float rows;
vector dist = '0 0 0';
+ //if(intermission != 2) return;
if(!mv_active)
return;
}
center = (vid_conwidth - 1)/2;
- xmin = vid_conwidth*0.05; // 5% border must suffice
+ xmin = vid_conwidth * 0.08;
xmax = vid_conwidth - xmin;
ymin = 20;
- i = autocvar_con_chatpos; // *autocvar_con_chatsize;
- if(i < 0)
- ymax = vid_conheight + (i - autocvar_con_chat) * autocvar_con_chatsize;
- if(i >= 0 || ymax < (vid_conheight*0.5))
- ymax = vid_conheight - ymin;
+ ymax = vid_conheight - ymin;
+
+ if(chat_posy + chat_sizey / 2 < vid_conheight / 2)
+ ymin += chat_sizey;
+ else
+ ymax -= chat_sizey;
hud_fontsize = HUD_GetFontsize("hud_fontsize");
pos.y += hud_fontsize.y * 1.5;
pos.y += hud_fontsize.y * 0.5;
+ HUD_Panel_UpdateCvars();
+
// base for multi-column stuff...
pos.y += hud_fontsize.y;
pos.x = xmin;
ymin = pos.y;
+ float abstain_spacing = panel_bg_border + hud_fontsize.y;
if(mv_abstain)
+ {
mv_num_maps -= 1;
+ ymax -= abstain_spacing;
+ }
// higher than the image itself ratio for mapvote items to reserve space for long map names
int item_aspect = (gametypevote) ? 3/1 : 5/3;
offset = ((ymax - pos.y) - dist.y * rows) / 2;
ymax -= 2 * offset;
+ // override panel_pos and panel_size
+ panel_pos.x = pos.x;
+ panel_pos.y = pos.y;
+ panel_size.x = xmax - xmin;
+ panel_size.y = ymax - ymin;
+ HUD_Panel_DrawBg(1);
+
+ if(panel_bg_padding)
+ {
+ // FIXME item AR gets slightly changed here...
+ // it's rather hard to avoid it at this point
+ dist.x -= 2 * panel_bg_padding / mv_columns;
+ dist.y -= 2 * panel_bg_padding / rows;
+ xmin = pos.x += panel_bg_padding;
+ ymin = pos.y += panel_bg_padding;
+ xmax -= 2 * panel_bg_padding;
+ ymax -= 2 * panel_bg_padding;
+ }
+
mv_selection = MapVote_Selection(pos, dist, rows, mv_columns);
if (mv_top2_time)
if(mv_abstain && i < mv_num_maps) {
tmp = mv_votes[i];
- pos.y = ymax + 2 * hud_fontsize.y;
+ pos.y = ymax + abstain_spacing;
pos.x = (xmax+xmin)*0.5;
MapVote_DrawAbstain(pos, dist.x, xmax - xmin, tmp, i);
}