#pragma once
#include <common/constants.qh>
-#include <common/weapons/all.qh>
+#include <common/weapons/_all.qh>
// --------------------------------------------------------------------------
// MENU Functionality
-void setpredraw(entity this, void(entity) pdfunc);
-
// --------------------------------------------------------------------------
// Onslaught
// General stuff
float postinit;
-float gametype;
+entity gametype;
//float sorted_players;
//float sorted_teams;
// --------------------------------------------------------------------------
// Scoreboard stuff
-const int MAX_HUD_FIELDS = MAX_SCORE;
+const int MAX_SBT_FIELDS = MAX_SCORE;
-PlayerScoreField hud_field[MAX_HUD_FIELDS + 1];
-float hud_size[MAX_HUD_FIELDS + 1];
-string hud_title[MAX_HUD_FIELDS + 1];
-int hud_num_fields;
+PlayerScoreField sbt_field[MAX_SBT_FIELDS + 1];
+float sbt_field_size[MAX_SBT_FIELDS + 1];
+string sbt_field_title[MAX_SBT_FIELDS + 1];
+int sbt_num_fields;
vector hud_fontsize;
.float eliminated;
.void(entity) draw;
+IntrusiveList g_drawables;
+STATIC_INIT(g_drawables) { g_drawables = IL_NEW(); }
.void(entity) draw2d;
+IntrusiveList g_drawables_2d;
+STATIC_INIT(g_drawables_2d) { g_drawables_2d = IL_NEW(); }
.void(entity) entremove;
float drawframetime;
vector view_origin, view_forward, view_right, view_up;
+IntrusiveList g_radarlinks;
+STATIC_INIT(g_radarlinks) { g_radarlinks = IL_NEW(); }
+IntrusiveList g_radaricons;
+STATIC_INIT(g_radaricons) { g_radaricons = IL_NEW(); }
+
bool button_zoom;
bool spectatorbutton_zoom;
bool button_attack2;
void Fog_Force();
-string getcommandkey(string text, string command);
+string _getcommandkey(string text, string command, bool forcename);
+#define getcommandkey(cmd_name, command) _getcommandkey(cmd_name, command, false)
+#define getcommandkey_forcename(cmd_name, command) _getcommandkey(cmd_name, command, true)
string vote_called_vote;
float ready_waiting;
float g_trueaim_minrange;
-float hud;
+int hud;
float view_quality;
+
+int num_spectators;
+const int MAX_SPECTATORS = 7;
+int spectatorlist[MAX_SPECTATORS];
+
int framecount;
.float health;
+
+float GetSpeedUnitFactor(int speed_unit);
+string GetSpeedUnit(int speed_unit);