columns = ceil((total_ammo_count)/rows);
ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
- vector offset = '0 0 0'; // fteqcc sucks
+ vector offset = '0 0 0';
float newSize;
if(ammo_size.x/ammo_size.y > 3)
{
Weapon wep = switchweapon;
int i;
- bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
+ bool infinite_ammo = (STAT(ITEMS) & IT_UNLIMITED_WEAPON_AMMO);
row = column = 0;
if(autocvar_hud_panel_ammo_onlycurrent)
{