]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud/panel/strafehud.qc
Merge branch 'master' into develop
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud / panel / strafehud.qc
index 164209f128ffdfa7c4ba148bfad8bff7e229d53b..e4e339c44a53497c54e60485d00ce88b23468134 100644 (file)
@@ -2,13 +2,15 @@
 
 #include "strafehud.qh"
 
-#include <client/autocvars.qh>
-#include <client/miscfunctions.qh>
+#include <client/draw.qh>
+#include <client/hud/panel/racetimer.qh>
+#include <client/view.qh>
 #include <common/animdecide.qh>
 #include <common/ent_cs.qh>
 #include <common/mapinfo.qh>
 #include <common/physics/movetypes/movetypes.qh>
 #include <common/physics/player.qh>
+#include <common/resources/cl_resources.qh>
 #include <lib/csqcmodel/cl_player.qh>
 
 // StrafeHUD (#25)
@@ -18,19 +20,23 @@ void HUD_StrafeHUD_Export(int fh)
     // allow saving cvars that aesthetically change the panel into hud skin files
 }
 
-bool fwd = true;
-bool state_fwd = true;
-bool state_fwd_prev = true;
+float hidden_width;
+int direction;
 float demo_angle = -37;
 float demo_direction = 1;
 float demo_time = 0;
-float state_onground_time = 0;
-float state_strafekeys_time = 0;
-float state_direction_time = 0;
 bool state_onground = false;
+float state_onground_time = 0;
 bool state_strafekeys = false;
+float state_strafekeys_time = 0;
 bool turn = false;
 float turnangle;
+bool fwd = true;
+bool state_fwd = true;
+bool state_fwd_prev = true;
+float state_fwd_time = 0;
+float starttime = 0;
+float startspeed = -1;
 
 // provide basic panel cvars to old clients
 // TODO remove them after a future release (0.8.2+)
@@ -48,26 +54,34 @@ void HUD_StrafeHUD()
     entity strafeplayer;
     bool islocal;
 
+    // generic hud routines
     if(!autocvar__hud_configure)
     {
-        if(!autocvar_hud_panel_strafehud) return;
-        if(spectatee_status == -1 && (autocvar_hud_panel_strafehud == 1 || autocvar_hud_panel_strafehud == 3)) return;
-        if(autocvar_hud_panel_strafehud == 3 && !(ISGAMETYPE(RACE) || ISGAMETYPE(CTS))) return;
+        if(!autocvar_hud_panel_strafehud ||
+           (spectatee_status == -1 && (autocvar_hud_panel_strafehud == 1 || autocvar_hud_panel_strafehud == 3)) ||
+           (autocvar_hud_panel_strafehud == 3 && !MUTATOR_CALLHOOK(HUD_StrafeHUD_showoptional))) return;
     }
 
     HUD_Panel_LoadCvars();
 
     if(autocvar_hud_panel_strafehud_dynamichud)
+    {
         HUD_Scale_Enable();
+    }
     else
+    {
         HUD_Scale_Disable();
+    }
+
     HUD_Panel_DrawBg();
+
     if(panel_bg_padding)
     {
         panel_pos  += '1 1 0' * panel_bg_padding;
         panel_size -= '2 2 0' * panel_bg_padding;
     }
 
+    // find out whether the local csqcmodel entity is valid
     if(spectatee_status > 0 || isdemo())
     {
         islocal = false;
@@ -85,62 +99,65 @@ void HUD_StrafeHUD()
         // physics
         bool   onground                      = islocal ? IS_ONGROUND(strafeplayer) : !(strafeplayer.anim_implicit_state & ANIMIMPLICITSTATE_INAIR);
         bool   strafekeys;
-        bool   is_swimming                   = strafeplayer.waterlevel >= WATERLEVEL_SWIMMING;
+        bool   swimming                      = strafeplayer.waterlevel >= WATERLEVEL_SWIMMING;
+        bool   spectating                    = entcs_GetSpecState(strafeplayer.sv_entnum) == ENTCS_SPEC_PURE;
         float  speed                         = !autocvar__hud_configure ? vlen(vec2(csqcplayer.velocity)) : 1337; // use local csqcmodel entity for this even when spectating, flickers too much otherwise
-        float  maxspeed_crouch_mod           = IS_DUCKED(strafeplayer) && (!is_swimming || IS_ONGROUND(strafeplayer)) ? .5 : 1;
-        float  maxspeed_water_mod            = is_swimming ? .7 : 1; // very simplified water physics, the hud will not work well (and is not supposed to) while swimming
+        float  maxspeed_crouch_mod           = IS_DUCKED(strafeplayer) && !swimming ? .5 : 1;
+        float  maxspeed_water_mod            = swimming ? .7 : 1; // very simplified water physics, the hud will not work well (and is not supposed to) while swimming
         float  maxspeed_phys                 = onground ? PHYS_MAXSPEED(strafeplayer) : PHYS_MAXAIRSPEED(strafeplayer);
         float  maxspeed                      = !autocvar__hud_configure ? maxspeed_phys * maxspeed_crouch_mod * maxspeed_water_mod : 320;
         float  vel_angle                     = vectoangles(strafeplayer.velocity).y;
-        float  view_angle                    = view_angles.y + 180;
+        float  view_angle                    = PHYS_INPUT_ANGLES(strafeplayer).y + 180;
         float  angle;
-        float  direction;
         vector movement                      = PHYS_INPUT_MOVEVALUES(strafeplayer);
         int    keys                          = STAT(PRESSED_KEYS);
         int    keys_fwd;
         float  wishangle                     = 0;
-        float  moveangle;
 
