void HUD_Radar_Show_Maximized(bool doshow, bool clickable)
{
- TC(bool, doshow);
+ TC(bool, doshow);
hud_panel_radar_maximized = doshow;
hud_panel_radar_temp_hidden = 0;
float HUD_Radar_InputEvent(int bInputType, float nPrimary, float nSecondary)
{
- TC(int, bInputType);
+ TC(int, bInputType);
if(!hud_panel_radar_maximized || !hud_panel_radar_mouse ||
autocvar__hud_configure || mv_active)
return false;
IL_EACH(g_radaricons, it.teamradar_icon, {
if ( hud_panel_radar_mouse )
- if ( GetResourceAmount(it, RESOURCE_HEALTH) >= 0 )
- if ( it.team == myteam + 1 || gametype == MAPINFO_TYPE_RACE || !teamplay )
+ if ( GetResource(it, RES_HEALTH) >= 0 )
+ if ( it.team == myteam + 1 || ISGAMETYPE(RACE) || !teamplay )
{
vector coord = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(it.origin));
if(vdist((mousepos - coord), <, 8))
if ( hud_panel_radar_mouse )
{
- string message = "Click to select teleport destination";
+ string message = _("Click to select teleport destination");
if ( STAT(HEALTH) <= 0 )
{
- message = "Click to select spawn location";
+ message = _("Click to select spawn location");
}
drawcolorcodedstring(pos + '0.5 0 0' * (mySize_x - stringwidth(message, true, hud_fontsize)) - '0 1 0' * hud_fontsize_y * 2,