// --------------------------------------------------------------------------
// MENU Functionality
-void setpredraw(entity this, void(entity) pdfunc);
-
// --------------------------------------------------------------------------
// Onslaught
// --------------------------------------------------------------------------
// Scoreboard stuff
-const int MAX_HUD_FIELDS = 64;
+const int MAX_HUD_FIELDS = MAX_SCORE;
PlayerScoreField hud_field[MAX_HUD_FIELDS + 1];
float hud_size[MAX_HUD_FIELDS + 1];