         // HUD
         int    mode                          = autocvar_hud_panel_strafehud_mode >= 0 && autocvar_hud_panel_strafehud_mode <= 1 ? autocvar_hud_panel_strafehud_mode : 0;
+        float  speed_conversion_factor       = GetSpeedUnitFactor(autocvar_hud_panel_strafehud_unit);
+        float  length_conversion_factor      = GetLengthUnitFactor(autocvar_hud_panel_strafehud_unit);
+        int    length_decimals               = autocvar_hud_panel_strafehud_unit >= 3 && autocvar_hud_panel_strafehud_unit <= 5 ? 6 : 2; // use more decimals when displaying km or miles
         float  antiflicker_angle             = bound(0, autocvar_hud_panel_strafehud_antiflicker_angle, 180);
         float  antiflicker_speed             = max(0, autocvar_hud_panel_strafehud_antiflicker_speed);
         float  minspeed;
+        float  shift_offset                  = 0;
         bool   straight_overturn             = false;
+        bool   immobile                      = speed <= (swimming ? antiflicker_speed : 0);
         float  hudangle;
-        float  bar_offset;
-        float  bar_width;
-        vector currentangle_color            = autocvar_hud_panel_strafehud_warning_color;
+        float  neutral_offset;
+        float  neutral_width;
+        vector currentangle_color            = autocvar_hud_panel_strafehud_angle_neutral_color;
         float  currentangle_offset;
         vector currentangle_size             = '0 0 0';
-        bool   show_indicators;
         float  bestangle;
+        float  odd_bestangle;
         bool   bestangle_anywhere            = false;
         float  bestangle_offset;
-        float  bestangle_width;
         float  switch_bestangle_offset;
-        float  accelzone_offset;
+        bool   odd_angles                    = false;
+        float  odd_bestangle_offset          = 0;
+        float  switch_odd_bestangle_offset   = 0;
+        float  bestangle_width;
+        float  accelzone_left_offset;
+        float  accelzone_right_offset;
         float  accelzone_width;
-        float  odd_accelzone_offset;
-        float  odd_accelzone_width;
         float  overturn_offset;
         float  overturn_width;
-        float  overturn_width_visible;
-        float  hidden_angle;
-        float  hidden_size;
+        float  slickdetector_height;
         vector direction_size_vertical       = '0 0 0';
         vector direction_size_horizontal     = '0 0 0';
-        float  maxangle;
         float  range_minangle;
 
         // determine whether the player is pressing forwards or backwards keys
         if(islocal) // if entity is local player
         {
-            if(movement_x > 0)
+            if(movement.x > 0)
             {
                 keys_fwd = 1;
             }
-            else if(movement_x < 0)
+            else if(movement.x < 0)
             {
                 keys_fwd = -1;
             }
@@ -168,13 +185,13 @@ void HUD_StrafeHUD()
         // determine player wishdir
         if(islocal) // if entity is local player
         {
-            if(movement_x == 0)
+            if(movement.x == 0)
             {
-                if(movement_y < 0)
+                if(movement.y < 0)
                 {
                     wishangle = -90;
                 }
-                else if(movement_y > 0)
+                else if(movement.y > 0)
                 {
                     wishangle = 90;
                 }
@@ -185,13 +202,13 @@ void HUD_StrafeHUD()
             }
             else
             {
-                if(movement_y == 0)
+                if(movement.y == 0)
                 {
                     wishangle = 0;
                 }
                 else
                 {
-                    wishangle = RAD2DEG * atan2(movement_y, movement_x);
+                    wishangle = RAD2DEG * atan2(movement.y, movement.x);
                     // wrap the wish angle if it exceeds ±90°
                     if(fabs(wishangle) > 90)
                     {
@@ -233,7 +250,7 @@ void HUD_StrafeHUD()
         range_minangle = 90 - range_minangle; // calculate value which is never >90 or <45
         range_minangle *= 2; // multiply to accommodate for both sides of the hud
 
-        if(autocvar_hud_panel_strafehud_angle == 0)
+        if(autocvar_hud_panel_strafehud_range == 0)
         {
             if(autocvar__hud_configure)
             {
@@ -246,7 +263,7 @@ void HUD_StrafeHUD()
         }
         else
         {
-            hudangle = bound(0, fabs(autocvar_hud_panel_strafehud_angle), 360); // limit HUD range to 360 degrees, higher values don't make sense
+            hudangle = bound(0, fabs(autocvar_hud_panel_strafehud_range), 360); // limit HUD range to 360 degrees, higher values don't make sense
         }
 
         // detect air strafe turning
@@ -255,12 +272,14 @@ void HUD_StrafeHUD()
             state_onground_time = time;
         }
         state_onground = onground;
+
         if(strafekeys != state_strafekeys)
         {
             state_strafekeys_time = time;
         }
         state_strafekeys = strafekeys;
-        if((keys & KEY_FORWARD) || (keys & KEY_BACKWARD) || is_swimming || autocvar__hud_configure)
+
+        if((keys & KEY_FORWARD) || (keys & KEY_BACKWARD) || swimming || autocvar__hud_configure)
         {
             turn = false;
         }
@@ -281,7 +300,7 @@ void HUD_StrafeHUD()
                     turnangle = wishangle;
                 }
             }
-            else if((time - state_strafekeys_time) >= autocvar_hud_panel_strafehud_timeout_strafe) // timeout for jumping with strafe keys only
+            else if((time - state_strafekeys_time) >= autocvar_hud_panel_strafehud_timeout_turn) // timeout for jumping with strafe keys only
             {
                 turn = false;
             }
@@ -292,8 +311,7 @@ void HUD_StrafeHUD()
             wishangle = turnangle;
         }
 
-        minspeed = autocvar_hud_panel_strafehud_indicator_minspeed < 0 ? maxspeed + antiflicker_speed : autocvar_hud_panel_strafehud_indicator_minspeed;
-        show_indicators = (autocvar_hud_panel_strafehud_indicators && (speed >= minspeed));
+        minspeed = autocvar_hud_panel_strafehud_switch_minspeed < 0 ? maxspeed + antiflicker_speed : autocvar_hud_panel_strafehud_switch_minspeed;
 
