel_engineinfo_framecounter_decimals");
-                                       break;
-                               case HUD_PANEL_INFOMESSAGES:
-                                       HUD_Write_Cvar("hud_panel_infomessages_flip");
-                                       break;
-                               case HUD_PANEL_PHYSICS:
-                                       HUD_Write_Cvar("hud_panel_physics_speed_unit_show");
-                                       HUD_Write_Cvar("hud_panel_physics_speed_max");
-                                       HUD_Write_Cvar("hud_panel_physics_speed_vertical");
-                                       HUD_Write_Cvar("hud_panel_physics_topspeed");
-                                       HUD_Write_Cvar("hud_panel_physics_topspeed_time");
-                                       HUD_Write_Cvar("hud_panel_physics_acceleration_max");
-                                       HUD_Write_Cvar("hud_panel_physics_acceleration_vertical");
-                                       HUD_Write_Cvar("hud_panel_physics_flip");
-                                       HUD_Write_Cvar("hud_panel_physics_baralign");
-                                       HUD_Write_Cvar("hud_panel_physics_progressbar");
-                                       HUD_Write_Cvar("hud_panel_physics_acceleration_progressbar_mode");
-                                       HUD_Write_Cvar("hud_panel_physics_acceleration_progressbar_scale");
-                                       HUD_Write_Cvar("hud_panel_physics_acceleration_progressbar_nonlinear");
-                                       HUD_Write_Cvar("hud_panel_physics_text");
-                                       HUD_Write_Cvar("hud_panel_physics_text_scale");
-                                       break;
-                               case HUD_PANEL_CENTERPRINT:
-                                       HUD_Write_Cvar("hud_panel_centerprint_align");
-                                       HUD_Write_Cvar("hud_panel_centerprint_flip");
-                                       HUD_Write_Cvar("hud_panel_centerprint_fontscale");
-                                       HUD_Write_Cvar("hud_panel_centerprint_fontscale_bold");
-                                       HUD_Write_Cvar("hud_panel_centerprint_time");
-                                       HUD_Write_Cvar("hud_panel_centerprint_fade_in");
-                                       HUD_Write_Cvar("hud_panel_centerprint_fade_out");
-                                       HUD_Write_Cvar("hud_panel_centerprint_fade_subsequent");
-                                       HUD_Write_Cvar("hud_panel_centerprint_fade_subsequent_passone");
-                                       HUD_Write_Cvar("hud_panel_centerprint_fade_subsequent_passone_minalpha");
-                                       HUD_Write_Cvar("hud_panel_centerprint_fade_subsequent_passtwo");
-                                       HUD_Write_Cvar("hud_panel_centerprint_fade_subsequent_passtwo_minalpha");
-                                       HUD_Write_Cvar("hud_panel_centerprint_fade_subsequent_minfontsize");
-                                       HUD_Write_Cvar("hud_panel_centerprint_fade_minfontsize");
-                                       break;
-                               case HUD_PANEL_ITEMSTIME:
-                                       HUD_Write_Cvar("hud_panel_itemstime_iconalign");
-                                       HUD_Write_Cvar("hud_panel_itemstime_progressbar");
-                                       HUD_Write_Cvar("hud_panel_itemstime_progressbar_name");
-                                       HUD_Write_Cvar("hud_panel_itemstime_progressbar_reduced");
-                                       HUD_Write_Cvar("hud_panel_itemstime_text");
-                                       HUD_Write_Cvar("hud_panel_itemstime_ratio");
-                                       HUD_Write_Cvar("hud_panel_itemstime_dynamicsize");
-                                       break;
-                               case HUD_PANEL_MAPVOTE:
-                                       HUD_Write_Cvar("hud_panel_mapvote_highlight_border");
-                                       break;
-                               case HUD_PANEL_QUICKMENU:
-                                       HUD_Write_Cvar("hud_panel_quickmenu_align");
-                                       break;
-                               case HUD_PANEL_SCOREBOARD:
-                                       HUD_Write_Cvar("hud_panel_scoreboard_fadeinspeed");
-                                       HUD_Write_Cvar("hud_panel_scoreboard_fadeoutspeed");
-                                       HUD_Write_Cvar("hud_panel_scoreboard_respawntime_decimals");
-                                       HUD_Write_Cvar("hud_panel_scoreboard_table_bg_alpha");
-                                       HUD_Write_Cvar("hud_panel_scoreboard_table_bg_scale");
-                                       HUD_Write_Cvar("hud_panel_scoreboard_table_fg_alpha");
-                                       HUD_Write_Cvar("hud_panel_scoreboard_table_fg_alpha_self");
-                                       HUD_Write_Cvar("hud_panel_scoreboard_table_highlight");
-                                       HUD_Write_Cvar("hud_panel_scoreboard_table_highlight_alpha");
-                                       HUD_Write_Cvar("hud_panel_scoreboard_table_highlight_alpha_self");
-                                       HUD_Write_Cvar("hud_panel_scoreboard_bg_teams_color_team");
-                                       HUD_Write_Cvar("hud_panel_scoreboard_accuracy_doublerows");
-                                       HUD_Write_Cvar("hud_panel_scoreboard_accuracy_nocolors");
-                                       break;
-                       }
+                       panel.panel_export(fh);
                        HUD_Write("\n");
                }
-               MUTATOR_CALLHOOK(HUD_WriteCvars, fh);
 
                HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
 
@@ -266,8 +102,8 @@ vector HUD_Panel_CheckMove(vector myPos, vector mySize)
        vector myCenter, targCenter;
        vector myTarget = myPos;
        int i;
-       for (i = 0; i < hud_panels_COUNT; ++i) {
-               panel = hud_panels_from(i);
+       for (i = 0; i < REGISTRY_COUNT(hud_panels); ++i) {
+               panel = REGISTRY_GET(hud_panels, i);
                if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
                if(panel == highlightedPanel) continue;
                HUD_Panel_UpdatePosSize();
@@ -363,8 +199,8 @@ vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
        vector dist;
        float ratio = mySize.x/mySize.y;
        int i;
-       for (i = 0; i < hud_panels_COUNT; ++i) {
-               panel = hud_panels_from(i);
+       for (i = 0; i < REGISTRY_COUNT(hud_panels); ++i) {
+               panel = REGISTRY_GET(hud_panels, i);
                if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
                if(panel == highlightedPanel) continue;
                HUD_Panel_UpdatePosSize();
@@ -664,13 +500,13 @@ void HUD_Panel_Arrow_Action(float nPrimary)
        }
 }
 
-entity tab_panels[hud_panels_MAX];
+entity tab_panels[REGISTRY_MAX(hud_panels)];
 entity tab_panel;
 vector tab_panel_pos;
 float tab_backward;
 void reset_tab_panels()
 {
-       for (int i = 0; i < hud_panels_COUNT; ++i)
+       for (int i = 0; i < REGISTRY_COUNT(hud_panels); ++i)
                tab_panels[i] = NULL;
 }
 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
@@ -809,9 +645,9 @@ LABEL(find_tab_panel)
                k=0;
                while(++k)
                {
-                       for(i = 0; i < hud_panels_COUNT; ++i)
+                       for(i = 0; i < REGISTRY_COUNT(hud_panels); ++i)
                        {
-                               panel = hud_panels_from(i);
+                               panel = REGISTRY_GET(hud_panels, i);
                                if(!(panel.panel_configflags & PANEL_CONFIG_MAIN))
                                        continue;
                                if (panel == tab_panels[i] || panel == starting_panel)
@@ -958,12 +794,12 @@ LABEL(find_tab_panel)
 int HUD_Panel_Check_Mouse_Pos(bool allow_move)
 {
        int i, j = 0;
-       while(j < hud_panels_COUNT)
+       while(j < REGISTRY_COUNT(hud_panels))
        {
                i = panel_order[j];
                j += 1;
 
-               panel = hud_panels_from(i);
+               panel = REGISTRY_GET(hud_panels, i);
                if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
                HUD_Panel_UpdatePosSize();
 
