if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
{
int weapon_cnt;
- if(weaponorder_bypriority)
- strunzone(weaponorder_bypriority);
- if(weaponorder_byimpulse)
- strunzone(weaponorder_byimpulse);
-
- weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
- weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
+ strcpy(weaponorder_bypriority, autocvar_cl_weaponpriority);
+ strcpy(weaponorder_byimpulse, W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
weapon_cnt = 0;