         // get current strafing angle ranging from -180° to +180°
         if(!autocvar__hud_configure)
@@ -317,7 +335,7 @@ void HUD_StrafeHUD()
                 {
                     if(keys_fwd > 0)
                     {
-                    state_fwd = true;
+                        state_fwd = true;
                     }
                     else if(keys_fwd < 0)
                     {
@@ -331,7 +349,7 @@ void HUD_StrafeHUD()
                 // otherwise determine by examining the strafe angle
                 else
                 {
-                    if(wishangle < 0) // detect direction since the direction is not yet set
+                    if(wishangle < 0) // detect direction using wishangle since the direction is not yet set
                     {
                         state_fwd = angle <= -wishangle;
                     }
@@ -343,11 +361,11 @@ void HUD_StrafeHUD()
 
                 if(state_fwd_prev != state_fwd)
                 {
-                    state_direction_time = time;
+                    state_fwd_time = time;
                 }
                 state_fwd_prev = state_fwd;
 
-                if((time - state_direction_time) >= autocvar_hud_panel_strafehud_timeout_direction || speed < maxspeed) // timeout when changing between forwards and backwards strafe
+                if((time - state_fwd_time) >= autocvar_hud_panel_strafehud_timeout_direction || speed < maxspeed || (strafekeys && mode == 0)) // timeout when changing between forwards and backwards movement
                 {
                     fwd = state_fwd;
                 }
@@ -372,26 +390,18 @@ void HUD_StrafeHUD()
         }
         else // simulate turning for HUD setup
         {
-            if(autocvar__hud_panel_strafehud_center)
+            fwd = true;
+            if(autocvar__hud_panel_strafehud_demo && ((time - demo_time) >= .025))
             {
-                angle = demo_angle = 0;
-                demo_time = 0;
-                wishangle = 0;
-            }
-            else
-            {
-                if(autocvar__hud_panel_strafehud_demo && ((time - demo_time) >= .025))
+                demo_time = time;
+                demo_angle += demo_direction;
+                if(fabs(demo_angle) >= 55)
                 {
-                    demo_time = time;
-                    demo_angle += demo_direction;
-                    if(fabs(demo_angle) >= 55)
-                    {
-                        demo_direction = -demo_direction;
-                    }
+                    demo_direction = -demo_direction;
                 }
-                angle = demo_angle;
-                wishangle = 45 * (demo_angle > 0 ? 1 : -1);
             }
+            angle = demo_angle;
+            wishangle = 45 * (demo_angle > 0 ? 1 : -1);
         }
 
         // invert the wish angle when strafing backwards
@@ -407,8 +417,7 @@ void HUD_StrafeHUD()
             wishangle = -wishangle;
         }
 
-        moveangle = angle + wishangle;
-
+        // determine whether the player is strafing left or right
         if(wishangle != 0)
         {
             direction = wishangle > 0 ? 1 : -1;
@@ -418,18 +427,16 @@ void HUD_StrafeHUD()
             direction = (angle > antiflicker_angle && angle < (180 - antiflicker_angle)) ? 1 : (angle < -antiflicker_angle && angle > (-180 + antiflicker_angle)) ? -1 : 0;
         }
 
-        // decelerating at this angle
-        maxangle = 90 - fabs(wishangle);
         // best angle to strafe at
-        bestangle = (speed > maxspeed ? acos(maxspeed / speed) : 0) * RAD2DEG * (direction < 0 ? -1 : 1) - wishangle;
+        bestangle = (speed > maxspeed ? acos(maxspeed / speed) : 0) * RAD2DEG * (direction < 0 ? -1 : 1);
+        odd_bestangle = -bestangle - wishangle;
+        bestangle -= wishangle;
 
         // various offsets and size calculations of hud indicator elements
         // how much is hidden by the current hud angle
-        hidden_angle = 360 - hudangle;
-        hidden_size = hidden_angle / hudangle * panel_size.x;
+        hidden_width = (360 - hudangle) / hudangle * panel_size.x;
         // current angle
-        currentangle_size.x = panel_size.x * .005;
-        if(currentangle_size.x < 1) currentangle_size.x = 1;
+        currentangle_size.x = max(panel_size.x * autocvar_hud_panel_strafehud_angle_width, 1);
         if(mode == 0)
         {
             currentangle_offset = angle/hudangle * panel_size.x;
@@ -438,199 +445,331 @@ void HUD_StrafeHUD()
         {
             currentangle_offset = bound(-hudangle/2, angle, hudangle/2)/hudangle * panel_size.x + panel_size.x/2;
         }
-        currentangle_size.y = panel_size.y * 1.5;
+        currentangle_size.y = max(panel_size.y * min(autocvar_hud_panel_strafehud_angle_height, 2), 1);
         // best strafe acceleration angle
         bestangle_offset        =  bestangle/hudangle * panel_size.x + panel_size.x/2;
         switch_bestangle_offset = -bestangle/hudangle * panel_size.x + panel_size.x/2;
-        if(show_indicators)
-        {
-            bestangle_width = panel_size.x * .01;
-            if(bestangle_width < 1) bestangle_width = 1;
-        }
-        else
-        {
-            bestangle_width = 0;
-        }
-        // remove indicator width from offset
-        if(direction < 0)
-        {
-            bestangle_offset -= bestangle_width;
-        }
-        else
+        bestangle_width = max(panel_size.x * autocvar_hud_panel_strafehud_switch_width, 1);
+
+        if(((angle > -wishangle && direction < 0) || (angle < -wishangle && direction > 0)) && (direction != 0))
         {
-            switch_bestangle_offset -= bestangle_width;
+            odd_angles = true;
+            odd_bestangle_offset = odd_bestangle/hudangle * panel_size.x + panel_size.x/2;
+            switch_odd_bestangle_offset = (odd_bestangle+bestangle*2)/hudangle * panel_size.x + panel_size.x/2;
         }
         // direction indicator
-        direction_size_vertical.x = panel_size.x * .0075;
-        if(direction_size_vertical.x < 1) direction_size_vertical.x = 1;
+        direction_size_vertical.x = max(panel_size.y * min(autocvar_hud_panel_strafehud_direction_width, .5), 1);
         direction_size_vertical.y = panel_size.y;
-        direction_size_horizontal.x = direction_size_vertical.x * 3;
+        direction_size_horizontal.x = max(panel_size.x * min(autocvar_hud_panel_strafehud_direction_length, .5), direction_size_vertical.x);
         direction_size_horizontal.y = direction_size_vertical.x;
         // overturn
         overturn_width = 180/hudangle * panel_size.x;
-        overturn_width_visible = (hudangle/2 - maxangle) / hudangle * panel_size.x;
 
