]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/main.qc
Merge branch 'z411/ca-prevent-observer' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
index cfadaf1b21a691bfe70394cc7c0fb3f7a88e422b..9c610aabca53484a66ec502772e79dc483336010 100644 (file)
@@ -100,6 +100,10 @@ void CSQC_Init()
        if(autocvar_cl_lockview)
                cvar_set("cl_lockview", "0");
 
+       if (cvar_type("_scoreboard_team_selection_available") & CVAR_TYPEFLAG_EXISTS)
+               cvar_settemp("_scoreboard_team_selection_available", "1");
+       cvar_set("_scoreboard_team_selection", "0"); // in case it has been left set to 1
+
        gametype = NULL;
 
        postinit = false;
@@ -125,7 +129,6 @@ void CSQC_Init()
        {
                get_mi_min_max_texcoords(1); // try the CLEVER way first
                minimapname = strcat("gfx/", mi_shortname, "_radar");
-               shortmapname = mi_shortname;
 
                if (precache_pic(minimapname) == "")
                {
@@ -450,6 +453,19 @@ void PostInit()
        postinit = true;
 }
 
+void Release_Common_Keys()
+{
+       localcmd("-fire\n");
+       localcmd("-fire2\n");
+       localcmd("-use\n");
+       localcmd("-hook\n");
+       localcmd("-jump\n");
+       localcmd("-forward\n");
+       localcmd("-back\n");
+       localcmd("-moveleft\n");
+       localcmd("-moveright\n");
+}
+
 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
 // All keys are in ascii.
@@ -462,6 +478,10 @@ float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
        TC(int, bInputType);
        bool override = false;
 
+       override |= HUD_Scoreboard_InputEvent(bInputType, nPrimary, nSecondary);
+       if (override)
+               return true;
+
        override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary);
        if (override)
                return true;
@@ -489,15 +509,23 @@ float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
                if(nPrimary == K_ALT) hudShiftState |= S_ALT;
                if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
                if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
+               if(nPrimary == K_TAB) hudShiftState |= S_TAB;
        }
        else {
                if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
                if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
                if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
+               if(nPrimary == K_TAB) hudShiftState -= (hudShiftState & S_TAB);
        }
 
+       // NOTE: Shift-Escape must be filtered out because it's the hardcoded console shortcut
        if (nPrimary == K_ESCAPE && !(hudShiftState & S_SHIFT) && key_pressed)
        {
+               if (hudShiftState & S_TAB)
+               {
+                       Scoreboard_UI_Enable(0);
+                       return true;
+               }
                if (!isdemo() && cvar("_menu_gamemenu_dialog_available"))
                {
                        localcmd("\nmenu_showgamemenudialog\n");
@@ -629,6 +657,7 @@ NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
                newspectatee_status = 0;
 
        spectatorbutton_zoom = (f & BIT(2));
+       observe_blocked = (f & BIT(3));
 
        if(f & BIT(4))
        {
@@ -1395,34 +1424,56 @@ bool net_handle_ServerWelcome()
        }
 
        strcpy(hostname, ReadString());
-
        string hostversion = ReadString();
        bool version_mismatch = ReadByte();
        bool version_check = ReadByte();
-       string ver = GetVersionMessage(hostversion, version_mismatch, version_check);
-
+       srv_minplayers = ReadByte();
+       srv_maxplayers = ReadByte();
        string modifications = translate_modifications(ReadString());
        string weaponarena_list = translate_weaponarena(ReadString());
        string cache_mutatormsg = ReadString();
        string motd = ReadString();
 
