#include "healtharmor.qh"
+#include <client/defs.qh>
+#include <client/miscfunctions.qh>
+
#include <common/deathtypes/all.qh>
// Health/armor (#3)
int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
if(autocvar_hud_panel_healtharmor_combined) // combined health and armor display
{
- vector v;
- v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON.m_id);
-
+ vector v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON.m_id);
float hp = floor(v.x + 1);
float maxtotal = maxhealth + maxarmor;
DrawNumIcon(pos, mySize, hp, biggercount, 0, iconalign, HUD_Get_Num_Color(hp, maxtotal), 1);
if(fuel)
- HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(pos, vec2(mySize.x, 0.2 * mySize.y), "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
}
else
{