-        // the strafe bar fills the whole hud panel
-        if(speed == 0)
+        // the neutral zone fills the whole strafe bar
+        if(immobile)
         {
-            // add a background to the strafe-o-meter
-            if(panel_size.x > 0 && panel_size.y > 0)
+            // draw neutral zone
+            if(panel_size.x > 0 && panel_size.y > 0 && autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha > 0)
             {
-                if(!autocvar_hud_panel_strafehud_unstyled)
+                switch(autocvar_hud_panel_strafehud_style)
                 {
-                    HUD_Panel_DrawProgressBar(panel_pos, panel_size, "progressbar", 1, 0, 0, autocvar_hud_panel_strafehud_bar_color, autocvar_hud_panel_strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                }
-                else
-                {
-                    drawfill(panel_pos, panel_size, autocvar_hud_panel_strafehud_bar_color, autocvar_hud_panel_strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                    default:
+                    case 0:
+                        drawfill(panel_pos, panel_size, autocvar_hud_panel_strafehud_bar_neutral_color, autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                        break;
+
+                    case 1:
+                        HUD_Panel_DrawProgressBar(panel_pos, panel_size, "progressbar", 1, 0, 0, autocvar_hud_panel_strafehud_bar_neutral_color, autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                 }
             }
         }
         else
         {
-            // mark the ideal strafe angle
-            if(direction < 0) // turning left
-            {
-                // calculate zone in which strafe acceleration happens
-                accelzone_width = bestangle_offset;
-                // calculate offset of overturn area
-                overturn_offset = overturn_width_visible - overturn_width;
-                // move/adjust acceleration zone
-                accelzone_offset = overturn_width_visible;
-                accelzone_width -= overturn_width_visible;
-                // calculate zone in which strafe acceleration could also happen without changing wishdir
-                odd_accelzone_width = accelzone_width + bestangle_width;
-                odd_accelzone_offset = overturn_offset - odd_accelzone_width;
-                // calculate the background of the strafe-o-meter
-                bar_offset = bestangle_offset + bestangle_width;
-                bar_width = 360/hudangle * panel_size.x - bestangle_width - accelzone_width - odd_accelzone_width - overturn_width;
-            }
-            else // turning right or moving forward
-            {
-                // calculate zone in which strafe acceleration happens
-                accelzone_offset = bestangle_offset + bestangle_width;
-                accelzone_width = panel_size.x - accelzone_offset;
-                // calculate offset of overturn area
-                overturn_offset = panel_size.x - overturn_width_visible;
-                // adjust acceleration zone
-                accelzone_width -= overturn_width_visible;
-                // calculate zone in which strafe acceleration could also happen without changing wishdir
-                odd_accelzone_width = accelzone_width + bestangle_width;
-                odd_accelzone_offset = overturn_offset + overturn_width;
-                // calculate the background of the strafe-o-meter
-                bar_offset = odd_accelzone_offset + odd_accelzone_width;
-                bar_width = 360/hudangle * panel_size.x - bestangle_width - accelzone_width - odd_accelzone_width - overturn_width;
+            // calculate various zones of the strafe-o-meter
+            accelzone_width = overturn_offset = (90 - fabs(bestangle + wishangle))/hudangle * panel_size.x;
+            accelzone_right_offset = 0;
+            accelzone_left_offset = overturn_offset + overturn_width;
+            neutral_width = 360/hudangle * panel_size.x - accelzone_width*2 - overturn_width;
+            neutral_offset = direction < 0 ? accelzone_left_offset + accelzone_width : -neutral_width;
+
+            // remove switch indicator width from offset
+            if(direction < 0)
+            {
+                bestangle_offset -= bestangle_width;
+                switch_odd_bestangle_offset -= bestangle_width;
+            }
+            else
+            {
+                switch_bestangle_offset -= bestangle_width;
+                odd_bestangle_offset -= bestangle_width;
             }
 
+            // shift hud if operating in view angle centered mode
             if(mode == 0)
             {
-                bar_offset -= currentangle_offset;
-                accelzone_offset -= currentangle_offset;
-                odd_accelzone_offset -= currentangle_offset;
-                overturn_offset -= currentangle_offset;
-                bestangle_offset -= currentangle_offset;
-                switch_bestangle_offset -= currentangle_offset;
+                shift_offset = -currentangle_offset;
+                bestangle_offset += shift_offset;
+                switch_bestangle_offset += shift_offset;
+                odd_bestangle_offset += shift_offset;
+                switch_odd_bestangle_offset += shift_offset;
             }
+            if(direction < 0) shift_offset += -360/hudangle * panel_size.x;
+            // calculate how far off-center the strafe zones currently are
+            shift_offset += (panel_size.x + neutral_width)/2 - wishangle/hudangle * panel_size.x;
+            // shift strafe zones into correct place
+            neutral_offset += shift_offset;
+            accelzone_left_offset += shift_offset;
+            accelzone_right_offset += shift_offset;
+            overturn_offset += shift_offset;
 
