//float lastpnum;
void Scoreboard_UpdatePlayerTeams()
{
+ static float update_time;
+ if (time <= update_time)
+ return;
+ update_time = time;
+
entity pl, tmp;
//int num = 0;
for(pl = players.sort_next; pl; pl = pl.sort_next)
// print information about respawn status
float respawn_time = STAT(RESPAWN_TIME);
- if(!intermission)
- if(respawn_time)
+ if(!intermission && respawn_time)
{
if(respawn_time < 0)
{