-       string msg = "";
-       msg = strcat(msg, ver);
-       msg = strcat(msg, "^8\n\n", strcat(_("Gametype:"), " ^1", MapInfo_Type_ToText(gametype)), "^8\n");
+       string msg = GetVersionMessage(hostversion, version_mismatch, version_check);
+
+       msg = strcat(msg, "\n\n", _("Gametype:"), " ^1", MapInfo_Type_ToText(gametype), "\n");
+
+       msg = strcat(msg, "\n", _("Map:"), " ^2");
+       if (world.message == "")
+               msg = strcat(msg, mi_shortname, "\n");
+       else
+       {
+               int i = strstrofs(world.message, " by ", 0); // matches _MapInfo_Generate()
+               string longname = i >= 0 ? substring(world.message, 0, i) : world.message;
+               msg = strcat(msg, (strcasecmp(longname, mi_shortname) ? strcat(mi_shortname, " ^7// ^2") : ""), longname, "\n");
+       }
+
+       if (srv_minplayers || srv_maxplayers)
+       {
+               msg = strcat(msg, "\n", _("This match supports"), " ^5");
+               if (srv_minplayers == srv_maxplayers)
+                       msg = strcat(msg, sprintf(_("%d players"), srv_maxplayers), "\n");
+               else if (srv_minplayers && srv_maxplayers)
+                       msg = strcat(msg, sprintf(_("%d to %d players"), srv_minplayers, srv_maxplayers), "\n");
+               else if (srv_maxplayers)
+                       msg = strcat(msg, sprintf(_("%d players maximum"), srv_maxplayers), "\n");
+               else
+                       msg = strcat(msg, sprintf(_("%d players minimum"), srv_minplayers), "\n");
+       }
 
        modifications = cons_mid(modifications, ", ", weaponarena_list);
        if(modifications != "")
-               msg = strcat(msg, "^8\n", _("Active modifications:"), " ^3", modifications, "^8\n");
+               msg = strcat(msg, "\n", _("Active modifications:"), " ^3", modifications, "\n");
 
        if (cache_mutatormsg != "")
-               msg = strcat(msg, "\n\n^8", _("Special gameplay tips:"), " ^7", cache_mutatormsg);
+               msg = strcat(msg, "\n", _("Special gameplay tips:"), " ^7", cache_mutatormsg, "\n");
        string mutator_msg = "";
        MUTATOR_CALLHOOK(BuildGameplayTipsString, mutator_msg);
        mutator_msg = M_ARGV(0, string);
        msg = strcat(msg, mutator_msg); // trust that the mutator will do proper formatting
 
        if (motd != "")
-               msg = strcat(msg, "\n\n^8", _("MOTD:"), " ^7", motd);
+               msg = strcat(msg, "\n^9↓ ", _("Server's message"), " ↓\n", motd);
 
        strcpy(welcome_msg, msg);
        welcome_msg_menu_check_maxtime = time + 1; // wait for menu to load before showing the welcome dialog
@@ -1442,9 +1493,26 @@ void Welcome_Message_Show_Try()
                        string welcomedialog_args = strcat("HOSTNAME \"", hostname, "\"");
                        string msg = MakeConsoleSafe(strreplace("\n", "\\n", welcome_msg));
                        welcomedialog_args = strcat(welcomedialog_args, " WELCOME \"", msg, "\"");
-                       localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
-                       if (intermission || isdemo()) // close it after it's been initialized so it can still be opened manually
-                               localcmd("\ntogglemenu 0\n");
+
+                       if (intermission || isdemo() || !autocvar_cl_welcome)
+                       {
+                               if (cvar("_menu_cmd_closemenu_available"))
+                               {
+                                       // initialize the dialog without opening it
+                                       localcmd("\nmenu_cmd closemenu Welcome ", welcomedialog_args, "\n");
+                               }
+                               else
+                               {
+                                       // legacy code for clients with old menus
+                                       // since togglemenu 0 doesn't close the dialog but only hides it,
+                                       // playing back a demo the Welcome dialog will pop up on the first ESC press
+                                       localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
+                                       // close it after it's been initialized so it can still be opened manually
+                                       localcmd("\ntogglemenu 0\n");
+                               }
+                       }
+                       else
+                               localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
                }
 
                strfree(welcome_msg);