]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/main.qh
Merge branch 'terencehill/infomessages_panel_update' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qh
index 9229b718a5dbe33b5a27e059e7f7feb2745f7f10..ffb853d2f8379d93d47bac930923b1813defb23e 100644 (file)
@@ -1,18 +1,11 @@
-#ifndef CLIENT_MAIN_H
-#define CLIENT_MAIN_H
+#pragma once
 
-#include "../common/constants.qh"
+#include <common/constants.qh>
+#include <common/weapons/all.qh>
 
 // --------------------------------------------------------------------------
 // MENU Functionality
 
-const float DATABUF_PING = 0;
-#define DATABUF_CAPTURES (1*maxclients)
-#define DATABUF_DEATHS (2*maxclients)
-#define DATABUF_RETURNS (3*maxclients)
-
-#define DATABUF_NEXT (5*maxclients)
-
 // --------------------------------------------------------------------------
 // Onslaught
 
@@ -37,6 +30,13 @@ float gametype;
 
 float FONT_USER = 8;
 
+
+vector OFFSET_CURSOR = '0 0 0';
+vector SIZE_CURSOR = '32 32 0';
+void draw_cursor(vector pos, vector ofs, string img, vector col, float a);
+void draw_cursor_normal(vector pos, vector col, float a);
+void LoadMenuSkinValues();
+
 // --------------------------------------------------------------------------
 // Scoreboard stuff
 
@@ -85,25 +85,36 @@ entity teamslots[17];    // 17 teams (including "spectator team")
 .float eliminated;
 
 .void(entity) draw;
+IntrusiveList g_drawables;
+STATIC_INIT(g_drawables) { g_drawables = IL_NEW(); }
 .void(entity) draw2d;
-.void() entremove;
+IntrusiveList g_drawables_2d;
+STATIC_INIT(g_drawables_2d) { g_drawables_2d = IL_NEW(); }
+.void(entity) entremove;
 float drawframetime;
 vector view_origin, view_forward, view_right, view_up;
 
-float button_zoom;
-float spectatorbutton_zoom;
-float button_attack2;
+IntrusiveList g_radarlinks;
+STATIC_INIT(g_radarlinks) { g_radarlinks = IL_NEW(); }
+IntrusiveList g_radaricons;
+STATIC_INIT(g_radaricons) { g_radaricons = IL_NEW(); }
+
+bool button_zoom;
+bool spectatorbutton_zoom;
+bool button_attack2;
 
-int activeweapon;
-int switchingweapon;
-#define switchweapon STAT(SWITCHWEAPON)
+Weapon activeweapon;
+Weapon switchingweapon;
+Weapon switchweapon;
 float current_viewzoom;
 float zoomin_effect;
 float warmup_stage;
 
 void Fog_Force();
 
-string getcommandkey(string text, string command);
+string _getcommandkey(string text, string command, bool forcename);
+#define getcommandkey(cmd_name, command) _getcommandkey(cmd_name, command, false)
+#define getcommandkey_forcename(cmd_name, command) _getcommandkey(cmd_name, command, true)
 
 string vote_called_vote;
 float ready_waiting;
@@ -122,6 +133,7 @@ float camera_roll;
 vector camera_direction;
 
 void centerprint_hud(string strMessage);
+void centerprint_kill(float id);
 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num);
 
 const float ALPHA_MIN_VISIBLE = 0.003;
@@ -135,10 +147,6 @@ const int HOOK_END =      2;
 
 .float ping, ping_packetloss, ping_movementloss;
 
-float g_balance_mortar_bouncefactor;
-float g_balance_mortar_bouncestop;
-float g_balance_electro_secondary_bouncefactor;
-float g_balance_electro_secondary_bouncestop;
 float g_trueaim_minrange;
 
 float hud;
@@ -146,4 +154,5 @@ float view_quality;
 int framecount;
 .float health;
 
-#endif
+float GetSpeedUnitFactor(int speed_unit);
+string GetSpeedUnit(int speed_unit);