+#include "pressedkeys.qh"
/** Draw pressed keys (#11) */
void HUD_PressedKeys()
{
pos = panel_pos;
mySize = panel_size;
+ if (autocvar_hud_panel_pressedkeys_dynamichud)
+ HUD_Scale_Enable();
+ else
+ HUD_Scale_Disable();
HUD_Panel_DrawBg(1);
if(panel_bg_padding)
{