registercvar("cl_spawn_near_teammate", "1");
+ registercvar("cl_weapon_switch_reload", "1");
+ registercvar("cl_weapon_switch_fallback_to_impulse", "1");
+
if(autocvar_cl_lockview)
cvar_set("cl_lockview", "0");
localcmd("\ncl_hook_shutdown\n");
+ localcmd("\n-button14\n");
+
deactivate_minigame();
HUD_MinigameMenu_Close(NULL, NULL, NULL);
}