-            if(!autocvar_hud_panel_strafehud_unstyled)
-            {
-                // draw acceleration zone
-                HUD_Panel_DrawStrafeHUD_ProgressBar(accelzone_offset, accelzone_width, autocvar_hud_panel_strafehud_indicator_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
+            // draw left acceleration zone
+            HUD_Panel_DrawStrafeHUD(accelzone_left_offset, accelzone_width, autocvar_hud_panel_strafehud_bar_accel_color, autocvar_hud_panel_strafehud_bar_accel_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 1);
 
-                // draw odd acceleration zone
-                HUD_Panel_DrawStrafeHUD_ProgressBar(odd_accelzone_offset, odd_accelzone_width, autocvar_hud_panel_strafehud_indicator_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
+            // draw right acceleration zone
+            HUD_Panel_DrawStrafeHUD(accelzone_right_offset, accelzone_width, autocvar_hud_panel_strafehud_bar_accel_color, autocvar_hud_panel_strafehud_bar_accel_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 2);
 
-                // draw overturn area
-                HUD_Panel_DrawStrafeHUD_ProgressBar(overturn_offset, overturn_width, autocvar_hud_panel_strafehud_alert_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
+            // draw overturn zone
+            HUD_Panel_DrawStrafeHUD(overturn_offset, overturn_width, autocvar_hud_panel_strafehud_bar_overturn_color, autocvar_hud_panel_strafehud_bar_overturn_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 3);
 
-                // draw the strafe bar background
-                HUD_Panel_DrawStrafeHUD_ProgressBar(bar_offset, bar_width, autocvar_hud_panel_strafehud_bar_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
+            // draw neutral zone
+            HUD_Panel_DrawStrafeHUD(neutral_offset, neutral_width, autocvar_hud_panel_strafehud_bar_neutral_color, autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, 0);
+
+            if(direction != 0 && direction_size_vertical.x > 0 && autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha > 0)
+            {
+                bool indicator_direction = direction < 0;
+                // invert left/right when strafing backwards or when strafing towards the opposite side indicated by the direction variable
+                // if both conditions are true then it's inverted twice hence not inverted at all
+                if(!fwd != odd_angles)
+                {
+                    indicator_direction = !indicator_direction;
+                }
+                // draw the direction indicator caps at the sides of the hud
+                // vertical line
+                if(direction_size_vertical.y > 0) drawfill(panel_pos + eX * (indicator_direction ? -direction_size_vertical.x : panel_size.x), direction_size_vertical, autocvar_hud_panel_strafehud_direction_color, autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                // top horizontal line
+                drawfill(panel_pos + eX * (indicator_direction ? -direction_size_vertical.x : panel_size.x - direction_size_horizontal.x + direction_size_vertical.x) - eY * direction_size_horizontal.y, direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color, autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                // bottom horizontal line
+                drawfill(panel_pos + eX * (indicator_direction ? -direction_size_vertical.x : panel_size.x - direction_size_horizontal.x + direction_size_vertical.x) + eY * panel_size.y, direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color, autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
             }
-            else
+
+            if(speed >= minspeed) // only draw indicators if minspeed is reached
             {
-                // draw acceleration zone
-                HUD_Panel_DrawStrafeHUD_drawfill(accelzone_offset, accelzone_width, autocvar_hud_panel_strafehud_indicator_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
+                // draw best angles for acceleration
+                float offset = !odd_angles ? bestangle_offset : odd_bestangle_offset;
+                float switch_offset = !odd_angles ? switch_bestangle_offset : switch_odd_bestangle_offset;
+                // both indicators are inactive if no direction can be determined
+                vector switch_color = direction != 0 ? autocvar_hud_panel_strafehud_switch_active_color : autocvar_hud_panel_strafehud_switch_inactive_color;
+                float switch_alpha = direction != 0 ? autocvar_hud_panel_strafehud_switch_active_alpha : autocvar_hud_panel_strafehud_switch_inactive_alpha;
+                // draw the switch indicators
+                HUD_Panel_DrawStrafeHUD(switch_offset, bestangle_width, autocvar_hud_panel_strafehud_switch_inactive_color, autocvar_hud_panel_strafehud_switch_inactive_alpha * panel_fg_alpha, 0, 0);
+                HUD_Panel_DrawStrafeHUD(offset, bestangle_width, switch_color, switch_alpha * panel_fg_alpha, 0, 0);
+            }
+        }
+
+        // experimental: slick detector
+        slickdetector_height = panel_size.y * bound(0, autocvar_hud_panel_strafehud_slickdetector_height, 0.5);
+        if(autocvar_hud_panel_strafehud_slickdetector_range > 0 && autocvar_hud_panel_strafehud_slickdetector_alpha > 0 && slickdetector_height > 0 && panel_size.x > 0) // dunno if slick detection works in spectate
+        {
+            float slicksteps = 90 / pow(2, bound(0, autocvar_hud_panel_strafehud_slickdetector_granularity, 4));
+            bool slickdetected = false;
 
-                // draw odd acceleration zone
-                HUD_Panel_DrawStrafeHUD_drawfill(odd_accelzone_offset, odd_accelzone_width, autocvar_hud_panel_strafehud_indicator_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
+            slickdetected = IS_ONSLICK(strafeplayer); // don't need to traceline if already touching slick
 
-                // draw overturn area
-                HUD_Panel_DrawStrafeHUD_drawfill(overturn_offset, overturn_width, autocvar_hud_panel_strafehud_alert_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
+            // traceline into every direction
+            trace_dphitq3surfaceflags = 0;
+            for(float i = 0; i < 360 && !slickdetected; i += slicksteps)
+            {
+                vector slickoffset;
+                float slickrotate;
+                slickoffset.z = -cos(i * DEG2RAD) * autocvar_hud_panel_strafehud_slickdetector_range;
+                slickrotate = sin(i * DEG2RAD) * autocvar_hud_panel_strafehud_slickdetector_range;
+                if(i != 0 && i != 180)
+                {
+                    for(float j = 0; j < 180 && !slickdetected; j += slicksteps)
+                    {
+                        slickoffset.x = sin(j * DEG2RAD) * slickrotate;
+                        slickoffset.y = cos(j * DEG2RAD) * slickrotate;
 