@@ -1004,7 +840,7 @@ void HUD_Panel_FirstInDrawQ(float id)
        int i;
        int place = -1;
        // find out where in the array our current id is, save into place
-       for(i = 0; i < hud_panels_COUNT; ++i)
+       for(i = 0; i < REGISTRY_COUNT(hud_panels); ++i)
        {
                if(panel_order[i] == id)
                {
@@ -1014,7 +850,7 @@ void HUD_Panel_FirstInDrawQ(float id)
        }
        // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
        if(place == -1)
-               place = hud_panels_COUNT - 1;
+               place = REGISTRY_COUNT(hud_panels) - 1;
 
        // move all ids up by one step in the array until "place"
        for(i = place; i > 0; --i)
@@ -1026,7 +862,7 @@ void HUD_Panel_FirstInDrawQ(float id)
 
        // let's save them into the cvar by some strcat trickery
        string s = "";
-       for(i = 0; i < hud_panels_COUNT; ++i)
+       for(i = 0; i < REGISTRY_COUNT(hud_panels); ++i)
        {
                s = strcat(s, ftos(panel_order[i]), " ");
        }
@@ -1038,12 +874,12 @@ void HUD_Panel_Highlight(float allow_move)
 {
        int i, j = 0;
 
-       while(j < hud_panels_COUNT)
+       while(j < REGISTRY_COUNT(hud_panels))
        {
                i = panel_order[j];
                j += 1;
 
-               panel = hud_panels_from(i);
+               panel = REGISTRY_GET(hud_panels, i);
                if(!(panel.panel_configflags & PANEL_CONFIG_MAIN))
                        continue;
                HUD_Panel_UpdatePosSize();
@@ -1053,7 +889,7 @@ void HUD_Panel_Highlight(float allow_move)
                // move
                if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
                {
-                       highlightedPanel = hud_panels_from(i);
+                       highlightedPanel = REGISTRY_GET(hud_panels, i);
                        HUD_Panel_FirstInDrawQ(i);
                        highlightedAction = 1;
                        panel_click_distance = mousepos - panel_pos;
@@ -1062,7 +898,7 @@ void HUD_Panel_Highlight(float allow_move)
                // resize from topleft border
                else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
                {
-                       highlightedPanel = hud_panels_from(i);
+                       highlightedPanel = REGISTRY_GET(hud_panels, i);
                        HUD_Panel_FirstInDrawQ(i);
                        highlightedAction = 2;
                        resizeCorner = 1;
@@ -1073,7 +909,7 @@ void HUD_Panel_Highlight(float allow_move)
                // resize from topright border
                else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
                {
-                       highlightedPanel = hud_panels_from(i);
+                       highlightedPanel = REGISTRY_GET(hud_panels, i);
                        HUD_Panel_FirstInDrawQ(i);
                        highlightedAction = 2;
                        resizeCorner = 2;
@@ -1085,7 +921,7 @@ void HUD_Panel_Highlight(float allow_move)
                // resize from bottomleft border
                else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
                {
-                       highlightedPanel = hud_panels_from(i);
+                       highlightedPanel = REGISTRY_GET(hud_panels, i);
                        HUD_Panel_FirstInDrawQ(i);
                        highlightedAction = 2;
                        resizeCorner = 3;
@@ -1097,7 +933,7 @@ void HUD_Panel_Highlight(float allow_move)
                // resize from bottomright border
                else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
                {
-                       highlightedPanel = hud_panels_from(i);
+                       highlightedPanel = REGISTRY_GET(hud_panels, i);
                        HUD_Panel_FirstInDrawQ(i);
                        highlightedAction = 2;
                        resizeCorner = 4;
@@ -1246,8 +1082,8 @@ void HUD_Configure_Frame()
                if(!hud_configure_prev)
                {
                        hudShiftState = 0;
-                       for(i = hud_panels_COUNT - 1; i >= 0; --i)
-                               hud_panels_from(panel_order[i]).update_time = time;
+                       for(i = REGISTRY_COUNT(hud_panels) - 1; i >= 0; --i)
+                               REGISTRY_GET(hud_panels, panel_order[i]).update_time = time;
                }
 
                // NOTE this check is necessary because _menu_alpha isn't updated the frame the menu gets enabled