}
// this draws the triangles of a model DIRECTLY. Don't expect high performance, really...
-void PolyDrawModel(entity e)
+float PolyDrawModelSurface(entity e, float i_s)
{
- float i_s, i_t;
+ float i_t;
float n_t;
vector tri;
string tex;
+ tex = getsurfacetexture(e, i_s);
+ if not(tex)
+ return 0; // this is beyond the last one
+ n_t = getsurfacenumtriangles(e, i_s);
+ for(i_t = 0; i_t < n_t; ++i_t)
+ {
+ tri = getsurfacetriangle(e, i_s, i_t);
+ R_BeginPolygon(tex, 0);
+ R_PolygonVertex(getsurfacepoint(e, i_s, tri_x), getsurfacepointattribute(e, i_s, tri_x, SPA_TEXCOORDS0), '1 1 1', 1);
+ R_PolygonVertex(getsurfacepoint(e, i_s, tri_y), getsurfacepointattribute(e, i_s, tri_y, SPA_TEXCOORDS0), '1 1 1', 1);
+ R_PolygonVertex(getsurfacepoint(e, i_s, tri_z), getsurfacepointattribute(e, i_s, tri_z, SPA_TEXCOORDS0), '1 1 1', 1);
+ R_EndPolygon();
+ }
+ return 1;
+}
+void PolyDrawModel(entity e)
+{
+ float i_s;
for(i_s = 0; ; ++i_s)
+ if(!PolyDrawModelSurface(e, i_s))
+ break;
+}
+
+void DrawCircleClippedPic(vector centre, float radius, string pic, float f, vector rgb, float a, float drawflag)
+{
+ float x, y, q, d;
+ vector ringsize, v, t;
+ ringsize = radius * '1 1 0';
+
+ x = cos(f * 2 * M_PI);
+ y = sin(f * 2 * M_PI);
+ q = fabs(x) + fabs(y);
+ x /= q;
+ y /= q;
+
+ if(f >= 1)
+ {
+ // draw full rectangle
+ R_BeginPolygon(pic, drawflag);
+ v = centre; t = '0.5 0.5 0';
+ v_x += 0.5 * ringsize_x; t += '0.5 0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+
+ v = centre; t = '0.5 0.5 0';
+ v_y += 0.5 * ringsize_y; t += '0.5 -0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+
+ v = centre; t = '0.5 0.5 0';
+ v_x -= 0.5 * ringsize_x; t -= '0.5 0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+
+ v = centre; t = '0.5 0.5 0';
+ v_y -= 0.5 * ringsize_y; t -= '0.5 -0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+ R_EndPolygon();
+
+ d = q - 1;
+ if(d > 0)
+ {
+ R_BeginPolygon(pic, drawflag);
+ v = centre; t = '0.5 0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+
+ v = centre; t = '0.5 0.5 0';
+ v_x += 0.5 * ringsize_x; t += '0.5 0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+ }
+ }
+ else if(f > 0.75)
+ {
+ // draw upper and first triangle
+ R_BeginPolygon(pic, drawflag);
+ v = centre; t = '0.5 0.5 0';
+ v_x += 0.5 * ringsize_x; t += '0.5 0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+
+ v = centre; t = '0.5 0.5 0';
+ v_y += 0.5 * ringsize_y; t += '0.5 -0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+
+ v = centre; t = '0.5 0.5 0';
+ v_x -= 0.5 * ringsize_x; t -= '0.5 0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+ R_EndPolygon();
+ R_BeginPolygon(pic, drawflag);
+ v = centre; t = '0.5 0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+
+ v = centre; t = '0.5 0.5 0';
+ v_x -= 0.5 * ringsize_x; t -= '0.5 0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+
+ v = centre; t = '0.5 0.5 0';
+ v_y -= 0.5 * ringsize_y; t -= '0.5 -0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+
+ d = q - 0.75;
+ if(d <= 0)
+ R_EndPolygon();
+ }
+ else if(f > 0.5)
{
- tex = getsurfacetexture(e, i_s);
- if not(tex)
- break; // this is beyond the last one
- n_t = getsurfacenumtriangles(e, i_s);
- for(i_t = 0; i_t < n_t; ++i_t)
+ // draw upper triangle
+ R_BeginPolygon(pic, drawflag);
+ v = centre; t = '0.5 0.5 0';
+ v_x += 0.5 * ringsize_x; t += '0.5 0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+
+ v = centre; t = '0.5 0.5 0';
+ v_y += 0.5 * ringsize_y; t += '0.5 -0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+
+ v = centre; t = '0.5 0.5 0';
+ v_x -= 0.5 * ringsize_x; t -= '0.5 0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+ R_EndPolygon();
+
+ d = q - 0.5;
+ if(d > 0)
{
- tri = getsurfacetriangle(e, i_s, i_t);
- R_BeginPolygon(tex, 0);
- R_PolygonVertex(getsurfacepoint(e, i_s, tri_x), getsurfacepointattribute(e, i_s, tri_x, SPA_TEXCOORDS0), '1 1 1', 1);
- R_PolygonVertex(getsurfacepoint(e, i_s, tri_y), getsurfacepointattribute(e, i_s, tri_y, SPA_TEXCOORDS0), '1 1 1', 1);
- R_PolygonVertex(getsurfacepoint(e, i_s, tri_z), getsurfacepointattribute(e, i_s, tri_z, SPA_TEXCOORDS0), '1 1 1', 1);
+ R_BeginPolygon(pic, drawflag);
+ v = centre; t = '0.5 0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+
+ v = centre; t = '0.5 0.5 0';
+ v_x -= 0.5 * ringsize_x; t -= '0.5 0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+ }
+ }
+ else if(f > 0.25)
+ {
+ // draw first triangle
+ R_BeginPolygon(pic, drawflag);
+ v = centre; t = '0.5 0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+
+ v = centre; t = '0.5 0.5 0';
+ v_x += 0.5 * ringsize_x; t += '0.5 0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+
+ v = centre; t = '0.5 0.5 0';
+ v_y += 0.5 * ringsize_y; t += '0.5 -0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+
+ d = q - 0.25;
+ if(d <= 0)
R_EndPolygon();
+ }
+ else
+ {
+ d = q;
+ if(d > 0)
+ {
+ R_BeginPolygon(pic, drawflag);
+ v = centre; t = '0.5 0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+
+ v = centre; t = '0.5 0.5 0';
+ v_x += 0.5 * ringsize_x; t += '0.5 0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
}
}
+
+ if(d > 0)
+ {
+ v = centre; t = '0.5 0.5 0';
+ v_x += x * 0.5 * ringsize_x; t += x * '0.5 0.5 0';
+ v_y += y * 0.5 * ringsize_y; t += y * '0.5 -0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+ R_EndPolygon();
+ }
}