-                // draw the strafe bar background
-                HUD_Panel_DrawStrafeHUD_drawfill(bar_offset, bar_width, autocvar_hud_panel_strafehud_bar_color, autocvar_hud_panel_strafehud_bar_alpha, hidden_size);
+                        traceline(strafeplayer.origin, strafeplayer.origin + slickoffset, MOVE_WORLDONLY, NULL);
+                        if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK) slickdetected = true;
+                    }
+                }
+                else
+                {
+                    slickoffset.x = slickoffset.y = 0;
+                    traceline(strafeplayer.origin, strafeplayer.origin + slickoffset, MOVE_WORLDONLY, NULL);
+                    if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK) slickdetected = true;
+                }
             }
 
-            if(direction != 0)
+            // if a traceline hit a slick surface
+            if(slickdetected)
             {
-                // draw the direction indicator caps at the sides of the hud
-                // vertical line
-                drawfill(panel_pos + eX * (direction < 0 ? -direction_size_vertical.x : panel_size.x), direction_size_vertical, autocvar_hud_panel_strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+                vector slickdetector_size = panel_size;
+                slickdetector_size.y = slickdetector_height;
                 // top horizontal line
-                drawfill(panel_pos + eX * (direction < 0 ? -direction_size_vertical.x : panel_size.x - direction_size_horizontal.x + direction_size_vertical.x) - eY * direction_size_horizontal.y, direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+                drawfill(panel_pos - eY * slickdetector_size.y, slickdetector_size, autocvar_hud_panel_strafehud_slickdetector_color, autocvar_hud_panel_strafehud_slickdetector_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                 // bottom horizontal line
-                drawfill(panel_pos + eX * (direction < 0 ? -direction_size_vertical.x : panel_size.x - direction_size_horizontal.x + direction_size_vertical.x) + eY * panel_size.y, direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+                drawfill(panel_pos + eY * panel_size.y, slickdetector_size, autocvar_hud_panel_strafehud_slickdetector_color, autocvar_hud_panel_strafehud_slickdetector_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
             }
+        }
 
-            if(show_indicators) // only draw indicators if enabled and minspeed is reached
+        draw_beginBoldFont();
+        // show speed when crossing the start trigger
+        if(autocvar_hud_panel_strafehud_startspeed_fade > 0)
+        {
+            float text_alpha = 0;
+            if(race_checkpoint == 254) // checkpoint 254 is the start trigger
             {
-                // draw best angles for acceleration
-                vector indicator_color;
-                // both indicators are yellow if no direction can be determined
-                indicator_color = direction != 0 ? autocvar_hud_panel_strafehud_indicator_color : autocvar_hud_panel_strafehud_indicator_switch_color;
-                HUD_Panel_DrawStrafeHUD_drawfill(switch_bestangle_offset, bestangle_width, autocvar_hud_panel_strafehud_indicator_switch_color, 1, hidden_size);
-                HUD_Panel_DrawStrafeHUD_drawfill(bestangle_offset, bestangle_width, indicator_color, 1, hidden_size);
+                if(starttime != race_checkpointtime)
+                {
+                    starttime = race_checkpointtime;
+                    startspeed = speed;
+                }
+            }
+            if(startspeed >= 0)
+            {
+                text_alpha = cos(((time - starttime) / autocvar_hud_panel_strafehud_startspeed_fade) * 90 * DEG2RAD); // fade non-linear like the physics panel does
+                if((time - starttime) > autocvar_hud_panel_strafehud_startspeed_fade)
+                {
+                    startspeed = -1;
+                }
+            }
+            if(startspeed >= 0 && text_alpha > 0 && autocvar_hud_panel_strafehud_startspeed_size > 0)
+            {
+                vector startspeed_size = panel_size;
+                startspeed_size.y = panel_size.y * min(autocvar_hud_panel_strafehud_startspeed_size, 5);
+                string speed_unit = GetSpeedUnit(autocvar_hud_panel_strafehud_unit);
+                drawstring_aspect(panel_pos + eY * panel_size.y, strcat(ftos_decimals(startspeed * speed_conversion_factor, 2), autocvar_hud_panel_strafehud_unit_show ? speed_unit : ""), startspeed_size, autocvar_hud_panel_strafehud_startspeed_color, text_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+            }
+        }
+        else
+        {
+            starttime = 0;
+            startspeed = -1;
+        }
+
+        // show height achieved by a single jump
+        if(autocvar_hud_panel_strafehud_jumpheight_fade > 0 && autocvar_hud_panel_strafehud_jumpheight_size > 0)
+        {
+            static float height_min = 0, height_max = 0; // ground and peak of jump z coordinates
+            static float jumpheight = 0, jumptime = 0;   // displayed value and timestamp for fade out
+
+            // tries to catch kill and spectate but those are not reliable, should just hook to kill/spectate/teleport and reset jump height there
+            if((strafeplayer.velocity.z <= 0 && height_max >= strafeplayer.origin.z) || IS_ONGROUND(strafeplayer) || swimming || IS_DEAD(strafeplayer) || spectating)
+            {
+                height_min = height_max = strafeplayer.origin.z;
+            }
+            else if(strafeplayer.origin.z > height_max)
+            {
+                height_max = strafeplayer.origin.z;
+                jumpheight = (height_max - height_min) * length_conversion_factor;
+
+                if(jumpheight > max(autocvar_hud_panel_strafehud_jumpheight_min, 0))
+                    jumptime = time;
+            }
+
+            if((time - jumptime) <= autocvar_hud_panel_strafehud_jumpheight_fade)
+            {
+                float text_alpha = cos(((time - jumptime) / autocvar_hud_panel_strafehud_jumpheight_fade) * 90 * DEG2RAD); // fade non-linear like the physics panel does
+                vector jumpheight_size = panel_size;
+                jumpheight_size.y = panel_size.y * min(autocvar_hud_panel_strafehud_jumpheight_size, 5);
+                string length_unit = GetLengthUnit(autocvar_hud_panel_strafehud_unit);
+                drawstring_aspect(panel_pos - eY * jumpheight_size.y, strcat(ftos_decimals(jumpheight, length_decimals), autocvar_hud_panel_strafehud_unit_show ? length_unit : ""), jumpheight_size, autocvar_hud_panel_strafehud_jumpheight_color, text_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
             }
         }
+        draw_endBoldFont();
 
