-// Notification area (#4)
+#include "notify.qh"
+
+
+// Notifications (#4)
void HUD_Notify_Push(string icon, string attacker, string victim)
{
if (!autocvar_hud_panel_notify)
return;
- HUD_Panel_UpdateCvars();
- HUD_Panel_DrawBg(1);
+ HUD_Panel_LoadCvars();
+
+ if (autocvar_hud_panel_notify_dynamichud)
+ HUD_Scale_Enable();
+ else
+ HUD_Scale_Disable();
+ HUD_Panel_DrawBg();
if (!autocvar__hud_configure)
if (notify_count == 0)
{
attacker = sprintf(_("Player %d"), count + 1);
victim = sprintf(_("Player %d"), count + 2);
- icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
+ icon = Weapons_from(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
alpha = bound(0, 1.2 - count / entry_count, 1);
}
else