#include "ammo.qh"
-#include <client/autocvars.qh>
#include <client/draw.qh>
#include <client/items/items.qh>
-#include <client/main.qh>
#include <client/view.qh>
-#include <common/wepent.qh>
#include <common/mutators/mutator/nades/nades.qh>
+#include <common/wepent.qh>
// Ammo (#1)
{
if((!autocvar_hud_panel_ammo) || (spectatee_status == -1))
return;
- if(STAT(HEALTH) < 1 && autocvar_hud_panel_ammo_hide_ondeath)
+ if(STAT(HEALTH) <= 0 && autocvar_hud_panel_ammo_hide_ondeath)
return;
}