-        if(speed < (maxspeed + antiflicker_speed) && speed > 0)
+        if(speed < (maxspeed + antiflicker_speed) && !immobile)
         {
             bestangle_anywhere = true; // moving forward should suffice to gain speed
         }
 
         // draw the actual strafe angle
-        if(!bestangle_anywhere) // player gains speed with strafing
+        if(!bestangle_anywhere && !immobile) // player gains speed with strafing
         {
             if((direction > 0 && (angle >= bestangle || angle <= -(bestangle + wishangle*2))) ||
-                (direction < 0 && (angle <= bestangle || angle >= -(bestangle + wishangle*2))))
-            currentangle_color = autocvar_hud_panel_strafehud_good_color;
+               (direction < 0 && (angle <= bestangle || angle >= -(bestangle + wishangle*2))))
+            currentangle_color = autocvar_hud_panel_strafehud_angle_accel_color;
         }
 
-        if(fabs(moveangle) > 90) // player is overturning
+        if(fabs(angle + wishangle) > 90) // player is overturning
         {
-            currentangle_color = autocvar_hud_panel_strafehud_alert_color;
+            currentangle_color = autocvar_hud_panel_strafehud_angle_overturn_color;
         }
         else if(bestangle_anywhere) // player gains speed without strafing
         {
-            currentangle_color = autocvar_hud_panel_strafehud_good_color;
+            currentangle_color = autocvar_hud_panel_strafehud_angle_accel_color;
         }
 
         if(mode == 0 || straight_overturn)
         {
             currentangle_offset = panel_size.x/2;
         }
-        drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2) + eX * (currentangle_offset - currentangle_size.x/2), currentangle_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+
+        if(autocvar_hud_panel_strafehud_style == 2 && !immobile)
+        {
+            float moveangle = angle + wishangle;
+            float strafeangle = (bestangle + wishangle) * (direction < 0 ? -1 : 1);
+            float strafe_ratio = 0;
+            if(fabs(moveangle) > 90)
+            {
+                strafe_ratio = -((fabs(moveangle) - 90) / 90);
+                if(strafe_ratio < -1) strafe_ratio = -2 - strafe_ratio;
+            }
+            else
+            {
+                if(moveangle >= strafeangle)
+                {
+                    strafe_ratio = 1 - (moveangle - strafeangle) / (90 - strafeangle);
+                }
+                else if(moveangle <= -strafeangle)
+                {
+                    strafe_ratio = 1 - (moveangle + strafeangle) / (-90 + strafeangle);
+                }
+            }
+            if(strafe_ratio < 0)
+            {
+                currentangle_color = StrafeHUD_mixColors(autocvar_hud_panel_strafehud_angle_neutral_color, autocvar_hud_panel_strafehud_angle_overturn_color, -strafe_ratio);
+            }
+            else
+            {
+                currentangle_color = StrafeHUD_mixColors(autocvar_hud_panel_strafehud_angle_neutral_color, autocvar_hud_panel_strafehud_angle_accel_color, strafe_ratio);
+            }
+        }
+
+        if(currentangle_size.x > 0 && currentangle_size.y > 0 && autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha > 0)
+        {
+            drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2) + eX * (currentangle_offset - currentangle_size.x/2), currentangle_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+        }
     }
 }
 
 // functions to make hud elements align perfectly in the hud area
-void HUD_Panel_DrawStrafeHUD_ProgressBar(float offset, float width, vector color, float alpha, float hidden)
+void HUD_Panel_DrawStrafeHUD(float offset, float width, vector color, float alpha, int type, int gradientType)
 {
     float mirror_offset, mirror_width;
     vector size = panel_size;
     vector mirror_size = panel_size;
 
+    float original_width = width;
+    float hiddencolor_width;
+
+    if(alpha <= 0 && type != 2 || width <= 0) return;
+
+    if(type == 2 && gradientType == 0) type = 0;
+
     if(offset < 0)
     {
         mirror_width = min(fabs(offset), width);
-        mirror_offset = panel_size.x + hidden - fabs(offset);
+        mirror_offset = panel_size.x + hidden_width - fabs(offset);
         width += offset;
         offset = 0;
     }
     else
     {
-        mirror_width = min(offset + width - panel_size.x - hidden, width);
-        mirror_offset = max(offset - panel_size.x - hidden, 0);
+        mirror_width = min(offset + width - panel_size.x - hidden_width, width);
+        mirror_offset = max(offset - panel_size.x - hidden_width, 0);
     }
     if((offset + width) > panel_size.x)
     {
@@ -646,46 +785,101 @@ void HUD_Panel_DrawStrafeHUD_ProgressBar(float offset, float width, vector color
         mirror_width = panel_size.x - mirror_offset;
     }
 
