- angles_held_status = 1;
- angles_held.x = ReadAngle();
- angles_held.y = ReadAngle();
- angles_held.z = 0;
+ num_spectators = ReadByte();
+
+ float i, slot;
+
+ for(i = 0; i < MAX_SPECTATORS; ++i)
+ spectatorlist[i] = 0; // reset list first
+
+ for(i = 0; i < num_spectators; ++i)
+ {
+ slot = ReadByte();
+ spectatorlist[i] = slot - 1;
+ }