+#include "pressedkeys.qh"
/** Draw pressed keys (#11) */
void HUD_PressedKeys()
{
pos = panel_pos;
mySize = panel_size;
+ if (autocvar_hud_panel_pressedkeys_dynamichud)
+ HUD_Scale_Enable();
+ else
+ HUD_Scale_Disable();
HUD_Panel_DrawBg(1);
if(panel_bg_padding)
{
vector keysize;
keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
- float pressedkeys;
- pressedkeys = getstatf(STAT_PRESSED_KEYS);
+ int pressedkeys = STAT(PRESSED_KEYS);
if(autocvar_hud_panel_pressedkeys_attack)
{