+    if(width < 0) width = 0;
+    if(mirror_width < 0) mirror_width = 0;
+    hiddencolor_width = original_width - width - mirror_width;
+
+    if(direction < 0) // swap mirror and non-mirror values if direction points left
+    {
+        offset += mirror_offset;
+        mirror_offset = offset - mirror_offset;
+        offset -= mirror_offset;
+
+        width += mirror_width;
+        mirror_width = width - mirror_width;
+        width -= mirror_width;
+    }
+
     size.x = width;
     mirror_size.x = mirror_width;
-    if(mirror_size.x > 0 && mirror_size.y > 0) HUD_Panel_DrawProgressBar(panel_pos + eX * mirror_offset, mirror_size, "progressbar", 1, 0, 0, color, alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-    if(size.x > 0 && size.y > 0) HUD_Panel_DrawProgressBar(panel_pos + eX * offset, size, "progressbar", 1, 0, 0, color, alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+
+    switch(type)
+    {
+        default:
+        case 0: // no styling (drawfill)
+            if(mirror_size.x > 0 && mirror_size.y > 0) drawfill(panel_pos + eX * mirror_offset, mirror_size, color, alpha, DRAWFLAG_NORMAL);
+            if(size.x > 0 && size.y > 0) drawfill(panel_pos + eX * offset, size, color, alpha, DRAWFLAG_NORMAL);
+            break;
+
+        case 1: // progress bar style
+            if(mirror_size.x > 0 && mirror_size.y > 0) HUD_Panel_DrawProgressBar(panel_pos + eX * mirror_offset, mirror_size, "progressbar", 1, 0, 0, color, alpha, DRAWFLAG_NORMAL);
+            if(size.x > 0 && size.y > 0) HUD_Panel_DrawProgressBar(panel_pos + eX * offset, size, "progressbar", 1, 0, 0, color, alpha, DRAWFLAG_NORMAL);
+            break;
+
+        case 2: // gradient style (types: 1 = left, 2 = right, 3 = both)
+            StrafeHUD_drawGradient(color, autocvar_hud_panel_strafehud_bar_neutral_color, mirror_size, original_width, mirror_offset, alpha, width + (mirror_offset == 0 ? hiddencolor_width : 0), gradientType);
+            StrafeHUD_drawGradient(color, autocvar_hud_panel_strafehud_bar_neutral_color, size, original_width, offset, alpha, (offset == 0 ? hiddencolor_width : 0), gradientType);
+    }
 }
 
-void HUD_Panel_DrawStrafeHUD_drawfill(float offset, float width, vector color, float alpha, float hidden)
+vector StrafeHUD_mixColors(vector color1, vector color2, float ratio)
 {
-    float mirror_offset, mirror_width;
-    vector size = panel_size;
-    vector mirror_size = panel_size;
+    vector mixedColor;
+    if(ratio <= 0) return color1;
+    if(ratio >= 1) return color2;
+    mixedColor.x = color1.x + (color2.x - color1.x) * ratio;
+    mixedColor.y = color1.y + (color2.y - color1.y) * ratio;
+    mixedColor.z = color1.z + (color2.z - color1.z) * ratio;
+    return mixedColor;
+}
 
-    if(offset < 0)
-    {
-        mirror_width = min(fabs(offset), width);
-        mirror_offset = panel_size.x + hidden - fabs(offset);
-        width += offset;
-        offset = 0;
-    }
-    else
-    {
-        mirror_width = min(offset + width - panel_size.x - hidden, width);
-        mirror_offset = max(offset - panel_size.x - hidden, 0);
-    }
-    if((offset + width) > panel_size.x)
-    {
-        width = panel_size.x - offset;
-    }
-    if(mirror_offset < 0)
-    {
-        mirror_width += mirror_offset;
-        mirror_offset = 0;
-    }
-    if((mirror_offset + mirror_width) > panel_size.x)
+void StrafeHUD_drawGradient(vector color1, vector color2, vector size, float original_width, float offset, float alpha, float gradientOffset, int gradientType)
+{
+    float color_ratio, alpha1, alpha2;
+    vector gradient_size = size;
+    alpha1 = bound(0, alpha, 1);
+    alpha2 = bound(0, autocvar_hud_panel_strafehud_bar_neutral_alpha, 1);
+    if((alpha1+alpha2) == 0) return;
+    color_ratio = alpha1/(alpha1+alpha2);
+    for(int i = 0; i < size.x; ++i)
     {
-        mirror_width = panel_size.x - mirror_offset;
+        float ratio, alpha_ratio, combine_ratio1, combine_ratio2;
+        gradient_size.x = size.x - i < 1 ? size.x - i : 1;
+        ratio = (i + gradientOffset) / original_width * (gradientType == 3 ? 2 : 1);
+        if(ratio > 1) ratio = 2 - ratio;
+        if(gradientType != 2) ratio = 1 - ratio;
+        alpha_ratio = alpha1 - (alpha1 - alpha2) * ratio;
+        combine_ratio1 = ratio*(1-color_ratio);
+        combine_ratio2 = (1-ratio)*color_ratio;
+        ratio = (combine_ratio1 + combine_ratio2) == 0 ? 1 : combine_ratio1/(combine_ratio1 + combine_ratio2);
+        if(alpha_ratio > 0) drawfill(panel_pos + eX * (offset + i), gradient_size, StrafeHUD_mixColors(color1, color2, ratio), alpha_ratio, DRAWFLAG_NORMAL);
     }
+}
 
-    size.x = width;
-    mirror_size.x = mirror_width;
-    if(mirror_width > 0) drawfill(panel_pos + eX * mirror_offset, mirror_size, color, alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-    if(width > 0) drawfill(panel_pos + eX * offset, size, color, alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+// length unit conversion (km and miles are only included to match the GetSpeedUnit* functions)
+float GetLengthUnitFactor(int length_unit)
+{
+       switch(length_unit)
+       {
+               default:
+               case 1: return 1.0;
+               case 2: return 0.0254;
+               case 3: return 0.0254 * 0.001;
+               case 4: return 0.0254 * 0.001 * 0.6213711922;
+               case 5: return 0.0254 * 0.001 * 0.5399568035;
+       }
+}
+
+string GetLengthUnit(int length_unit)
+{
+       switch(length_unit)
+       {
+               // translator-friendly strings without the initial space
+               default:
+               case 1: return strcat(" ", _("qu"));
+               case 2: return strcat(" ", _("m"));
+               case 3: return strcat(" ", _("km"));
+               case 4: return strcat(" ", _("mi"));
+               case 5: return strcat(" ", _("nmi"));
+       }
 }